Player Matchup

King Arthur
King Arthur
Chadwaan
King Arthur
Level 91
God Stats
22W - 25L
1,271 SR
Queue Stats
319W - 308L
1,494 Elo+
Party 1
Baba Yaga
Baba Yaga
DannyG1502
Baba Yaga
Level 46
God Stats
9W - 12L
1,457 SR
Queue Stats
101W - 118L
1,438 Elo+
Party 1
Sol
Sol
IIxBenxII
Sol
Level 12
God Stats
1W - 6L
1,302 SR
Queue Stats
26W - 40L
1,211 Elo+
Party 1
Ymir
Ymir
SidSloth EU
Ymir
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,113 Elo+
Party 1
Loki
Loki
Zimmerbic
Loki
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 118L
1,424 Elo+
Party 1
Team Averages
Level 40
1,406 SR
1,336 Elo+

VS

Team Averages
Level 109
1,508 SR
1,463 Elo+
Anubis
Anubis
G2T-Gemi
Anubis
Level 52
God Stats
39W - 35L
1,609 SR
Queue Stats
185W - 207L
1,445 Elo+
Party 3
Fenrir
Fenrir
IncomingWizard4
Fenrir
Level 135
God Stats
26W - 24L
1,624 SR
Queue Stats
508W - 481L
1,500 Elo+
Solo
Set
Set
MX4-Koala
Set
Level 60
God Stats
7W - 7L
1,192 SR
Queue Stats
322W - 339L
1,470 Elo+
Party 3
Cupid
Cupid
Snake3235
Cupid
Level 141
God Stats
4W - 2L
1,616 SR
Queue Stats
183W - 175L
1,461 Elo+
Party 2
Sobek
Sobek
xSatoUchiha
Sobek
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
201W - 192L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chadwaan
King Arthur
15
1 / 2 / 1
9,074
534
9,455
14,503
11,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Baba Yaga
DannyG1502
Baba Yaga
12
1 / 5 / 1
7,933
467
2,730
11,018
3,495
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 6 / 1
7,334
431
8,551
11,039
3,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 6 / 2
6,826
402
3,847
16,142
13,134
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
13
3 / 6 / 2
8,373
493
5,783
16,249
6,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
G2T-Gemi
Anubis
17
6 / 3 / 4
10,408
612
13,557
8,812
4,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
8 / 0 / 2
9,881
581
8,760
11,764
5,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 2 / 2
7,859
462
4,148
15,250
13,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cupid
Snake3235
Cupid
15
7 / 1 / 7
9,147
538
14,861
10,710
4,791
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 12
9,628
566
7,782
17,553
16,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
6
Kills
25
25
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Chadwaan
King Arthur
1
2
1
0.75
L
Baba Yaga
DannyG1502
Baba Yaga
1
5
1
0.3
W
Anubis
G2T-Gemi
Anubis
6
3
4
2.67
L
1
6
1
0.25
W
8
0
2
9
W
0
2
2
0.5
L
0
6
2
0.17
W
Cupid
Snake3235
Cupid
7
1
7
10.5
L
Loki
3
6
2
0.67
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,366
Damage
49,108
68,951
Taken
64,089
37,640
Mitigated
45,023
7,781
Healing
26,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Chadwaan
King Arthur
9,455
825
0
626
14,503
11,201
0
3,306
11,061
12,606
66,326
L
Baba Yaga
DannyG1502
Baba Yaga
2,730
123
0
656
11,018
3,495
0
6,332
4,686
44,654
0
W
Anubis
G2T-Gemi
Anubis
13,557
156
0
3,620
8,812
4,187
1,163
2,738
5,906
95,077
0
L
8,551
3,483
0
2,211
11,039
3,696
0
2,605
8,434
40,684
0
W
8,760
2,296
0
3,023
11,764
5,717
1,462
1,308
10,456
0
84,907
W
4,148
1,291
0
3,663
15,250
13,639
209
1,452
13,798
0
39,760
L
3,847
843
0
2,230
16,142
13,134
0
3,824
12,318
23,024
0
W
Cupid
Snake3235
Cupid
14,861
9,562
1,909
5,858
10,710
4,791
448
2,897
7,813
0
69,062
L
Loki
5,783
1,510
0
2,058
16,249
6,114
0
5,403
10,846
0
56,895
W
7,782
494
134
8,418
17,553
16,689
362
8,302
9,251
35,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,540
Gold Earned
46,923
364
Minions Killed
468
0
Camps Cleared
0
1,587,435
Distance Traveled
1,666,550
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,074
534
112
7
0
357,739
2
L
Baba Yaga
7,933
467
90
5
0
316,037
4
W
Anubis
10,408
612
135
8
0
286,645
5
L
Sol
7,334
431
59
3
0
285,918
0
W
Fenrir
9,881
581
118
7
0
398,481
2
W
Set
7,859
462
66
4
0
330,773
0
L
Ymir
6,826
402
22
1
0
289,672
0
W
Cupid
9,147
538
111
7
0
292,042
0
L
Loki
8,373
493
81
5
0
338,069
2
W
Sobek
9,628
566
38
2
0
358,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role