Player Matchup

Chang'e
Chang'e
DustanNotDustin
Chang'e
Level 123
God Stats
15W - 19L
1,534 SR
Queue Stats
104W - 110L
1,453 Elo+
Solo
Hades
Hades
G59 Yung Christ
Hades
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Osiris
Osiris
LeDrew James
Osiris
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,480 Elo+
Party 1
Ne Zha
Ne Zha
cantguardjim
Ne Zha
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,417 Elo+
Party 1
Neith
Neith
ooLurkiin
Neith
Level 8
God Stats
2W - 2L
1,636 SR
Queue Stats
5W - 7L
1,417 Elo+
Party 1
Team Averages
Level 93
1,534 SR
1,453 Elo+

VS

Team Averages
Level 128
1,579 SR
1,418 Elo+
Ah Puch
Ah Puch
HankScorpi007
Ah Puch
Level 153
God Stats
26W - 23L
1,536 SR
Queue Stats
113W - 116L
1,440 Elo+
Solo
Arachne
Arachne
OOGIE BOOGIE404
Arachne
Level 162
God Stats
16W - 19L
1,384 SR
Queue Stats
349W - 356L
1,404 Elo+
Solo
Achilles
Achilles
Stonewalljager
Achilles
Level 49
God Stats
16W - 11L
1,787 SR
Queue Stats
103W - 103L
1,445 Elo+
Solo
Janus
Janus
caribou316
Janus
Level 147
God Stats
1W - 0L
1,701 SR
Queue Stats
3W - 3L
1,275 Elo+
Solo
Sol
Sol
kvic1144
Sol
Level 130
God Stats
27W - 32L
1,488 SR
Queue Stats
181W - 172L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,400
1,067
1,162
6,394
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
2 / 3 / 0
7,534
1,256
2,631
10,814
5,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
12
0 / 3 / 2
6,752
1,125
3,226
8,907
7,788
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
12
1 / 4 / 0
7,093
1,182
7,526
12,242
4,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
ooLurkiin
Neith
12
0 / 5 / 3
7,026
1,171
5,055
9,384
3,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

247

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
0 / 1 / 9
7,053
1,176
8,872
3,972
1,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 8
7,415
1,236
5,752
3,871
1,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
13
2 / 0 / 9
7,978
1,330
4,056
5,668
6,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Janus
14
11 / 2 / 3
9,489
1,582
14,880
5,454
1,944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 0 / 12
8,072
1,345
10,182
4,083
1,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
58
3
Kills
17
17
Deaths
3
5
Assists
41
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
2
3
0
0.67
W
Ah Puch
0
1
9
4.5
L
Osiris
0
3
2
0.33
W
1
0
8
5
W
Achilles
2
0
9
6.5
L
Ne Zha
1
4
0
0.25
W
Janus
11
2
3
6.25
W
3
0
12
9
L
Neith
ooLurkiin
Neith
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,600
Damage
43,742
47,741
Taken
23,048
23,991
Mitigated
13,847
4,354
Healing
3,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,162
108
730
599
6,394
2,209
0
4,288
2,021
11,906
0
L
2,631
203
80
1,539
10,814
5,345
0
7,569
3,068
12,395
0
W
Ah Puch
8,872
82
0
682
3,972
1,536
0
446
3,526
25,173
0
L
Osiris
3,226
717
0
1,035
8,907
7,788
0
7,184
1,630
0
14,308
W
5,752
4,596
0
1,170
3,871
1,953
0
196
3,523
0
16,495
W
Achilles
4,056
1,160
0
619
5,668
6,848
0
1,854
3,684
0
8,458
L
Ne Zha
7,526
1,609
0
237
12,242
4,970
0
7,284
4,837
0
24,207
W
Janus
14,880
1,261
0
250
5,454
1,944
0
447
5,007
25,822
0
W
10,182
3,946
0
1,093
4,083
1,566
0
826
3,257
21,501
1,739
L
Neith
ooLurkiin
Neith
5,055
1,114
0
134
9,384
3,679
0
7,062
2,031
0
10,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,805
Gold Earned
40,007
132
Minions Killed
134
3
Camps Cleared
8
573,596
Distance Traveled
648,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,400
1,067
28
5
1
100,499
0
L
Hades
7,534
1,256
24
4
0
99,835
0
W
Ah Puch
7,053
1,176
30
5
0
128,309
0
L
Osiris
6,752
1,125
29
5
1
120,668
0
W
Arachne
7,415
1,236
32
5
5
140,693
0
W
Achilles
7,978
1,330
13
2
1
134,295
0
L
Ne Zha
7,093
1,182
39
7
1
127,748
0
W
Janus
9,489
1,582
21
4
0
116,370
0
W
Sol
8,072
1,345
38
6
2
129,325
0
L
Neith
7,026
1,171
12
2
0
124,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role