Player Matchup

Sol
Sol
Bliss2957
Sol
Level 43
God Stats
15W - 5L
1,649 SR
Queue Stats
236W - 216L
1,458 Elo+
Solo
Charybdis
Charybdis
Drinate
Charybdis
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,479 Elo+
Solo
Ravana
Ravana
Ricardplay50
Ravana
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 28L
1,504 Elo+
Solo
Ix Chel
Ix Chel
TheProwl
Ix Chel
Level 108
God Stats
13W - 9L
1,653 SR
Queue Stats
25W - 23L
1,511 Elo+
Solo
Geb
Geb
raflexxx
Geb
Level 32
God Stats
0W - 1L
1,260 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Team Averages
Level 65
1,513 SR
1,490 Elo+

VS

Team Averages
Level 107
1,618 SR
1,515 Elo+
Hachiman
Hachiman
 
Hachiman
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Rex3309
Agni
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,613 Elo+
Party 1
Mulan
Mulan
RommelM2908
Mulan
Level 49
God Stats
16W - 3L
1,801 SR
Queue Stats
135W - 125L
1,474 Elo+
Party 1
Sol
Sol
chancho252
Sol
Level 156
God Stats
1W - 0L
1,788 SR
Queue Stats
74W - 53L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,708
551
7,155
9,228
4,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charybdis
Drinate
Charybdis
10
4 / 3 / 0
6,944
496
7,922
11,933
4,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ravana
11
1 / 1 / 1
6,428
459
6,687
8,890
4,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
TheProwl
Ix Chel
12
1 / 4 / 0
7,059
504
5,272
8,129
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 4 / 5
6,799
486
5,772
13,504
11,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
5 / 3 / 3
7,494
535
11,588
10,574
3,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
 
Cthulhu
11
0 / 2 / 5
7,067
505
4,320
9,811
7,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
Rex3309
Agni
12
5 / 1 / 3
7,635
545
9,567
8,212
2,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 0 / 0
7,503
536
5,219
11,192
7,769
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

15
3 / 0 / 1
8,921
637
6,943
11,613
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
6
Kills
14
14
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
3
3
2.17
W
Cthulhu
 
Cthulhu
0
2
5
1.25
L
0
2
0
0
L
Charybdis
Drinate
Charybdis
4
3
0
1.33
W
Agni
Rex3309
Agni
5
1
3
6.5
L
Ravana
1
1
1
1.5
W
1
0
0
1
L
Ix Chel
TheProwl
Ix Chel
1
4
0
0.25
W
3
0
1
3.5
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,808
Damage
37,637
51,684
Taken
51,402
27,450
Mitigated
25,725
14,711
Healing
18,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
11,588
6,715
0
2,843
10,574
3,905
729
3,734
6,775
0
53,060
W
Cthulhu
 
Cthulhu
4,320
588
0
1,300
9,811
7,727
124
1,856
7,955
29,004
0
L
7,155
3,718
0
4,855
9,228
4,274
422
1,915
7,313
61,242
0
L
Charybdis
Drinate
Charybdis
7,922
4,074
0
3,764
11,933
4,332
0
3,958
7,975
0
45,666
W
Agni
Rex3309
Agni
9,567
1,168
0
388
8,212
2,460
0
1,275
6,937
49,361
0
L
Ravana
6,687
727
0
2,184
8,890
4,126
0
5,139
3,751
140
41,019
W
5,219
1,093
0
6,281
11,192
7,769
0
6,661
4,531
0
51,716
L
Ix Chel
TheProwl
Ix Chel
5,272
741
172
1,362
8,129
3,242
0
6,412
1,717
56,342
0
W
6,943
2,500
0
7,667
11,613
3,864
2,626
5,014
6,599
87,083
0
L
5,772
796
255
2,119
13,504
11,476
0
3,559
9,939
28,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,938
Gold Earned
38,620
374
Minions Killed
401
0
Camps Cleared
0
1,370,301
Distance Traveled
1,384,641
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,494
535
90
6
0
259,143
2
W
Cthulhu
7,067
505
40
3
0
283,895
3
L
Sol
7,708
551
104
7
0
222,437
1
L
Charybdis
6,944
496
79
6
0
276,960
4
W
Agni
7,635
545
51
4
0
314,437
0
L
Ravana
6,428
459
50
4
0
319,949
0
W
Mulan
7,503
536
88
6
0
283,817
0
L
Ix Chel
7,059
504
104
7
0
263,220
4
W
Sol
8,921
637
132
9
0
243,349
0
L
Geb
6,799
486
37
3
0
287,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role