Player Matchup

Tyr
Tyr
DimmadomeDareYou
Tyr
Level 25
God Stats
3W - 0L
1,683 SR
Queue Stats
58W - 24L
1,658 Elo+
Party 2
Agni
Agni
IISynxII
Agni
Level 68
God Stats
2W - 1L
1,234 SR
Queue Stats
134W - 120L
1,494 Elo+
Solo
Eset
Eset
XenoDeity
Eset
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,127 Elo+
Solo
Ullr
Ullr
doubleharryman5
Ullr
Level 26
God Stats
5W - 0L
1,798 SR
Queue Stats
43W - 15L
1,650 Elo+
Party 2
Bacchus
Bacchus
rnexzs
Bacchus
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 62L
1,291 Elo+
Solo
Team Averages
Level 47
1,543 SR
1,444 Elo+

VS

Team Averages
Level 88
1,361 SR
1,467 Elo+
Apollo
Apollo
Drayko88
Apollo
Level 88
God Stats
2W - 1L
1,520 SR
Queue Stats
66W - 87L
1,426 Elo+
Party 1
Xbalanque
Xbalanque
HailBullets
Xbalanque
Level 69
God Stats
0W - 2L
1,206 SR
Queue Stats
78W - 55L
1,577 Elo+
Solo
Rama
Rama
LWolf0223
Rama
Level 80
God Stats
0W - 2L
1,250 SR
Queue Stats
56W - 79L
1,427 Elo+
Party 1
Sol
Sol
Pfenix607
Sol
Level 104
God Stats
2W - 3L
1,361 SR
Queue Stats
80W - 97L
1,452 Elo+
Party 1
Ix Chel
Ix Chel
bman0899
Ix Chel
Level 99
God Stats
0W - 1L
1,468 SR
Queue Stats
33W - 42L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 10
10,150
923
13,170
18,809
20,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Agni
16
7 / 2 / 13
9,930
903
10,284
8,030
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
13
1 / 4 / 17
8,657
787
7,123
8,489
3,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 1 / 16
9,985
908
11,591
9,465
4,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
rnexzs
Bacchus
17
5 / 1 / 18
10,795
981
8,681
13,839
20,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Drayko88
Apollo
13
1 / 8 / 3
7,599
691
5,669
13,854
6,280
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
HailBullets
Xbalanque
15
2 / 5 / 3
8,771
797
9,224
10,882
4,741
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rama
14
3 / 4 / 1
8,289
754
5,083
9,695
4,502
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 5 / 4
9,225
839
11,043
11,548
5,051
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
bman0899
Ix Chel
15
1 / 5 / 3
8,397
763
6,709
9,067
4,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
24
27
Kills
10
10
Deaths
27
74
Assists
14
Player
Kills
Deaths
Assists
KDA
W
10
2
10
7.5
L
Apollo
Drayko88
Apollo
1
8
3
0.31
L
Xbalanque
HailBullets
Xbalanque
2
5
3
0.7
W
Agni
7
2
13
6.75
L
Rama
3
4
1
0.88
L
3
5
4
1
W
Eset
1
4
17
2.38
L
Ix Chel
bman0899
Ix Chel
1
5
3
0.5
W
4
1
16
12
W
Bacchus
rnexzs
Bacchus
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,849
Damage
37,728
58,632
Taken
55,046
52,670
Mitigated
24,840
25,265
Healing
12,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,170
1,101
3,044
5,756
18,809
20,625
580
5,308
13,071
0
21,500
L
Apollo
Drayko88
Apollo
5,669
2,048
194
1,476
13,854
6,280
202
6,440
7,244
0
9,465
L
Xbalanque
HailBullets
Xbalanque
9,224
4,467
435
1,345
10,882
4,741
415
5,865
4,603
0
14,664
W
Agni
10,284
454
962
2,977
8,030
3,446
2,140
1,824
6,056
20,382
0
L
Rama
5,083
2,941
1,457
1,878
9,695
4,502
478
4,487
4,902
0
15,344
L
11,043
3,546
409
3,771
11,548
5,051
561
4,729
6,707
25,458
0
W
Eset
7,123
347
1,854
1,243
8,489
3,574
2,067
2,017
6,382
15,022
0
L
Ix Chel
bman0899
Ix Chel
6,709
488
934
512
9,067
4,266
104
4,194
4,772
15,491
0
W
11,591
2,393
1,626
1,169
9,465
4,742
2,767
3,981
5,398
0
32,823
W
Bacchus
rnexzs
Bacchus
8,681
846
1,780
4,854
13,839
20,283
288
4,186
9,393
15,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,517
Gold Earned
42,281
128
Minions Killed
106
0
Camps Cleared
0
1,027,779
Distance Traveled
901,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,150
923
13
1
0
228,611
0
L
Apollo
7,599
691
9
1
0
166,098
0
L
Xbalanque
8,771
797
14
1
0
173,610
0
W
Agni
9,930
903
30
3
0
170,551
0
L
Rama
8,289
754
23
2
0
204,417
0
L
Sol
9,225
839
43
4
0
159,663
0
W
Eset
8,657
787
22
2
0
197,579
0
L
Ix Chel
8,397
763
17
2
0
197,596
0
W
Ullr
9,985
908
49
4
0
213,199
0
W
Bacchus
10,795
981
14
1
0
217,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role