Player Matchup

Ravana
Ravana
Gold III
 
Ravana
Gold III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Skadi
Skadi
Silver V
MrWiggles173
Skadi
Silver V
Level 69
God Stats
14W - 28L
1,604 SR
Queue Stats
44W - 65L
1,189 MMR
Party 3
Geb
Geb
Silver I
Nacho77z
Geb
Silver I
Level 62
God Stats
48W - 30L
1,559 SR
Queue Stats
193W - 203L
1,245 MMR
Party 1
Achilles
Achilles
Silver III
SaltySugar06
Achilles
Silver III
Level 80
God Stats
1W - 2L
1,356 SR
Queue Stats
41W - 68L
1,136 MMR
Party 3
Zeus
Zeus
Gold V
yelouve7
Zeus
Gold V
Level 174
God Stats
30W - 15L
1,749 SR
Queue Stats
770W - 799L
1,392 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 93
1,553 SR
1,292 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,541 SR
1,253 MMR
Erlang Shen
Erlang Shen
Silver II
Aris19Q
Erlang Shen
Silver II
Level 124
God Stats
2W - 4L
1,676 SR
Queue Stats
161W - 193L
1,133 MMR
Solo
Ix Chel
Ix Chel
Gold V
JoSeCTT_YT
Ix Chel
Gold V
Level 152
God Stats
0W - 3L
1,121 SR
Queue Stats
699W - 704L
1,136 MMR
Party 4
Jormungandr
Jormungandr
Bronze III
NuklearWinter95
Jormungandr
Bronze III
Level 57
God Stats
0W - 2L
1,508 SR
Queue Stats
0W - 5L
1,400 MMR
Party 2
Nike
Nike
Gold IV
S0y_Adr4
Nike
Gold IV
Level 137
God Stats
9W - 2L
1,731 SR
Queue Stats
552W - 577L
1,256 MMR
Party 4
Rama
Rama
Bronze IV
xXLeMoNHaZeXx16
Rama
Bronze IV
Level 69
God Stats
0W - 2L
1,668 SR
Queue Stats
0W - 8L
1,339 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
17
10 / 0 / 2
10,060
671
8,928
5,357
2,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 4
7,583
506
8,181
7,233
2,928
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 0 / 8
7,317
488
4,871
10,035
8,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
SaltySugar06
Achilles
12
0 / 4 / 2
7,317
488
4,660
15,025
11,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
14
3 / 0 / 4
7,762
517
13,648
6,415
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
BakasuraKaliIzanamiAphrodite

VS

Bans
Ao KuangMerlinArtioThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Aris19Q
Erlang Shen
12
1 / 2 / 1
7,236
482
3,949
14,199
7,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
JoSeCTT_YT
Ix Chel
13
0 / 4 / 0
7,439
496
5,346
11,071
4,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
NuklearWinter95
Jormungandr
10
0 / 5 / 1
6,750
450
5,011
16,002
12,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nike
14
4 / 2 / 0
8,713
581
10,619
12,663
14,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
1 / 2 / 0
6,043
403
3,658
8,306
2,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
15
Kills
6
6
Deaths
15
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
10
0
2
11
L
Erlang Shen
Aris19Q
Erlang Shen
1
2
1
0.75
L
Ix Chel
JoSeCTT_YT
Ix Chel
0
4
0
0
W
2
2
4
2
W
0
0
8
4
L
Jormungandr
NuklearWinter95
Jormungandr
0
5
1
0.1
L
Nike
4
2
0
2
W
Achilles
SaltySugar06
Achilles
0
4
2
0.25
L
1
2
0
0.5
W
Zeus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,288
Damage
28,583
44,065
Taken
62,241
27,920
Mitigated
42,048
11,048
Healing
12,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
8,928
2,850
0
1,922
5,357
2,503
0
634
4,718
0
90,977
L
Erlang Shen
Aris19Q
Erlang Shen
3,949
2,312
0
2,911
14,199
7,549
57
2,833
11,366
0
61,137
L
Ix Chel
JoSeCTT_YT
Ix Chel
5,346
479
1,092
3,272
11,071
4,524
115
6,104
4,967
58,381
0
W
8,181
4,361
0
2,628
7,233
2,928
3,066
1,272
5,925
0
55,302
W
4,871
621
0
3,502
10,035
8,550
124
4,916
4,991
15,578
0
L
Jormungandr
NuklearWinter95
Jormungandr
5,011
1,018
114
1,825
16,002
12,524
0
7,275
8,727
28,304
0
L
Nike
10,619
1,506
0
875
12,663
14,607
0
302
12,361
1,472
67,212
W
Achilles
SaltySugar06
Achilles
4,660
1,134
0
2,026
15,025
11,589
640
362
14,663
0
50,621
L
3,658
3,218
0
2,150
8,306
2,844
114
2,101
6,205
0
29,328
W
Zeus
13,648
413
0
970
6,415
2,350
402
3,540
2,639
67,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,039
Gold Earned
36,181
423
Minions Killed
388
0
Camps Cleared
0
1,439,418
Distance Traveled
1,343,192
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,060
671
120
8
0
353,177
0
L
Erlang Shen
7,236
482
94
6
0
288,901
0
L
Ix Chel
7,439
496
112
7
0
268,718
0
W
Skadi
7,583
506
101
7
0
233,100
0
W
Geb
7,317
488
11
1
0
296,888
7
L
Jormungandr
6,750
450
33
2
0
283,661
3
L
Nike
8,713
581
99
7
0
290,078
0
W
Achilles
7,317
488
76
5
0
311,196
0
L
Rama
6,043
403
50
3
0
211,834
0
W
Zeus
7,762
517
115
8
0
245,057
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role