Player Matchup

Fenrir
Fenrir
CheataraYT6463
Fenrir
Level 44
God Stats
4W - 2L
1,481 SR
Queue Stats
125W - 130L
1,371 Elo+
Solo
Hades
Hades
DhrisCevanny1
Hades
Level 60
God Stats
1W - 0L
1,737 SR
Queue Stats
25W - 20L
1,462 Elo+
Party 2
King Arthur
King Arthur
RONA smoke
King Arthur
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,494 Elo+
Party 2
Team Averages
Level 50
1,573 SR
1,442 Elo+

VS

Team Averages
Level 78
1,532 SR
1,382 Elo+
Janus
Janus
BIGGREDD2030
Janus
Level 48
God Stats
6W - 7L
1,653 SR
Queue Stats
163W - 167L
1,333 Elo+
Solo
Arachne
Arachne
HiSupTio
Arachne
Level 69
God Stats
20W - 20L
1,479 SR
Queue Stats
429W - 435L
1,410 Elo+
Party 1
Surtr
Surtr
MikeAHones
Surtr
Level 118
God Stats
17W - 18L
1,464 SR
Queue Stats
717W - 725L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 5
8,143
740
3,007
7,128
3,271
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 0 / 3
9,323
848
10,856
8,302
4,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
RONA smoke
King Arthur
12
4 / 4 / 4
8,954
814
3,318
9,441
6,811
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
7,226
657
3,040
3,204
1,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
HiSupTio
Arachne
12
3 / 3 / 3
8,494
772
4,676
9,071
4,317
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Surtr
12
2 / 2 / 3
8,192
745
6,885
11,667
9,029
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
8
Kills
6
6
Deaths
8
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
1
2
5
1.75
W
3
0
3
4.5
L
Arachne
HiSupTio
Arachne
3
3
3
1.5
L
Surtr
2
2
3
1.75
W
King Arthur
RONA smoke
King Arthur
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,181
Damage
14,601
24,871
Taken
23,942
14,112
Mitigated
14,414
5,963
Healing
5,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,040
140
0
0
3,204
1,068
0
1,186
2,018
19,320
0
W
3,007
76
0
1,001
7,128
3,271
658
1,132
5,996
0
22,259
W
10,856
1,213
468
3,314
8,302
4,030
456
1,144
7,158
48,635
0
L
Arachne
HiSupTio
Arachne
4,676
3,464
0
2,526
9,071
4,317
8
4,314
4,757
0
17,512
L
Surtr
6,885
1,445
0
2,528
11,667
9,029
22
5,844
5,823
361
24,358
W
King Arthur
RONA smoke
King Arthur
3,318
624
0
1,180
9,441
6,811
0
1,982
7,451
0
20,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,420
Gold Earned
23,912
175
Minions Killed
70
0
Camps Cleared
0
562,168
Distance Traveled
512,371
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,226
657
24
2
0
81,946
0
W
Fenrir
8,143
740
34
3
0
170,135
0
W
Hades
9,323
848
108
10
0
198,830
1
L
Arachne
8,494
772
27
2
0
216,002
0
L
Surtr
8,192
745
19
2
0
214,423
0
W
King Arthur
8,954
814
33
3
0
193,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role