Player Matchup

Sol
Sol
 
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
BleachBilly
Lancelot
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 110L
1,503 Elo+
Party 1
Neith
Neith
Fartfreddie73
Neith
Level 128
God Stats
3W - 3L
1,448 SR
Queue Stats
61W - 86L
1,442 Elo+
Party 1
Sun Wukong
Sun Wukong
ScatterEagle
Sun Wukong
Level 29
God Stats
4W - 4L
1,230 SR
Queue Stats
34W - 47L
1,448 Elo+
Party 1
Sobek
Sobek
pipper1212
Sobek
Level 97
God Stats
5W - 11L
1,105 SR
Queue Stats
20W - 36L
1,310 Elo+
Party 1
Team Averages
Level 89
1,357 SR
1,441 Elo+

VS

Team Averages
Level 122
1,429 SR
1,567 Elo+
Ao Kuang
Ao Kuang
Eziekio
Ao Kuang
Level 146
God Stats
0W - 3L
1,225 SR
Queue Stats
27W - 30L
1,577 Elo+
Party 2
Rama
Rama
HarthCore
Rama
Level 104
God Stats
1W - 1L
1,282 SR
Queue Stats
30W - 36L
1,535 Elo+
Party 2
Xing Tian
Xing Tian
ItsAnthiny
Xing Tian
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
65W - 63L
1,562 Elo+
Party 2
Fenrir
Fenrir
NAMEISBOXCAR
Fenrir
Level 84
God Stats
0W - 2L
1,640 SR
Queue Stats
186W - 200L
1,478 Elo+
Solo
Ix Chel
Ix Chel
Spectios
Ix Chel
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,683 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
4 / 2 / 0
7,111
593
8,723
6,625
2,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
BleachBilly
Lancelot
12
1 / 3 / 1
6,774
565
6,372
10,180
4,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 0 / 2
6,886
574
3,627
4,713
2,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sun Wukong
ScatterEagle
Sun Wukong
11
2 / 2 / 4
6,677
556
3,777
9,254
3,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
10
1 / 0 / 1
6,294
525
2,883
4,779
3,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Eziekio
Ao Kuang
13
4 / 0 / 1
7,538
628
7,541
9,282
3,095
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rama
11
0 / 3 / 1
6,257
521
4,113
11,102
4,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Xing Tian
ItsAnthiny
Xing Tian
9
1 / 2 / 1
5,597
466
2,825
9,752
6,126
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Fenrir
10
2 / 2 / 1
6,056
505
2,922
9,995
4,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
Spectios
Ix Chel
11
0 / 1 / 0
6,595
550
2,883
5,669
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
8
Kills
7
7
Deaths
8
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
0
2
W
Lancelot
BleachBilly
Lancelot
1
3
1
0.5
L
Ao Kuang
Eziekio
Ao Kuang
4
0
1
4.5
W
0
0
2
1
L
Rama
0
3
1
0.17
L
Xing Tian
ItsAnthiny
Xing Tian
1
2
1
0.75
L
Fenrir
2
2
1
1.25
W
Sun Wukong
ScatterEagle
Sun Wukong
2
2
4
2
L
Ix Chel
Spectios
Ix Chel
0
1
0
0
W
Sobek
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,382
Damage
20,284
35,551
Taken
45,800
15,487
Mitigated
19,956
9,337
Healing
15,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,723
5,217
0
1,605
6,625
2,043
937
1,453
5,164
48,554
0
W
Lancelot
BleachBilly
Lancelot
6,372
879
0
1,679
10,180
4,167
0
6,214
3,966
0
47,247
L
Ao Kuang
Eziekio
Ao Kuang
7,541
906
0
6,454
9,282
3,095
693
0
9,282
48,857
0
W
3,627
998
0
2,629
4,713
2,012
0
1,965
2,514
0
60,596
L
Rama
4,113
3,295
0
4,466
11,102
4,504
0
4,983
6,002
0
43,410
L
Xing Tian
ItsAnthiny
Xing Tian
2,825
259
0
1,189
9,752
6,126
0
5,085
4,667
22,293
0
L
Fenrir
2,922
738
0
2,388
9,995
4,218
0
1,009
8,909
0
40,457
W
Sun Wukong
ScatterEagle
Sun Wukong
3,777
807
0
894
9,254
3,950
0
2,071
7,087
0
46,086
L
Ix Chel
Spectios
Ix Chel
2,883
569
194
1,258
5,669
2,013
0
417
5,252
51,729
0
W
Sobek
2,883
295
0
2,530
4,779
3,315
0
1,511
3,220
14,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,742
Gold Earned
32,043
365
Minions Killed
351
0
Camps Cleared
0
1,299,632
Distance Traveled
1,171,573
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,111
593
84
7
0
226,159
0
W
Lancelot
6,774
565
73
6
0
281,444
2
L
Ao Kuang
7,538
628
79
7
0
233,581
0
W
Neith
6,886
574
125
10
0
241,932
2
L
Rama
6,257
521
74
6
0
230,136
1
L
Xing Tian
5,597
466
38
3
0
247,598
2
L
Fenrir
6,056
505
58
5
0
232,776
2
W
Sun Wukong
6,677
556
70
6
0
284,252
3
L
Ix Chel
6,595
550
102
9
0
227,482
0
W
Sobek
6,294
525
13
1
0
265,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role