Player Matchup

Ne Zha
Ne Zha
Gold I
Cole6The9OG
Ne Zha
Gold I
Level 142
God Stats
52W - 40L
1,577 SR
Queue Stats
467W - 410L
1,701 MMR
Party 1
Ra
Ra
Gold IV
Og Tobi
Ra
Gold IV
Level 138
God Stats
4W - 2L
1,756 SR
Queue Stats
422W - 401L
1,238 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
littlebighead23
Cthulhu
Gold IV
Level 140
God Stats
25W - 18L
1,526 SR
Queue Stats
536W - 493L
1,366 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,620 SR
1,435 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,625 SR
1,427 MMR
Zhong Kui
Zhong Kui
Gold IV
BalexMaterson
Zhong Kui
Gold IV
Level 159
God Stats
23W - 20L
1,623 SR
Queue Stats
586W - 634L
1,467 MMR
Party 2
Neith
Neith
Gold V
LeytonLaw
Neith
Gold V
Level 142
God Stats
2W - 3L
1,750 SR
Queue Stats
169W - 184L
1,422 MMR
Party 2
Sobek
Sobek
Bronze III
woozzuu
Sobek
Bronze III
Level 53
God Stats
16W - 18L
1,502 SR
Queue Stats
85W - 104L
1,393 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
4 / 5 / 8
13,207
777
13,150
20,424
16,021
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
6 / 6 / 6
12,713
748
11,866
13,723
7,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 2 / 9
13,985
823
15,077
18,882
25,067
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
AtlasAo KuangAchillesIx ChelKuzenbo

VS

Bans
PersephoneGaneshaAnubisGebBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BalexMaterson
Zhong Kui
14
3 / 10 / 7
12,064
710
19,399
17,762
12,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
LeytonLaw
Neith
16
3 / 4 / 6
12,002
706
10,103
15,177
6,447
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
woozzuu
Sobek
16
7 / 2 / 6
13,013
765
10,139
18,056
24,511
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
32
16
Kills
13
13
Deaths
16
23
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BalexMaterson
Zhong Kui
3
10
7
0.65
W
Ne Zha
4
5
8
1.6
L
Neith
LeytonLaw
Neith
3
4
6
1.5
W
6
6
6
1.5
W
6
2
9
5.25
L
Sobek
woozzuu
Sobek
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,093
Damage
39,641
53,029
Taken
50,995
48,140
Mitigated
43,415
11,906
Healing
9,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BalexMaterson
Zhong Kui
19,399
1,022
0
1,028
17,762
12,457
0
9,805
7,850
47,196
0
W
Ne Zha
13,150
2,423
0
3,792
20,424
16,021
1,892
11,495
8,771
0
55,038
L
Neith
LeytonLaw
Neith
10,103
3,601
0
4,722
15,177
6,447
316
7,553
7,576
0
58,190
W
11,866
470
1,505
2,830
13,723
7,052
426
8,940
4,701
54,341
0
W
15,077
467
1,207
2,572
18,882
25,067
108
9,158
9,152
45,305
0
L
Sobek
woozzuu
Sobek
10,139
1,249
0
3,620
18,056
24,511
0
9,057
8,092
29,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,905
Gold Earned
37,079
173
Minions Killed
147
0
Camps Cleared
0
952,218
Distance Traveled
877,896
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
12,064
710
43
3
0
255,783
0
W
Ne Zha
13,207
777
56
3
0
307,038
0
L
Neith
12,002
706
76
4
0
303,702
2
W
Ra
12,713
748
59
3
0
298,721
1
W
Cthulhu
13,985
823
58
3
0
346,459
0
L
Sobek
13,013
765
28
2
0
318,411
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role