Player Matchup

Atlas
Atlas
 
Atlas
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
ItsKingImPaCt
Arachne
Level 66
God Stats
4W - 7L
1,096 SR
Queue Stats
152W - 173L
1,388 Elo+
Solo
Janus
Janus
Lan2117
Janus
Level 170
God Stats
78W - 95L
1,569 SR
Queue Stats
356W - 364L
1,429 Elo+
Solo
Osiris
Osiris
SquishyTooshy
Osiris
Level 68
God Stats
7W - 12L
1,477 SR
Queue Stats
71W - 83L
1,408 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
prkilla15
Ah Muzen Cab
Level 109
God Stats
1W - 3L
1,218 SR
Queue Stats
8W - 15L
1,285 Elo+
Solo
Team Averages
Level 104
1,372 SR
1,402 Elo+

VS

Team Averages
Level 127
1,445 SR
1,417 Elo+
Hades
Hades
 
Hades
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
ATO5563
Chaac
Level 114
God Stats
12W - 21L
1,300 SR
Queue Stats
138W - 164L
1,366 Elo+
Party 1
Guan Yu
Guan Yu
En6285
Guan Yu
Level 59
God Stats
1W - 1L
1,310 SR
Queue Stats
214W - 257L
1,365 Elo+
Party 1
Sol
Sol
Toad26A
Sol
Level 140
God Stats
111W - 94L
1,573 SR
Queue Stats
578W - 581L
1,453 Elo+
Solo
Fenrir
Fenrir
geoffrey080
Fenrir
Level 152
God Stats
41W - 36L
1,541 SR
Queue Stats
274W - 310L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
7
3 / 2 / 1
4,960
451
5,681
11,395
7,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
9
1 / 2 / 2
5,515
501
4,823
8,570
2,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Lan2117
Janus
11
1 / 1 / 1
6,537
594
2,386
5,908
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 0 / 0
5,922
538
2,295
8,076
9,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
prkilla15
Ah Muzen Cab
8
0 / 4 / 3
4,754
432
3,870
8,771
3,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
0 / 0 / 1
5,997
545
4,385
6,064
2,601
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
ATO5563
Chaac
12
0 / 0 / 0
6,315
574
4,894
5,077
3,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
En6285
Guan Yu
9
1 / 0 / 3
5,730
521
1,681
6,421
3,895
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
9
4 / 3 / 3
6,300
573
12,465
9,230
3,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
10
4 / 2 / 3
6,379
580
5,983
10,146
4,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
5
Kills
9
9
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
3
2
1
1.75
W
Hades
 
Hades
0
0
1
0.5
W
Chaac
ATO5563
Chaac
0
0
0
0
W
Guan Yu
En6285
Guan Yu
1
0
3
2.5
L
Arachne
1
2
2
1
L
Janus
Lan2117
Janus
1
1
1
1.5
L
0
0
0
0
W
Sol
4
3
3
1.83
W
Fenrir
4
2
3
2.75
L
Ah Muzen Cab
prkilla15
Ah Muzen Cab
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,055
Damage
29,408
42,720
Taken
36,938
24,748
Mitigated
17,681
12,748
Healing
13,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,681
1,316
0
2,731
11,395
7,545
0
5,449
5,803
16,431
0
W
Hades
 
Hades
4,385
179
204
3,595
6,064
2,601
0
1,660
4,358
50,462
0
W
Chaac
ATO5563
Chaac
4,894
430
0
1,254
5,077
3,314
0
244
4,833
0
42,832
W
Guan Yu
En6285
Guan Yu
1,681
385
804
1,502
6,421
3,895
0
2,180
4,223
0
15,886
L
Arachne
4,823
3,223
0
2,449
8,570
2,870
0
4,485
4,085
0
25,080
L
Janus
Lan2117
Janus
2,386
43
0
1,575
5,908
2,013
0
2,609
3,299
47,974
0
L
2,295
814
0
3,730
8,076
9,109
0
0
8,076
865
33,292
W
Sol
12,465
5,024
107
4,483
9,230
3,385
758
2,786
6,404
40,641
4,426
W
Fenrir
5,983
1,395
0
1,536
10,146
4,486
0
1,647
8,404
0
43,577
L
Ah Muzen Cab
prkilla15
Ah Muzen Cab
3,870
1,168
414
1,849
8,771
3,211
0
3,511
5,260
0
21,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,688
Gold Earned
30,721
225
Minions Killed
328
0
Camps Cleared
0
1,191,356
Distance Traveled
1,186,323
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,960
451
13
1
0
250,880
0
W
Hades
5,997
545
85
8
0
234,633
0
W
Chaac
6,315
574
65
6
0
223,158
0
W
Guan Yu
5,730
521
30
3
0
247,362
2
L
Arachne
5,515
501
41
4
0
269,412
0
L
Janus
6,537
594
98
9
0
226,604
1
L
Osiris
5,922
538
46
4
0
217,904
0
W
Sol
6,300
573
82
7
0
209,170
0
W
Fenrir
6,379
580
66
6
0
272,000
0
L
Ah Muzen Cab
4,754
432
27
2
0
226,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role