Player Matchup

Cupid
Cupid
CrashCours3
Cupid
Level 29
God Stats
0W - 2L
1,261 SR
Queue Stats
0W - 6L
993 Elo+
Party 1
Surtr
Surtr
GloriousHavoc
Surtr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,356 Elo+
Party 1
Hachiman
Hachiman
Lloyd0689
Hachiman
Level 35
God Stats
14W - 11L
1,726 SR
Queue Stats
819W - 847L
1,402 Elo+
Solo
Bellona
Bellona
meli549
Bellona
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 11L
1,361 Elo+
Party 1
Camazotz
Camazotz
retrospect12
Camazotz
Level 68
God Stats
4W - 1L
1,546 SR
Queue Stats
230W - 63L
1,747 Elo+
Solo
Team Averages
Level 45
1,507 SR
1,372 Elo+

VS

Team Averages
Level 97
1,522 SR
1,381 Elo+
Hel
Hel
 
Hel
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
GhostPhoenix7
Skadi
Level 105
God Stats
2W - 0L
1,749 SR
Queue Stats
59W - 64L
1,418 Elo+
Solo
Sun Wukong
Sun Wukong
Nidaclasar
Sun Wukong
Level 155
God Stats
7W - 10L
1,409 SR
Queue Stats
306W - 329L
1,422 Elo+
Solo
Sol
Sol
RavenMishka
Sol
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,291 Elo+
Solo
Ra
Ra
jorbin
Ra
Level 56
God Stats
1W - 0L
1,453 SR
Queue Stats
1W - 1L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 12 / 0
8,755
973
8,753
22,185
9,569
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 13 / 0
8,456
940
4,824
23,920
10,699
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hachiman
Lloyd0689
Hachiman
13
0 / 1 / 0
7,983
887
130
1,786
557
Bellona
meli549
Bellona
13
1 / 13 / 0
8,816
980
12,038
29,161
37,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
retrospect12
Camazotz
13
0 / 0 / 0
7,847
872
0
0
0
Team 1 Tickets

0

VS

Team 2 Tickets

401

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
6 / 1 / 22
10,506
1,167
11,876
4,670
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
10 / 0 / 19
11,313
1,257
12,204
4,343
1,906
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Nidaclasar
Sun Wukong
17
3 / 0 / 22
10,535
1,171
9,745
5,223
8,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
6 / 0 / 21
10,636
1,182
10,845
2,747
1,308
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ra
17
10 / 0 / 19
11,043
1,227
16,254
11,272
5,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
138
1
Kills
35
39
Deaths
1
0
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
6
1
22
17
L
0
12
0
0
W
10
0
19
19.5
L
0
13
0
0
L
Hachiman
Lloyd0689
Hachiman
0
1
0
0
W
Sun Wukong
Nidaclasar
Sun Wukong
3
0
22
14
W
6
0
21
16.5
W
Ra
10
0
19
19.5
L
Bellona
meli549
Bellona
1
13
0
0.08
L
Camazotz
retrospect12
Camazotz
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,745
Damage
60,924
77,052
Taken
28,255
57,917
Mitigated
19,792
3,836
Healing
9,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
11,876
2,923
1,066
914
4,670
2,156
0
59
4,460
22,104
0
L
8,753
3,615
114
1,811
22,185
9,569
0
9,942
11,168
0
31,956
W
12,204
5,798
0
415
4,343
1,906
0
7
4,210
0
32,597
L
4,824
1,399
0
1,072
23,920
10,699
0
10,433
6,963
243
16,352
L
Hachiman
Lloyd0689
Hachiman
130
130
0
26
1,786
557
0
667
1,067
0
1,734
W
Sun Wukong
Nidaclasar
Sun Wukong
9,745
1,589
210
1,899
5,223
8,453
0
48
5,020
0
27,385
W
10,845
4,365
0
745
2,747
1,308
0
94
2,605
25,303
0
W
Ra
16,254
1,975
1,783
2,665
11,272
5,969
0
120
10,643
35,991
0
L
Bellona
meli549
Bellona
12,038
2,192
0
813
29,161
37,092
0
17,884
10,807
0
19,250
L
Camazotz
retrospect12
Camazotz
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,857
Gold Earned
54,033
78
Minions Killed
223
4
Camps Cleared
7
511,167
Distance Traveled
938,646
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,506
1,167
28
3
2
186,859
1
L
Cupid
8,755
973
41
5
1
157,557
0
W
Skadi
11,313
1,257
58
6
0
173,598
0
L
Surtr
8,456
940
26
3
1
174,764
0
L
Hachiman
7,983
887
4
0
1
22,515
0
W
Sun Wukong
10,535
1,171
49
5
0
202,506
0
W
Sol
10,636
1,182
40
4
1
171,408
0
W
Ra
11,043
1,227
48
5
4
204,275
0
L
Bellona
8,816
980
7
1
1
156,331
0
L
Camazotz
7,847
872
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role