Player Matchup

Cu Chulainn
Cu Chulainn
Beunwah
Cu Chulainn
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 14L
1,638 Elo+
Party 2
Yu Huang
Yu Huang
CARRoOTMAN
Yu Huang
Level 159
God Stats
5W - 4L
1,581 SR
Queue Stats
257W - 244L
1,553 Elo+
Party 2
Thor
Thor
Guiyomh
Thor
Level 241
God Stats
24W - 16L
1,859 SR
Queue Stats
593W - 561L
1,598 Elo+
Party 2
Anhur
Anhur
Reddeano
Anhur
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 68L
1,515 Elo+
Solo
Khepri
Khepri
xj3r3m1x
Khepri
Level 126
God Stats
12W - 12L
1,801 SR
Queue Stats
67W - 69L
1,617 Elo+
Party 2
Team Averages
Level 148
1,648 SR
1,584 Elo+

VS

Team Averages
Level 130
1,496 SR
1,541 Elo+
Ganesha
Ganesha
Obito_NxL
Ganesha
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,409 Elo+
Party 1
Ravana
Ravana
SommerChriss
Ravana
Level 159
God Stats
0W - 1L
1,275 SR
Queue Stats
89W - 57L
1,615 Elo+
Party 3
Serqet
Serqet
ZerYaTix
Serqet
Level 217
God Stats
1W - 4L
1,632 SR
Queue Stats
118W - 108L
1,637 Elo+
Party 3
Heimdallr
Heimdallr
zlDerGrieche
Heimdallr
Level 156
God Stats
17W - 23L
1,704 SR
Queue Stats
495W - 443L
1,502 Elo+
Party 1
Janus
Janus
zlDerPositive
Janus
Level 61
God Stats
4W - 8L
1,369 SR
Queue Stats
63W - 54L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Beunwah
Cu Chulainn
16
1 / 3 / 8
9,681
569
7,273
14,857
12,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
CARRoOTMAN
Yu Huang
15
2 / 0 / 8
9,290
546
11,443
5,522
2,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thor
Guiyomh
Thor
16
14 / 4 / 2
10,645
626
16,126
14,505
6,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Reddeano
Anhur
16
6 / 1 / 2
10,271
604
9,169
15,333
6,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
xj3r3m1x
Khepri
14
0 / 0 / 9
8,725
513
4,087
8,908
9,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Obito_NxL
Ganesha
13
0 / 6 / 3
7,975
469
3,763
16,997
17,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ravana
15
4 / 3 / 2
9,733
573
11,094
13,349
9,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
ZerYaTix
Serqet
14
2 / 3 / 1
8,432
496
6,855
14,426
8,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
zlDerGrieche
Heimdallr
14
0 / 6 / 0
8,097
476
6,353
15,652
6,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 5 / 0
8,526
502
5,908
9,768
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
23
Kills
8
8
Deaths
23
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Beunwah
Cu Chulainn
1
3
8
1.67
W
Yu Huang
CARRoOTMAN
Yu Huang
2
0
8
6
W
Thor
Guiyomh
Thor
14
4
2
3.75
L
Ganesha
Obito_NxL
Ganesha
0
6
3
0.25
W
Anhur
Reddeano
Anhur
6
1
2
7
L
Ravana
4
3
2
1.67
L
Serqet
ZerYaTix
Serqet
2
3
1
0.83
W
Khepri
xj3r3m1x
Khepri
0
0
9
4.5
L
Heimdallr
zlDerGrieche
Heimdallr
0
6
0
0
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,098
Damage
33,973
59,125
Taken
70,192
36,874
Mitigated
46,079
13,381
Healing
12,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Beunwah
Cu Chulainn
7,273
1,711
0
2,889
14,857
12,326
35
1,167
12,886
767
71,115
W
Yu Huang
CARRoOTMAN
Yu Huang
11,443
1,780
0
748
5,522
2,567
380
1,021
4,452
87,050
0
W
Thor
Guiyomh
Thor
16,126
4,668
0
701
14,505
6,221
0
1,844
12,024
0
74,940
L
Ganesha
Obito_NxL
Ganesha
3,763
180
0
1,405
16,997
17,358
0
7,602
9,395
26,489
0
W
Anhur
Reddeano
Anhur
9,169
5,658
0
7,273
15,333
6,391
855
2,792
12,309
0
87,459
L
Ravana
11,094
3,049
0
5,167
13,349
9,626
0
2,801
10,548
0
68,375
L
Serqet
ZerYaTix
Serqet
6,855
1,323
0
750
14,426
8,823
0
3,931
10,495
0
71,517
W
Khepri
xj3r3m1x
Khepri
4,087
556
0
1,770
8,908
9,369
0
2,965
5,792
18,776
0
L
Heimdallr
zlDerGrieche
Heimdallr
6,353
3,261
0
5,066
15,652
6,308
0
494
15,158
0
71,621
L
5,908
299
0
500
9,768
3,964
0
1,037
8,731
69,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,612
Gold Earned
42,763
520
Minions Killed
488
0
Camps Cleared
0
1,750,463
Distance Traveled
1,657,994
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,681
569
111
7
0
309,588
0
W
Yu Huang
9,290
546
144
8
0
342,695
6
W
Thor
10,645
626
95
6
0
327,278
4
L
Ganesha
7,975
469
11
1
0
301,243
4
W
Anhur
10,271
604
133
8
0
406,478
3
L
Ravana
9,733
573
119
7
0
347,177
0
L
Serqet
8,432
496
113
7
0
382,345
0
W
Khepri
8,725
513
37
2
0
364,424
5
L
Heimdallr
8,097
476
129
8
0
294,655
3
L
Janus
8,526
502
116
7
0
332,574
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role