Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
SAMUELYONGKINGS
Ra
Level 101
God Stats
11W - 7L
1,932 SR
Queue Stats
279W - 259L
1,461 Elo+
Solo
Arachne
Arachne
TheM4dHatter
Arachne
Level 146
God Stats
3W - 2L
1,713 SR
Queue Stats
281W - 279L
1,542 Elo+
Party 1
Sun Wukong
Sun Wukong
buddy716
Sun Wukong
Level 108
God Stats
9W - 7L
1,634 SR
Queue Stats
129W - 134L
1,551 Elo+
Party 1
Kumbhakarna
Kumbhakarna
mrthejoe7
Kumbhakarna
Level 149
God Stats
1W - 4L
1,473 SR
Queue Stats
121W - 196L
1,520 Elo+
Party 1
Team Averages
Level 114
1,650 SR
1,515 Elo+

VS

Team Averages
Level 107
1,500 SR
1,558 Elo+
Cabrakan
Cabrakan
Denwen0
Cabrakan
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 29L
1,502 Elo+
Party 2
Zhong Kui
Zhong Kui
Filthycartoo69
Zhong Kui
Level 182
God Stats
9W - 9L
1,418 SR
Queue Stats
350W - 362L
1,555 Elo+
Solo
Nox
Nox
KamzOG
Nox
Level 105
God Stats
7W - 3L
1,531 SR
Queue Stats
59W - 45L
1,571 Elo+
Solo
Heimdallr
Heimdallr
Kipman99
Heimdallr
Level 107
God Stats
1W - 0L
1,302 SR
Queue Stats
22W - 8L
1,616 Elo+
Party 2
Hun Batz
Hun Batz
Sebas232001
Hun Batz
Level 73
God Stats
3W - 1L
1,749 SR
Queue Stats
39W - 24L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 3 / 4
6,490
541
5,008
8,238
3,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 1 / 1
7,046
587
4,151
5,339
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
TheM4dHatter
Arachne
11
0 / 4 / 4
6,125
510
4,707
13,562
5,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
buddy716
Sun Wukong
12
1 / 3 / 1
7,222
602
6,058
11,407
10,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kumbhakarna
mrthejoe7
Kumbhakarna
9
0 / 2 / 5
5,845
487
2,012
11,602
9,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Denwen0
Cabrakan
10
0 / 2 / 7
6,209
517
3,367
8,483
8,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
Filthycartoo69
Zhong Kui
14
4 / 0 / 2
8,113
676
6,650
9,628
7,774
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nox
KamzOG
Nox
13
2 / 0 / 8
7,498
625
7,253
4,552
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Kipman99
Heimdallr
12
5 / 2 / 2
7,022
585
9,333
7,632
4,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
Sebas232001
Hun Batz
12
2 / 2 / 6
7,267
606
6,208
10,893
4,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
5
Kills
13
13
Deaths
6
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
4
1
W
Cabrakan
Denwen0
Cabrakan
0
2
7
1.75
W
Zhong Kui
Filthycartoo69
Zhong Kui
4
0
2
5
W
Nox
KamzOG
Nox
2
0
8
6
W
Heimdallr
Kipman99
Heimdallr
5
2
2
3
L
3
1
1
3.5
W
Hun Batz
Sebas232001
Hun Batz
2
2
6
2.5
L
Arachne
TheM4dHatter
Arachne
0
4
4
0.5
L
Sun Wukong
buddy716
Sun Wukong
1
3
1
0.5
L
Kumbhakarna
mrthejoe7
Kumbhakarna
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,936
Damage
32,811
50,148
Taken
41,188
31,244
Mitigated
26,465
15,721
Healing
17,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,008
2,218
0
3,134
8,238
3,410
0
1,579
6,635
0
38,297
W
Cabrakan
Denwen0
Cabrakan
3,367
422
176
2,636
8,483
8,029
65
2,046
6,391
15,699
0
W
Zhong Kui
Filthycartoo69
Zhong Kui
6,650
1,929
0
5,369
9,628
7,774
0
216
9,008
60,690
0
W
Nox
KamzOG
Nox
7,253
682
0
1,500
4,552
1,950
0
1,160
3,392
63,155
0
W
Heimdallr
Kipman99
Heimdallr
9,333
4,026
0
2,310
7,632
4,330
245
895
6,659
0
51,006
L
4,151
442
603
1,836
5,339
2,307
0
1,774
3,433
52,072
0
W
Hun Batz
Sebas232001
Hun Batz
6,208
1,311
0
5,314
10,893
4,382
0
1,480
9,369
0
49,463
L
Arachne
TheM4dHatter
Arachne
4,707
2,610
0
6,293
13,562
5,631
0
2,921
10,596
0
42,357
L
Sun Wukong
buddy716
Sun Wukong
6,058
1,111
0
1,563
11,407
10,022
0
5,940
5,117
0
57,034
L
Kumbhakarna
mrthejoe7
Kumbhakarna
2,012
406
0
2,292
11,602
9,874
0
4,883
6,535
15,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,728
Gold Earned
36,109
401
Minions Killed
436
0
Camps Cleared
0
1,229,431
Distance Traveled
1,192,666
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,490
541
90
8
0
231,837
2
W
Cabrakan
6,209
517
20
2
0
228,463
0
W
Zhong Kui
8,113
676
117
10
0
195,224
0
W
Nox
7,498
625
112
9
0
267,887
0
W
Heimdallr
7,022
585
94
8
0
223,894
0
L
Ra
7,046
587
109
9
0
251,398
0
W
Hun Batz
7,267
606
93
8
0
277,198
0
L
Arachne
6,125
510
78
7
0
282,024
1
L
Sun Wukong
7,222
602
111
9
0
233,160
0
L
Kumbhakarna
5,845
487
13
1
0
231,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role