Player Matchup

Thanatos
Thanatos
ComicalCosme
Thanatos
Level 107
God Stats
3W - 4L
1,500 SR
Queue Stats
42W - 46L
1,326 Elo+
Party 1
Artio
Artio
FrankGotDank
Artio
Level 157
God Stats
17W - 6L
1,645 SR
Queue Stats
227W - 240L
1,485 Elo+
Solo
Cupid
Cupid
GoneDreamer
Cupid
Level 127
God Stats
5W - 1L
1,775 SR
Queue Stats
260W - 269L
1,422 Elo+
Solo
Sol
Sol
Vague1n
Sol
Level 120
God Stats
10W - 4L
1,483 SR
Queue Stats
129W - 123L
1,386 Elo+
Party 1
Nike
Nike
ZaddyRey
Nike
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
195W - 191L
1,387 Elo+
Party 1
Team Averages
Level 124
1,581 SR
1,401 Elo+

VS

Team Averages
Level 122
1,454 SR
1,409 Elo+
Aphrodite
Aphrodite
SonOfaAbyss
Aphrodite
Level 180
God Stats
2W - 1L
1,864 SR
Queue Stats
178W - 160L
1,435 Elo+
Solo
Cerberus
Cerberus
Tristen3943
Cerberus
Level 105
God Stats
0W - 3L
1,251 SR
Queue Stats
340W - 294L
1,410 Elo+
Solo
Chernobog
Chernobog
iandon13
Chernobog
Level 126
God Stats
3W - 8L
1,312 SR
Queue Stats
144W - 156L
1,375 Elo+
Solo
Achilles
Achilles
kidklutch808
Achilles
Level 129
God Stats
5W - 6L
1,306 SR
Queue Stats
371W - 393L
1,408 Elo+
Solo
Nemesis
Nemesis
simpAhsokaTano
Nemesis
Level 69
God Stats
3W - 4L
1,539 SR
Queue Stats
20W - 27L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ComicalCosme
Thanatos
13
2 / 1 / 1
8,557
503
5,671
12,929
4,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
6 / 3 / 5
9,591
564
10,703
19,377
12,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
0 / 4 / 4
7,710
454
4,142
9,611
2,873
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sol
14
3 / 1 / 3
9,302
547
12,562
9,343
2,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nike
14
6 / 2 / 2
9,473
557
12,243
17,030
10,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
SonOfaAbyss
Aphrodite
12
1 / 4 / 0
7,588
446
7,656
10,330
4,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Tristen3943
Cerberus
12
1 / 4 / 6
9,036
532
6,814
22,235
18,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
iandon13
Chernobog
12
4 / 4 / 1
8,006
471
10,323
13,494
5,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
kidklutch808
Achilles
15
4 / 1 / 2
8,901
524
7,719
13,338
17,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
0 / 4 / 2
9,024
531
6,740
18,694
7,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
17
Kills
10
11
Deaths
17
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
ComicalCosme
Thanatos
2
1
1
2.5
W
6
3
5
2.83
W
0
4
4
0.5
L
Aphrodite
SonOfaAbyss
Aphrodite
1
4
0
0.25
L
Cerberus
Tristen3943
Cerberus
1
4
6
1
W
Sol
3
1
3
4.5
W
Nike
6
2
2
3.5
L
Chernobog
iandon13
Chernobog
4
4
1
1.13
L
Achilles
kidklutch808
Achilles
4
1
2
5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,321
Damage
39,252
68,290
Taken
78,091
34,062
Mitigated
52,634
19,779
Healing
27,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
ComicalCosme
Thanatos
5,671
2,240
0
7,679
12,929
4,776
2,096
1,838
10,987
0
65,505
W
10,703
1,300
706
3,053
19,377
12,986
0
3,687
15,231
58,926
0
W
4,142
2,214
55
2,901
9,611
2,873
1,924
1,123
8,448
0
40,674
L
Aphrodite
SonOfaAbyss
Aphrodite
7,656
715
3,548
4,220
10,330
4,554
0
3,820
6,510
38,498
0
L
Cerberus
Tristen3943
Cerberus
6,814
440
2,081
6,618
22,235
18,046
247
7,156
14,779
25,803
0
W
Sol
12,562
5,015
0
3,218
9,343
2,810
1,766
3,327
5,699
64,816
0
W
Nike
12,243
1,312
0
2,167
17,030
10,617
44
4,214
11,832
0
60,542
L
Chernobog
iandon13
Chernobog
10,323
5,473
0
3,760
13,494
5,734
1,651
5,621
7,873
0
59,737
L
Achilles
kidklutch808
Achilles
7,719
1,410
0
4,048
13,338
17,018
15
2,733
10,109
0
39,889
L
6,740
2,977
0
2,817
18,694
7,282
0
3,612
15,082
0
99,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,633
Gold Earned
42,555
390
Minions Killed
404
0
Camps Cleared
0
1,706,845
Distance Traveled
1,576,811
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,557
503
81
5
0
368,298
0
W
Artio
9,591
564
72
4
0
355,822
0
W
Cupid
7,710
454
50
3
0
317,535
1
L
Aphrodite
7,588
446
72
4
0
279,929
0
L
Cerberus
9,036
532
55
3
0
331,144
0
W
Sol
9,302
547
112
7
0
340,234
0
W
Nike
9,473
557
75
4
0
324,956
1
L
Chernobog
8,006
471
97
6
0
291,729
0
L
Achilles
8,901
524
55
3
0
294,519
0
L
Nemesis
9,024
531
125
7
0
379,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role