Player Matchup

Hera
Hera
Silver II
Faboo5
Hera
Silver II
Level 105
God Stats
4W - 4L
1,530 SR
Queue Stats
38W - 52L
1,032 MMR
Party 2
Cerberus
Cerberus
Silver V
Gym Pain
Cerberus
Silver V
Level 129
God Stats
92W - 104L
1,497 SR
Queue Stats
133W - 184L
995 MMR
Party 2
Bastet
Bastet
Silver III
Kalinekonu
Bastet
Silver III
Level 102
God Stats
8W - 6L
1,500 SR
Queue Stats
134W - 166L
1,082 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,509 SR
1,036 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 135
1,470 SR
1,048 MMR
Chiron
Chiron
Silver III
Vast 1er
Chiron
Silver III
Level 214
God Stats
51W - 54L
1,441 SR
Queue Stats
985W - 980L
1,010 MMR
Solo
Raijin
Raijin
Silver II
cajo512
Raijin
Silver II
Level 141
God Stats
3W - 2L
1,787 SR
Queue Stats
18W - 20L
1,141 MMR
Party 1
Hercules
Hercules
Silver III
kickathhhhslayer
Hercules
Silver III
Level 50
God Stats
0W - 3L
1,183 SR
Queue Stats
18W - 23L
991 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Faboo5
Hera
15
8 / 4 / 6
12,843
856
15,970
10,168
3,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Gym Pain
Cerberus
16
4 / 4 / 9
12,511
834
9,988
21,886
16,877
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
Kalinekonu
Bastet
16
4 / 4 / 10
12,404
827
14,806
16,432
6,494
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
HadesAphroditeAresSurtrHorus

VS

Bans
KumbhakarnaAchillesBacchusAtlasAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Vast 1er
Chiron
14
1 / 6 / 8
11,353
757
11,147
18,377
5,515
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Raijin
cajo512
Raijin
14
7 / 5 / 3
12,277
818
19,494
13,297
4,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 5 / 4
9,973
665
3,304
13,108
8,172
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
16
Kills
9
12
Deaths
16
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hera
Faboo5
Hera
8
4
6
2.75
W
Cerberus
Gym Pain
Cerberus
4
4
9
2.13
W
Bastet
Kalinekonu
Bastet
4
4
10
2.25
L
Chiron
Vast 1er
Chiron
1
6
8
0.83
L
Raijin
cajo512
Raijin
7
5
3
1.7
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,764
Damage
33,945
48,486
Taken
44,782
27,290
Mitigated
17,948
13,447
Healing
8,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Faboo5
Hera
15,970
2,809
80
740
10,168
3,919
776
4,961
5,207
66,712
0
W
Cerberus
Gym Pain
Cerberus
9,988
472
50
6,380
21,886
16,877
117
7,788
14,098
48,566
0
W
Bastet
Kalinekonu
Bastet
14,806
3,309
230
5,967
16,432
6,494
887
7,324
9,108
0
32,470
L
Chiron
Vast 1er
Chiron
11,147
5,051
198
5,459
18,377
5,515
341
11,448
6,929
0
46,955
L
Raijin
cajo512
Raijin
19,494
1,896
0
1,085
13,297
4,261
290
6,730
6,567
54,782
0
L
3,304
1,054
0
1,930
13,108
8,172
0
7,980
5,096
0
8,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,758
Gold Earned
33,603
178
Minions Killed
136
0
Camps Cleared
0
895,092
Distance Traveled
672,144
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,843
856
78
5
0
268,276
0
W
Cerberus
12,511
834
72
5
0
293,311
0
W
Bastet
12,404
827
28
2
0
333,505
0
L
Chiron
11,353
757
70
5
0
243,935
3
L
Raijin
12,277
818
52
3
0
233,731
0
L
Hercules
9,973
665
14
1
0
194,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role