Player Matchup

Terra
Terra
 
Terra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
CosmicKiryn
Ah Puch
Level 109
God Stats
4W - 4L
1,390 SR
Queue Stats
330W - 327L
1,481 Elo+
Solo
Cthulhu
Cthulhu
Eulla
Cthulhu
Level 78
God Stats
2W - 0L
1,773 SR
Queue Stats
237W - 241L
1,448 Elo+
Solo
Medusa
Medusa
GodKing Erebus
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
SunMirrow
Da Ji
Level 143
God Stats
2W - 2L
1,549 SR
Queue Stats
148W - 138L
1,527 Elo+
Solo
Team Averages
Level 94
1,542 SR
1,491 Elo+

VS

Team Averages
Level 78
1,442 SR
1,395 Elo+
Ares
Ares
Bigboijuice76
Ares
Level 129
God Stats
3W - 2L
1,572 SR
Queue Stats
197W - 176L
1,556 Elo+
Solo
Fenrir
Fenrir
CodeDeath87
Fenrir
Level 126
God Stats
1W - 4L
1,140 SR
Queue Stats
76W - 97L
1,453 Elo+
Party 2
Artemis
Artemis
GenuineAqua
Artemis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,413 Elo+
Party 2
Sylvanus
Sylvanus
VinStout
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,135 Elo+
Solo
Hercules
Hercules
swiftjuannn
Hercules
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 212L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
2 / 4 / 12
10,398
743
11,474
19,327
22,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
CosmicKiryn
Ah Puch
20
6 / 2 / 7
11,681
834
31,716
10,285
6,189
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Eulla
Cthulhu
1
0 / 0 / 0
3,584
256
0
0
0
17
1 / 4 / 13
9,338
667
12,369
12,188
6,631
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Da Ji
SunMirrow
Da Ji
20
8 / 2 / 8
10,792
771
18,175
12,143
9,711
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 6
9,582
684
10,949
17,917
21,822
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Fenrir
16
3 / 3 / 8
9,437
674
10,514
16,180
11,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
GenuineAqua
Artemis
17
2 / 3 / 5
9,241
660
9,994
13,463
6,958
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
VinStout
Sylvanus
17
2 / 3 / 8
10,346
739
6,155
19,186
14,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hercules
swiftjuannn
Hercules
17
1 / 4 / 10
9,724
695
8,586
17,447
15,532
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
49
17
Kills
12
12
Deaths
17
40
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
4
12
2
L
4
4
6
1.75
L
Fenrir
3
3
8
2.33
W
Ah Puch
CosmicKiryn
Ah Puch
6
2
7
4.75
W
Cthulhu
Eulla
Cthulhu
0
0
0
0
L
Artemis
GenuineAqua
Artemis
2
3
5
1.5
W
1
4
13
1.88
W
Da Ji
SunMirrow
Da Ji
8
2
8
6
L
Sylvanus
VinStout
Sylvanus
2
3
8
2
L
Hercules
swiftjuannn
Hercules
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,734
Damage
46,198
53,943
Taken
84,193
45,007
Mitigated
70,142
21,177
Healing
36,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
11,474
1,087
7,701
5,357
19,327
22,476
0
6,335
12,768
17,226
0
L
10,949
536
4,156
2,822
17,917
21,822
0
7,984
9,877
15,234
0
L
Fenrir
10,514
663
2,516
3,827
16,180
11,333
0
6,651
9,485
0
24,225
W
Ah Puch
CosmicKiryn
Ah Puch
31,716
2,137
856
1,578
10,285
6,189
0
2,572
7,713
65,497
0
W
Cthulhu
Eulla
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
GenuineAqua
Artemis
9,994
3,496
1,306
3,484
13,463
6,958
0
7,321
6,000
0
30,291
W
12,369
5,859
0
1,154
12,188
6,631
42
5,306
6,746
0
23,467
W
Da Ji
SunMirrow
Da Ji
18,175
3,239
1,998
2,533
12,143
9,711
0
2,797
9,306
0
30,765
L
Sylvanus
VinStout
Sylvanus
6,155
1,779
8,083
7,506
19,186
14,497
0
12,205
6,841
15,590
0
L
Hercules
swiftjuannn
Hercules
8,586
1,174
597
2,621
17,447
15,532
0
9,047
8,388
0
20,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,793
Gold Earned
48,330
171
Minions Killed
168
0
Camps Cleared
0
1,057,512
Distance Traveled
1,353,631
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,398
743
11
1
0
246,314
0
L
Ares
9,582
684
16
1
0
261,018
0
L
Fenrir
9,437
674
35
3
0
290,089
0
W
Ah Puch
11,681
834
99
7
0
280,165
0
W
Cthulhu
3,584
256
0
0
0
0
0
L
Artemis
9,241
660
64
5
0
252,779
0
W
Medusa
9,338
667
38
3
0
237,553
0
W
Da Ji
10,792
771
23
2
0
293,480
0
L
Sylvanus
10,346
739
25
2
0
276,838
0
L
Hercules
9,724
695
28
2
0
272,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role