Player Matchup

Gilgamesh
Gilgamesh
AwesomeKitteh46
Gilgamesh
Level 108
God Stats
9W - 9L
1,500 SR
Queue Stats
22W - 27L
1,679 Elo+
Party 1
Jing Wei
Jing Wei
EquinoX452
Jing Wei
Level 4
God Stats
1W - 3L
1,722 SR
Queue Stats
5W - 11L
1,679 Elo+
Party 1
Chang'e
Chang'e
INyff
Chang'e
Level 127
God Stats
2W - 1L
1,820 SR
Queue Stats
21W - 20L
1,492 Elo+
Party 1
Fafnir
Fafnir
TylerMorcs
Fafnir
Level 22
God Stats
2W - 5L
1,509 SR
Queue Stats
20W - 33L
1,434 Elo+
Party 1
Scylla
Scylla
xxMus
Scylla
Level 164
God Stats
65W - 71L
1,650 SR
Queue Stats
1,311W - 1,176L
1,508 Elo+
Solo
Team Averages
Level 85
1,640 SR
1,559 Elo+

VS

Team Averages
Level 135
1,597 SR
1,521 Elo+
King Arthur
King Arthur
 
King Arthur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
BurtonD
Ix Chel
Level 113
God Stats
2W - 1L
1,557 SR
Queue Stats
35W - 34L
1,494 Elo+
Party 2
Serqet
Serqet
GabMarks
Serqet
Level 166
God Stats
8W - 5L
1,500 SR
Queue Stats
314W - 312L
1,471 Elo+
Solo
Cupid
Cupid
LORDLEEAN
Cupid
Level 108
God Stats
11W - 5L
1,759 SR
Queue Stats
206W - 193L
1,573 Elo+
Solo
Ne Zha
Ne Zha
zehosse
Ne Zha
Level 146
God Stats
9W - 6L
1,668 SR
Queue Stats
155W - 126L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AwesomeKitteh46
Gilgamesh
11
0 / 0 / 0
6,043
504
4,174
10,317
7,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
EquinoX452
Jing Wei
9
0 / 4 / 0
5,134
428
2,901
6,539
1,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
INyff
Chang'e
11
0 / 3 / 2
6,051
504
6,023
8,757
2,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
TylerMorcs
Fafnir
9
0 / 1 / 0
5,561
463
1,232
5,980
6,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
xxMus
Scylla
12
2 / 0 / 0
6,382
532
3,649
5,711
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 0 / 0
7,546
629
5,209
7,944
5,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
BurtonD
Ix Chel
13
1 / 0 / 3
7,171
598
3,143
5,228
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
GabMarks
Serqet
11
2 / 2 / 2
6,204
517
3,632
9,970
4,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
LORDLEEAN
Cupid
12
4 / 0 / 0
7,135
595
3,665
4,203
1,627
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
zehosse
Ne Zha
11
1 / 0 / 6
6,812
568
5,569
9,902
8,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
8
8
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
0
0
0
L
Gilgamesh
AwesomeKitteh46
Gilgamesh
0
0
0
0
W
Ix Chel
BurtonD
Ix Chel
1
0
3
2.5
L
Jing Wei
EquinoX452
Jing Wei
0
4
0
0
W
Serqet
GabMarks
Serqet
2
2
2
1.5
L
Chang'e
INyff
Chang'e
0
3
2
0.33
W
Cupid
LORDLEEAN
Cupid
4
0
0
4
L
Fafnir
TylerMorcs
Fafnir
0
1
0
0
L
Scylla
xxMus
Scylla
2
0
0
2
W
Ne Zha
zehosse
Ne Zha
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,979
Damage
21,218
37,304
Taken
37,247
19,507
Mitigated
22,476
13,606
Healing
15,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,209
770
0
2,000
7,944
5,888
0
619
7,325
273
61,601
L
Gilgamesh
AwesomeKitteh46
Gilgamesh
4,174
1,246
0
4,109
10,317
7,053
0
197
10,120
5,989
35,795
W
Ix Chel
BurtonD
Ix Chel
3,143
424
1,378
2,425
5,228
2,183
0
3,386
1,842
58,624
0
L
Jing Wei
EquinoX452
Jing Wei
2,901
2,446
0
830
6,539
1,787
0
320
5,979
0
28,918
W
Serqet
GabMarks
Serqet
3,632
1,303
0
4,103
9,970
4,301
0
3,974
5,996
0
37,602
L
Chang'e
INyff
Chang'e
6,023
541
191
2,616
8,757
2,700
0
1,749
6,731
46,849
0
W
Cupid
LORDLEEAN
Cupid
3,665
2,281
224
2,722
4,203
1,627
1,667
1,109
3,094
0
51,218
L
Fafnir
TylerMorcs
Fafnir
1,232
285
0
1,839
5,980
6,006
0
408
5,546
14,360
0
L
Scylla
xxMus
Scylla
3,649
562
0
4,021
5,711
1,961
0
512
5,175
50,788
0
W
Ne Zha
zehosse
Ne Zha
5,569
1,283
139
2,674
9,902
8,477
121
2,590
7,312
0
32,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,171
Gold Earned
34,868
345
Minions Killed
429
0
Camps Cleared
0
1,162,089
Distance Traveled
1,230,613
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,546
629
116
10
0
232,379
0
L
Gilgamesh
6,043
504
82
7
0
240,430
0
W
Ix Chel
7,171
598
121
10
0
235,507
2
L
Jing Wei
5,134
428
60
5
0
219,381
0
W
Serqet
6,204
517
62
5
0
279,817
1
L
Chang'e
6,051
504
93
8
0
237,553
0
W
Cupid
7,135
595
94
8
0
211,541
0
L
Fafnir
5,561
463
10
1
0
229,986
0
L
Scylla
6,382
532
100
8
0
234,739
2
W
Ne Zha
6,812
568
36
3
0
271,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role