Player Matchup

Nike
Nike
Silver I
Sibeeria
Nike
Silver I
Level 65
God Stats
5W - 4L
1,823 SR
Queue Stats
138W - 139L
1,111 MMR
Solo
Janus
Janus
Silver I
YFTBeastKing
Janus
Silver I
Level 129
God Stats
16W - 15L
1,507 SR
Queue Stats
362W - 357L
1,128 MMR
Solo
Vulcan
Vulcan
Silver III
lucas_vs_noobs
Vulcan
Silver III
Level 129
God Stats
28W - 34L
1,544 SR
Queue Stats
86W - 134L
1,139 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,625 SR
1,126 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,448 SR
1,134 MMR
Scylla
Scylla
Gold V
V4Valhalla
Scylla
Gold V
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 78L
1,186 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
c4llmejoker
Kuzenbo
Silver I
Level 68
God Stats
3W - 4L
1,390 SR
Queue Stats
34W - 32L
1,133 MMR
Party 1
Mercury
Mercury
Silver III
koyukiotani
Mercury
Silver III
Level 123
God Stats
4W - 3L
1,453 SR
Queue Stats
22W - 38L
1,084 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
14
0 / 3 / 3
11,123
618
9,846
17,383
11,910
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 8 / 1
12,457
692
9,839
17,144
7,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 6 / 1
11,889
661
12,954
14,513
6,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Baron SamediRavanaKukulkanAchillesPoseidon

VS

Bans
HerculesBastetNe ZhaAwilixCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
V4Valhalla
Scylla
18
9 / 0 / 7
14,984
832
20,598
11,207
4,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
c4llmejoker
Kuzenbo
15
1 / 1 / 13
12,586
699
9,822
13,754
18,551
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
koyukiotani
Mercury
16
7 / 4 / 10
13,831
768
14,303
17,347
6,383
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
5
Kills
17
17
Deaths
5
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Nike
0
3
3
0.5
W
Scylla
V4Valhalla
Scylla
9
0
7
12.5
L
2
8
1
0.31
W
Kuzenbo
c4llmejoker
Kuzenbo
1
1
13
7.5
W
Mercury
koyukiotani
Mercury
7
4
10
3
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,639
Damage
44,723
49,040
Taken
42,308
25,961
Mitigated
29,522
4,566
Healing
9,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
9,846
349
62
2,360
17,383
11,910
0
13,008
4,355
0
31,752
W
Scylla
V4Valhalla
Scylla
20,598
1,421
0
2,736
11,207
4,588
1,111
6,711
4,496
101,547
0
L
9,839
435
0
1,173
17,144
7,633
0
9,823
7,321
65,172
0
W
Kuzenbo
c4llmejoker
Kuzenbo
9,822
4,174
0
2,393
13,754
18,551
194
8,467
5,287
22,279
0
W
Mercury
koyukiotani
Mercury
14,303
6,781
0
4,216
17,347
6,383
1,663
8,933
7,609
0
58,543
L
12,954
7,289
60
911
14,513
6,418
0
8,128
6,281
54,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,469
Gold Earned
41,401
218
Minions Killed
187
0
Camps Cleared
0
931,574
Distance Traveled
1,064,705
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
11,123
618
40
2
0
339,003
0
W
Scylla
14,984
832
124
7
0
324,440
0
L
Janus
12,457
692
101
6
0
288,689
0
W
Kuzenbo
12,586
699
12
1
0
349,719
4
W
Mercury
13,831
768
51
3
0
390,546
0
L
Vulcan
11,889
661
77
4
0
303,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role