Player Matchup

Zhong Kui
Zhong Kui
Silver I
Kiya23
Zhong Kui
Silver I
Level 126
God Stats
0W - 2L
1,419 SR
Queue Stats
109W - 123L
1,291 MMR
Party 2
King Arthur
King Arthur
Silver IV
LelouchViSky
King Arthur
Silver IV
Level 100
God Stats
2W - 10L
1,325 SR
Queue Stats
9W - 22L
1,305 MMR
Solo
Loki
Loki
Gold V
Nieldilocks
Loki
Gold V
Level 142
God Stats
6W - 10L
1,502 SR
Queue Stats
111W - 116L
1,301 MMR
Party 2
Thanatos
Thanatos
Bronze III
akoora
Thanatos
Bronze III
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 54L
1,409 MMR
Solo
Kukulkan
Kukulkan
Silver II
vegarb68
Kukulkan
Silver II
Level 128
God Stats
0W - 2L
1,363 SR
Queue Stats
11W - 15L
1,460 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 128
1,422 SR
1,353 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,459 SR
1,390 MMR
Serqet
Serqet
Gold IV
 
Serqet
Gold IV
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver I
 
Hel
Silver I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Gold II
GaFoust
Gilgamesh
Gold II
Level 128
God Stats
2W - 4L
1,280 SR
Queue Stats
148W - 140L
1,394 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
HenryPro13
Kuzenbo
Silver II
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 85L
1,290 MMR
Party 1
Rama
Rama
Silver I
ytsqbmar
Rama
Silver I
Level 124
God Stats
12W - 12L
1,516 SR
Queue Stats
164W - 172L
1,266 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Kiya23
Zhong Kui
11
0 / 4 / 1
6,489
499
6,512
10,265
9,898
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
LelouchViSky
King Arthur
9
0 / 7 / 0
5,761
443
3,383
12,854
7,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 1
6,415
493
4,372
10,947
3,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
akoora
Thanatos
3
0 / 1 / 0
4,307
331
352
1,195
306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kukulkan
vegarb68
Kukulkan
14
4 / 3 / 0
8,303
639
6,208
9,454
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
BakasuraRavanaFenrir

VS

Bans
BacchusScyllaSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
5 / 1 / 4
8,471
652
7,563
11,552
5,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hel
 
Hel
13
3 / 2 / 2
8,191
630
4,048
6,658
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
GaFoust
Gilgamesh
14
7 / 1 / 1
8,551
658
12,027
9,993
6,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
HenryPro13
Kuzenbo
13
0 / 0 / 4
7,314
563
3,292
7,484
7,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
13
3 / 1 / 1
7,748
596
6,086
7,080
2,900
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
5
Kills
18
18
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
1
4
7
W
Hel
 
Hel
3
2
2
2
W
Gilgamesh
GaFoust
Gilgamesh
7
1
1
7.5
W
Kuzenbo
HenryPro13
Kuzenbo
0
0
4
2
L
Zhong Kui
Kiya23
Zhong Kui
0
4
1
0.13
L
King Arthur
LelouchViSky
King Arthur
0
7
0
0
L
1
3
1
0.5
L
Thanatos
akoora
Thanatos
0
1
0
0
L
Kukulkan
vegarb68
Kukulkan
4
3
0
1.33
W
Rama
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,827
Damage
33,016
44,715
Taken
42,767
24,178
Mitigated
25,344
7,042
Healing
17,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
7,563
2,069
0
5,602
11,552
5,855
304
2,494
9,022
0
60,345
W
Hel
 
Hel
4,048
350
749
3,326
6,658
2,970
907
2,784
3,874
63,227
0
W
Gilgamesh
GaFoust
Gilgamesh
12,027
4,939
0
2,225
9,993
6,576
460
2,462
7,531
0
61,232
W
Kuzenbo
HenryPro13
Kuzenbo
3,292
1,415
0
1,944
7,484
7,043
82
2,605
4,879
24,390
0
L
Zhong Kui
Kiya23
Zhong Kui
6,512
834
0
3,075
10,265
9,898
0
2,265
7,461
45,486
66
L
King Arthur
LelouchViSky
King Arthur
3,383
344
0
1,790
12,854
7,172
0
359
11,809
166
27,955
L
4,372
714
0
1,135
10,947
3,495
0
1,365
9,311
0
53,681
L
Thanatos
akoora
Thanatos
352
101
0
262
1,195
306
0
241
954
0
2,616
L
Kukulkan
vegarb68
Kukulkan
6,208
722
0
780
9,454
3,307
0
3,182
5,854
67,457
0
W
Rama
6,086
5,250
0
4,095
7,080
2,900
902
2,531
4,549
0
69,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,275
Gold Earned
40,275
350
Minions Killed
481
0
Camps Cleared
0
1,021,673
Distance Traveled
1,401,791
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,471
652
108
8
0
330,575
0
W
Hel
8,191
630
122
9
0
280,118
0
W
Gilgamesh
8,551
658
94
7
0
258,368
0
W
Kuzenbo
7,314
563
34
3
0
297,769
3
L
Zhong Kui
6,489
499
85
7
0
243,300
2
L
King Arthur
5,761
443
50
4
0
226,637
0
L
Loki
6,415
493
91
7
0
272,682
4
L
Thanatos
4,307
331
4
0
0
23,326
0
L
Kukulkan
8,303
639
120
9
0
255,728
0
W
Rama
7,748
596
123
9
0
234,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role