Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Snivy
Serqet
Level 101
God Stats
2W - 3L
1,735 SR
Queue Stats
175W - 168L
1,516 Elo+
Party 1
Medusa
Medusa
ZypherCodex
Medusa
Level 92
God Stats
5W - 4L
1,598 SR
Queue Stats
222W - 192L
1,537 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
icantwin281
Morgan Le Fay
Level 127
God Stats
9W - 13L
1,691 SR
Queue Stats
518W - 485L
1,468 Elo+
Solo
Ymir
Ymir
typulu
Ymir
Level 122
God Stats
1W - 1L
1,267 SR
Queue Stats
365W - 318L
1,571 Elo+
Party 1
Team Averages
Level 120
1,558 SR
1,519 Elo+

VS

Team Averages
Level 105
1,533 SR
1,513 Elo+
Vulcan
Vulcan
 
Vulcan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Kahhkogui
Charybdis
Level 100
God Stats
12W - 14L
1,556 SR
Queue Stats
492W - 484L
1,516 Elo+
Party 2
Nemesis
Nemesis
nogame69
Nemesis
Level 105
God Stats
23W - 24L
1,528 SR
Queue Stats
487W - 480L
1,515 Elo+
Party 2
King Arthur
King Arthur
throwmak
King Arthur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 68L
1,518 Elo+
Solo
Chaac
Chaac
yungprettyboy
Chaac
Level 105
God Stats
63W - 64L
1,583 SR
Queue Stats
361W - 386L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
2 / 0 / 0
4,122
824
3,425
4,417
3,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
Snivy
Serqet
6
0 / 0 / 2
3,401
680
406
1,727
480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
5
0 / 0 / 2
3,091
618
1,892
2,231
682
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
icantwin281
Morgan Le Fay
6
1 / 1 / 1
3,478
696
1,460
2,792
873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
typulu
Ymir
5
1 / 0 / 1
3,542
708
1,230
3,452
1,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
5
0 / 1 / 0
3,022
604
2,755
2,408
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Kahhkogui
Charybdis
7
1 / 0 / 0
4,059
812
625
3,833
1,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
nogame69
Nemesis
1
0 / 0 / 0
2,421
484
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
throwmak
King Arthur
6
0 / 2 / 0
3,307
661
2,202
5,622
3,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 1 / 0
3,392
678
1,648
4,244
2,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
4
Kills
1
1
Deaths
4
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
0
2
L
Vulcan
 
Vulcan
0
1
0
0
L
Charybdis
Kahhkogui
Charybdis
1
0
0
1
W
Serqet
Snivy
Serqet
0
0
2
1
W
Medusa
0
0
2
1
W
Morgan Le Fay
icantwin281
Morgan Le Fay
1
1
1
1.5
L
Nemesis
nogame69
Nemesis
0
0
0
0
L
King Arthur
throwmak
King Arthur
0
2
0
0
W
Ymir
typulu
Ymir
1
0
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,413
Damage
7,230
14,619
Taken
16,107
7,029
Mitigated
7,692
5,383
Healing
6,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,425
874
0
1,325
4,417
3,009
0
0
4,417
254
25,834
L
Vulcan
 
Vulcan
2,755
962
0
854
2,408
1,035
0
1,011
1,361
16,274
0
L
Charybdis
Kahhkogui
Charybdis
625
344
0
2,457
3,833
1,061
0
608
3,133
0
22,574
W
Serqet
Snivy
Serqet
406
126
0
385
1,727
480
0
0
1,727
0
14,907
W
Medusa
1,892
795
0
1,247
2,231
682
0
1,078
1,058
0
16,418
W
Morgan Le Fay
icantwin281
Morgan Le Fay
1,460
190
0
603
2,792
873
0
285
2,505
17,295
0
L
Nemesis
nogame69
Nemesis
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
throwmak
King Arthur
2,202
569
0
1,192
5,622
3,365
0
170
5,452
0
16,860
W
Ymir
typulu
Ymir
1,230
222
0
1,823
3,452
1,985
0
1,237
2,143
7,718
0
L
1,648
302
0
1,631
4,244
2,231
0
921
3,301
0
13,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,634
Gold Earned
16,201
139
Minions Killed
127
0
Camps Cleared
0
545,384
Distance Traveled
419,374
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,122
824
43
9
0
115,566
0
L
Vulcan
3,022
604
32
6
0
97,621
0
L
Charybdis
4,059
812
46
9
0
105,344
0
W
Serqet
3,401
680
32
6
0
126,576
0
W
Medusa
3,091
618
22
4
0
95,510
0
W
Morgan Le Fay
3,478
696
28
6
0
102,657
0
L
Nemesis
2,421
484
0
0
0
6,025
0
L
King Arthur
3,307
661
29
6
0
106,128
0
W
Ymir
3,542
708
14
3
0
105,075
0
L
Chaac
3,392
678
20
4
0
104,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role