Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DmitryStatham
Bacchus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 12L
1,381 Elo+
Party 1
Ra
Ra
Eminém
Ra
Level 84
God Stats
0W - 1L
1,712 SR
Queue Stats
7W - 10L
1,363 Elo+
Party 1
Thanatos
Thanatos
Fantastorm
Thanatos
Level 103
God Stats
10W - 6L
1,660 SR
Queue Stats
253W - 256L
1,508 Elo+
Solo
Xbalanque
Xbalanque
Monsyno
Xbalanque
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,456 Elo+
Party 1
Team Averages
Level 86
1,574 SR
1,442 Elo+

VS

Team Averages
Level 81
1,494 SR
1,469 Elo+
Ne Zha
Ne Zha
ErlikHan
Ne Zha
Level 142
God Stats
6W - 0L
1,352 SR
Queue Stats
112W - 113L
1,483 Elo+
Solo
Horus
Horus
Faroskob
Horus
Level 56
God Stats
21W - 7L
1,500 SR
Queue Stats
159W - 149L
1,431 Elo+
Party 2
Izanami
Izanami
GALACHE72
Izanami
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 44L
1,410 Elo+
Party 2
Zhong Kui
Zhong Kui
Jherrie
Zhong Kui
Level 31
God Stats
4W - 2L
1,500 SR
Queue Stats
210W - 184L
1,618 Elo+
Solo
Anubis
Anubis
PvtMoey
Anubis
Level 107
God Stats
24W - 13L
1,619 SR
Queue Stats
240W - 220L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 4 / 1
5,060
562
3,053
9,329
4,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
8
0 / 1 / 3
4,982
554
3,448
5,631
5,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

2
0 / 0 / 0
3,358
373
0
220
40
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Fantastorm
Thanatos
10
1 / 3 / 0
4,997
555
4,312
7,104
2,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
Monsyno
Xbalanque
8
1 / 2 / 0
4,748
528
4,386
9,796
2,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ErlikHan
Ne Zha
10
2 / 2 / 2
5,878
653
4,422
8,227
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Faroskob
Horus
7
0 / 0 / 2
5,057
562
1,615
6,859
4,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
GALACHE72
Izanami
10
3 / 1 / 0
5,490
610
4,433
5,992
2,105
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
Jherrie
Zhong Kui
10
3 / 1 / 0
6,283
698
4,325
5,212
3,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
PvtMoey
Anubis
11
2 / 0 / 2
6,577
731
3,222
5,697
1,878
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
3
Kills
10
10
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
1
0.38
L
Bacchus
0
1
3
1.5
L
0
0
0
0
W
Ne Zha
ErlikHan
Ne Zha
2
2
2
1.5
L
Thanatos
Fantastorm
Thanatos
1
3
0
0.33
W
Horus
Faroskob
Horus
0
0
2
1
W
Izanami
GALACHE72
Izanami
3
1
0
3
W
Zhong Kui
Jherrie
Zhong Kui
3
1
0
3
L
Xbalanque
Monsyno
Xbalanque
1
2
0
0.5
W
Anubis
PvtMoey
Anubis
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,199
Damage
18,017
32,080
Taken
31,987
14,480
Mitigated
15,481
11,866
Healing
13,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,053
748
0
1,380
9,329
4,795
0
4,367
4,962
0
32,707
L
Bacchus
3,448
739
0
2,189
5,631
5,198
0
340
5,291
12,357
0
L
0
0
0
0
220
40
0
0
220
954
0
W
Ne Zha
ErlikHan
Ne Zha
4,422
1,941
0
960
8,227
3,113
0
998
7,229
42
42,776
L
Thanatos
Fantastorm
Thanatos
4,312
888
0
4,541
7,104
2,091
0
2,621
4,483
0
32,725
W
Horus
Faroskob
Horus
1,615
676
574
2,764
6,859
4,802
18
1,382
5,477
0
8,429
W
Izanami
GALACHE72
Izanami
4,433
2,714
0
1,225
5,992
2,105
0
999
4,977
0
35,940
W
Zhong Kui
Jherrie
Zhong Kui
4,325
619
0
3,882
5,212
3,583
308
24
5,188
42,712
0
L
Xbalanque
Monsyno
Xbalanque
4,386
2,062
0
3,756
9,796
2,356
0
294
9,332
0
30,487
W
Anubis
PvtMoey
Anubis
3,222
485
0
4,307
5,697
1,878
538
90
5,607
51,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,145
Gold Earned
29,285
171
Minions Killed
300
0
Camps Cleared
0
756,734
Distance Traveled
904,662
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,060
562
52
6
0
165,672
4
L
Bacchus
4,982
554
12
1
0
190,864
0
L
Ra
3,358
373
4
0
0
33,295
0
W
Ne Zha
5,878
653
61
7
0
202,684
1
L
Thanatos
4,997
555
55
6
0
195,719
0
W
Horus
5,057
562
14
2
0
205,238
0
W
Izanami
5,490
610
61
7
0
144,118
0
W
Zhong Kui
6,283
698
76
8
0
177,412
0
L
Xbalanque
4,748
528
48
5
0
171,184
0
W
Anubis
6,577
731
88
10
0
175,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role