Player Matchup

Fenrir
Fenrir
ASpik3_215
Fenrir
Level 32
God Stats
23W - 15L
1,665 SR
Queue Stats
90W - 95L
1,405 Elo+
Solo
Ix Chel
Ix Chel
Alt3r
Ix Chel
Level 127
God Stats
1W - 4L
1,474 SR
Queue Stats
8W - 12L
1,485 Elo+
Solo
Merlin
Merlin
brahianmaria
Merlin
Level 109
God Stats
1W - 1L
1,721 SR
Queue Stats
22W - 15L
1,564 Elo+
Solo
Sun Wukong
Sun Wukong
kambo24
Sun Wukong
Level 62
God Stats
1W - 2L
1,614 SR
Queue Stats
140W - 133L
1,465 Elo+
Solo
Thoth
Thoth
xXMethodz
Thoth
Level 102
God Stats
2W - 1L
1,809 SR
Queue Stats
147W - 164L
1,436 Elo+
Solo
Team Averages
Level 86
1,657 SR
1,471 Elo+

VS

Team Averages
Level 97
1,575 SR
1,490 Elo+
Thanatos
Thanatos
AK_withdat_47
Thanatos
Level 96
God Stats
12W - 14L
1,517 SR
Queue Stats
554W - 530L
1,471 Elo+
Solo
Ix Chel
Ix Chel
TeeZeeBee
Ix Chel
Level 103
God Stats
76W - 71L
1,519 SR
Queue Stats
464W - 447L
1,471 Elo+
Solo
Cerberus
Cerberus
Warenwolf832
Cerberus
Level 89
God Stats
3W - 0L
1,748 SR
Queue Stats
13W - 6L
1,565 Elo+
Solo
Amaterasu
Amaterasu
XepadthePidgeot
Amaterasu
Level 136
God Stats
8W - 6L
1,755 SR
Queue Stats
323W - 336L
1,544 Elo+
Solo
Rama
Rama
karmageedom
Rama
Level 63
God Stats
2W - 3L
1,336 SR
Queue Stats
175W - 168L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ASpik3_215
Fenrir
16
0 / 4 / 0
9,941
828
5,985
13,411
8,388
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
Alt3r
Ix Chel
16
0 / 2 / 0
10,452
871
8,329
11,202
4,470
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
17
1 / 2 / 1
11,312
943
12,996
10,573
4,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
kambo24
Sun Wukong
16
1 / 5 / 1
10,975
915
17,346
24,245
28,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
xXMethodz
Thoth
16
0 / 0 / 1
11,185
932
8,931
3,575
2,552
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

167

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AK_withdat_47
Thanatos
17
5 / 1 / 4
11,903
992
10,993
12,949
6,367
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
TeeZeeBee
Ix Chel
17
1 / 0 / 7
11,658
972
10,216
5,513
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Warenwolf832
Cerberus
17
1 / 0 / 10
10,997
916
8,800
7,947
7,790
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amaterasu
XepadthePidgeot
Amaterasu
17
2 / 0 / 8
11,784
982
14,955
22,082
20,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
4 / 1 / 7
12,143
1,012
13,459
10,236
4,969
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
2
Kills
13
13
Deaths
2
3
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AK_withdat_47
Thanatos
5
1
4
7
L
Fenrir
ASpik3_215
Fenrir
0
4
0
0
L
Ix Chel
Alt3r
Ix Chel
0
2
0
0
W
Ix Chel
TeeZeeBee
Ix Chel
1
0
7
4.5
W
Cerberus
Warenwolf832
Cerberus
1
0
10
6
W
Amaterasu
XepadthePidgeot
Amaterasu
2
0
8
6
L
Merlin
1
2
1
0.75
L
Sun Wukong
kambo24
Sun Wukong
1
5
1
0.3
W
4
1
7
7.5
L
Thoth
xXMethodz
Thoth
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,587
Damage
58,423
63,006
Taken
58,727
47,844
Mitigated
42,544
4,384
Healing
18,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AK_withdat_47
Thanatos
10,993
3,431
0
4,607
12,949
6,367
0
5,636
7,313
0
21,958
L
Fenrir
ASpik3_215
Fenrir
5,985
1,420
0
366
13,411
8,388
0
4,706
8,303
128
13,112
L
Ix Chel
Alt3r
Ix Chel
8,329
428
797
690
11,202
4,470
0
2,759
8,443
19,964
0
W
Ix Chel
TeeZeeBee
Ix Chel
10,216
965
2,264
130
5,513
2,589
0
2,790
2,639
61,285
0
W
Cerberus
Warenwolf832
Cerberus
8,800
60
244
2,619
7,947
7,790
0
4,024
3,573
15,670
0
W
Amaterasu
XepadthePidgeot
Amaterasu
14,955
8,997
0
7,983
22,082
20,829
0
13,218
8,864
0
26,971
L
Merlin
12,996
915
0
581
10,573
4,382
0
2,006
8,567
36,856
0
L
Sun Wukong
kambo24
Sun Wukong
17,346
2,267
0
1,580
24,245
28,052
0
7,981
16,164
1,567
33,694
W
13,459
10,866
0
907
10,236
4,969
0
5,162
5,074
0
28,689
L
Thoth
xXMethodz
Thoth
8,931
1,089
0
370
3,575
2,552
0
1,654
1,921
39,556
810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,865
Gold Earned
58,485
215
Minions Killed
249
6
Camps Cleared
10
1,045,121
Distance Traveled
1,191,555
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,903
992
20
2
3
232,922
0
L
Fenrir
9,941
828
14
1
1
180,750
0
L
Ix Chel
10,452
871
26
2
2
219,854
0
W
Ix Chel
11,658
972
154
13
1
235,059
0
W
Cerberus
10,997
916
24
2
1
258,608
0
W
Amaterasu
11,784
982
23
2
4
255,221
0
L
Merlin
11,312
943
60
5
0
181,191
0
L
Sun Wukong
10,975
915
40
3
1
241,450
0
W
Rama
12,143
1,012
28
2
1
209,745
0
L
Thoth
11,185
932
75
6
2
221,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role