Player Matchup

Medusa
Medusa
 
Medusa
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Cream69Pied
Gilgamesh
Level 121
God Stats
0W - 1L
1,322 SR
Queue Stats
21W - 18L
1,332 Elo+
Party 2
Artio
Artio
K411joHn
Artio
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 40L
1,327 Elo+
Party 2
Cerberus
Cerberus
Nemesiis09
Cerberus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 37L
1,351 Elo+
Party 2
Fenrir
Fenrir
jdisonthego
Fenrir
Level 170
God Stats
4W - 2L
1,497 SR
Queue Stats
493W - 533L
1,514 Elo+
Solo
Team Averages
Level 131
1,464 SR
1,405 Elo+

VS

Team Averages
Level 107
1,355 SR
1,411 Elo+
Odin
Odin
DPG xLIGHTNINGx
Odin
Level 125
God Stats
2W - 2L
1,177 SR
Queue Stats
146W - 144L
1,449 Elo+
Party 1
Sol
Sol
Daeiza
Sol
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,336 Elo+
Party 1
Baba Yaga
Baba Yaga
Fazatron87
Baba Yaga
Level 139
God Stats
5W - 6L
1,394 SR
Queue Stats
226W - 242L
1,541 Elo+
Solo
Cupid
Cupid
Ix W3STY
Cupid
Level 52
God Stats
1W - 1L
1,279 SR
Queue Stats
8W - 19L
1,266 Elo+
Solo
Bacchus
Bacchus
capcarbon06
Bacchus
Level 149
God Stats
4W - 5L
1,423 SR
Queue Stats
778W - 758L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 5 / 6
7,775
778
7,118
10,976
5,543
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Cream69Pied
Gilgamesh
13
1 / 6 / 7
7,445
745
7,589
14,737
18,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artio
K411joHn
Artio
9
0 / 6 / 3
6,719
672
2,239
12,719
13,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Nemesiis09
Cerberus
16
6 / 3 / 3
8,632
863
6,049
12,588
12,212
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
14
1 / 5 / 5
7,234
723
5,576
12,187
6,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 12
8,423
842
7,837
11,087
13,408
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sol
Daeiza
Sol
17
10 / 2 / 13
10,046
1,005
19,407
7,467
3,070
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baba Yaga
Fazatron87
Baba Yaga
17
8 / 1 / 16
10,245
1,025
14,737
7,219
3,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cupid
Ix W3STY
Cupid
13
2 / 2 / 13
7,834
783
5,580
8,129
3,420
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
capcarbon06
Bacchus
15
2 / 2 / 18
9,385
939
8,441
9,817
12,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
97
11
Kills
25
25
Deaths
11
24
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
5
6
1.2
L
Gilgamesh
Cream69Pied
Gilgamesh
1
6
7
0.75
W
3
4
12
2.25
W
Sol
Daeiza
Sol
10
2
13
8.25
W
Baba Yaga
Fazatron87
Baba Yaga
8
1
16
16
W
Cupid
Ix W3STY
Cupid
2
2
13
4.25
L
Artio
K411joHn
Artio
0
6
3
0.25
L
Cerberus
Nemesiis09
Cerberus
6
3
3
2.5
W
Bacchus
capcarbon06
Bacchus
2
2
18
5.5
L
Fenrir
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,571
Damage
56,002
63,207
Taken
43,719
55,330
Mitigated
36,334
12,077
Healing
16,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,118
2,385
244
1,211
10,976
5,543
320
8,150
2,782
0
20,367
L
Gilgamesh
Cream69Pied
Gilgamesh
7,589
1,111
472
830
14,737
18,033
0
10,400
4,209
0
15,715
W
7,837
1,090
686
2,234
11,087
13,408
0
1,835
9,036
1,388
15,561
W
Sol
Daeiza
Sol
19,407
7,234
634
2,621
7,467
3,070
2,053
1,567
5,868
31,898
0
W
Baba Yaga
Fazatron87
Baba Yaga
14,737
1,128
515
2,444
7,219
3,504
955
1,209
5,906
32,798
0
W
Cupid
Ix W3STY
Cupid
5,580
3,256
889
2,757
8,129
3,420
382
1,661
6,400
0
9,699
L
Artio
K411joHn
Artio
2,239
177
847
706
12,719
13,359
0
7,899
4,635
6,662
0
L
Cerberus
Nemesiis09
Cerberus
6,049
322
521
2,834
12,588
12,212
0
8,019
4,421
11,603
0
W
Bacchus
capcarbon06
Bacchus
8,441
992
727
3,320
9,817
12,932
296
1,974
7,719
13,915
0
L
Fenrir
5,576
1,057
1,258
3,154
12,187
6,183
0
8,989
3,130
0
11,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,805
Gold Earned
45,933
85
Minions Killed
124
0
Camps Cleared
0
889,702
Distance Traveled
963,559
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,775
778
23
2
0
171,045
0
L
Gilgamesh
7,445
745
8
1
0
182,782
0
W
Odin
8,423
842
29
3
0
198,831
0
W
Sol
10,046
1,005
27
3
0
187,238
0
W
Baba Yaga
10,245
1,025
37
4
0
224,166
0
W
Cupid
7,834
783
11
1
0
184,183
0
L
Artio
6,719
672
7
1
0
135,865
0
L
Cerberus
8,632
863
31
3
0
193,573
0
W
Bacchus
9,385
939
20
2
0
169,141
0
L
Fenrir
7,234
723
16
2
0
206,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role