Player Matchup

Medusa
Medusa
JoshAndNat0417
Medusa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,042 Elo+
Party 1
Yemoja
Yemoja
Munnin40T
Yemoja
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,331 Elo+
Solo
Lancelot
Lancelot
Schmuko
Lancelot
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,047 Elo+
Party 1
Team Averages
Level 53
1,500 SR
1,140 Elo+

VS

Team Averages
Level 95
1,460 SR
1,457 Elo+
Scylla
Scylla
NeoAnnubis
Scylla
Level 140
God Stats
1W - 0L
1,300 SR
Queue Stats
10W - 11L
1,417 Elo+
Party 2
Ullr
Ullr
TheKronoS
Ullr
Level 123
God Stats
8W - 1L
1,582 SR
Queue Stats
16W - 8L
1,515 Elo+
Party 2
Sun Wukong
Sun Wukong
thegiverofjuice
Sun Wukong
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 3
10,459
697
6,645
16,901
6,278
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
Munnin40T
Yemoja
14
1 / 3 / 5
10,915
728
7,202
18,010
14,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
Schmuko
Lancelot
14
4 / 6 / 1
11,255
750
9,862
14,006
8,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
NeoAnnubis
Scylla
17
9 / 2 / 9
13,660
911
16,381
5,799
2,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
15
8 / 2 / 9
12,641
843
19,654
13,755
6,291
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
thegiverofjuice
Sun Wukong
14
2 / 3 / 12
11,277
752
6,632
14,890
9,391
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
6
Kills
19
19
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
10
3
0.25
L
Yemoja
Munnin40T
Yemoja
1
3
5
1.17
W
Scylla
NeoAnnubis
Scylla
9
2
9
6.75
L
Lancelot
Schmuko
Lancelot
4
6
1
0.75
W
Ullr
8
2
9
6.25
W
Sun Wukong
thegiverofjuice
Sun Wukong
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,709
Damage
42,667
48,917
Taken
34,444
29,377
Mitigated
17,922
1,622
Healing
6,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,645
4,391
0
108
16,901
6,278
0
6,831
10,064
0
26,774
L
Yemoja
Munnin40T
Yemoja
7,202
1,258
920
594
18,010
14,129
0
6,833
11,081
28,159
0
W
Scylla
NeoAnnubis
Scylla
16,381
1,148
0
1,307
5,799
2,240
895
1,407
4,203
69,347
0
L
Lancelot
Schmuko
Lancelot
9,862
1,788
0
0
14,006
8,970
0
3,174
10,584
0
39,405
W
Ullr
19,654
9,292
0
2,297
13,755
6,291
1,870
3,406
10,349
0
57,069
W
Sun Wukong
thegiverofjuice
Sun Wukong
6,632
686
0
2,479
14,890
9,391
444
3,404
11,354
0
30,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,629
Gold Earned
37,578
114
Minions Killed
187
0
Camps Cleared
0
720,509
Distance Traveled
827,187
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,459
697
43
3
0
226,700
0
L
Yemoja
10,915
728
29
2
0
246,789
0
W
Scylla
13,660
911
99
7
0
265,936
4
L
Lancelot
11,255
750
42
3
0
247,020
0
W
Ullr
12,641
843
59
4
0
266,648
2
W
Sun Wukong
11,277
752
29
2
0
294,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role