Player Matchup

Bacchus
Bacchus
Alantes
Bacchus
Level 176
God Stats
0W - 1L
1,537 SR
Queue Stats
49W - 43L
1,599 Elo+
Solo
Fenrir
Fenrir
DoctorRojas
Fenrir
Level 129
God Stats
0W - 1L
1,338 SR
Queue Stats
19W - 15L
1,604 Elo+
Party 1
Poseidon
Poseidon
FlankAShank
Poseidon
Level 99
God Stats
7W - 5L
1,359 SR
Queue Stats
457W - 376L
1,557 Elo+
Solo
Neith
Neith
Geopunch2918
Neith
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 51L
1,497 Elo+
Party 1
Freya
Freya
JBIRD723
Freya
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 93L
1,591 Elo+
Solo
Team Averages
Level 140
1,447 SR
1,570 Elo+

VS

Team Averages
Level 166
1,410 SR
1,564 Elo+
Shiva
Shiva
 
Shiva
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
LOCOLOPEZ
Janus
Level 199
God Stats
2W - 2L
1,366 SR
Queue Stats
593W - 600L
1,628 Elo+
Solo
Chaac
Chaac
Metca
Chaac
Level 206
God Stats
6W - 3L
1,331 SR
Queue Stats
183W - 146L
1,524 Elo+
Solo
Gilgamesh
Gilgamesh
SH311833
Gilgamesh
Level 152
God Stats
1W - 2L
1,500 SR
Queue Stats
364W - 362L
1,607 Elo+
Solo
Hera
Hera
z llLucifer
Hera
Level 152
God Stats
4W - 7L
1,355 SR
Queue Stats
522W - 526L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alantes
Bacchus
14
1 / 2 / 6
7,263
726
6,579
9,719
12,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
12
0 / 5 / 6
6,768
677
5,752
12,114
10,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
FlankAShank
Poseidon
13
2 / 3 / 4
7,220
722
5,863
5,283
2,018
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 4 / 5
7,751
775
4,220
10,287
4,496
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
JBIRD723
Freya
15
5 / 6 / 2
8,274
827
6,804
10,719
5,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
4 / 2 / 12
8,983
898
10,296
11,934
12,057
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
LOCOLOPEZ
Janus
14
4 / 2 / 5
8,954
895
12,794
5,509
2,523
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Metca
Chaac
17
9 / 1 / 6
10,133
1,013
12,062
8,762
6,841
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gilgamesh
SH311833
Gilgamesh
12
0 / 3 / 10
8,307
831
1,806
13,615
12,840
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 1 / 13
8,718
872
6,046
3,939
1,660
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
65
9
Kills
19
20
Deaths
9
23
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
2
12
5
L
Bacchus
Alantes
Bacchus
1
2
6
2
L
Fenrir
0
5
6
0.6
L
Poseidon
FlankAShank
Poseidon
2
3
4
1.33
L
1
4
5
0.88
L
Freya
JBIRD723
Freya
5
6
2
1
W
Janus
LOCOLOPEZ
Janus
4
2
5
3.25
W
Chaac
Metca
Chaac
9
1
6
12
W
Gilgamesh
SH311833
Gilgamesh
0
3
10
1.67
W
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,218
Damage
43,004
48,122
Taken
43,759
34,816
Mitigated
35,921
11,585
Healing
16,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
10,296
477
1,001
1,555
11,934
12,057
813
5,006
6,498
0
22,047
L
Bacchus
Alantes
Bacchus
6,579
340
552
2,336
9,719
12,309
0
3,808
5,911
8,664
0
L
Fenrir
5,752
854
809
2,471
12,114
10,595
130
4,653
7,404
0
10,363
L
Poseidon
FlankAShank
Poseidon
5,863
168
0
0
5,283
2,018
69
2,262
3,021
11,881
0
L
4,220
912
579
2,782
10,287
4,496
436
3,912
6,375
0
21,718
L
Freya
JBIRD723
Freya
6,804
1,591
803
1,253
10,719
5,398
21
4,296
6,363
13,471
553
W
Janus
LOCOLOPEZ
Janus
12,794
1,091
696
34
5,509
2,523
1,269
2,986
2,278
26,921
0
W
Chaac
Metca
Chaac
12,062
382
1,610
3,461
8,762
6,841
1,759
3,145
4,983
0
26,412
W
Gilgamesh
SH311833
Gilgamesh
1,806
235
3,857
3,738
13,615
12,840
445
6,159
7,232
0
5,722
W
6,046
1,336
365
37
3,939
1,660
3,111
1,649
1,963
14,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,276
Gold Earned
45,095
77
Minions Killed
130
0
Camps Cleared
0
780,925
Distance Traveled
1,009,660
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,983
898
23
2
0
210,351
0
L
Bacchus
7,263
726
6
1
0
186,868
0
L
Fenrir
6,768
677
12
1
0
192,911
0
L
Poseidon
7,220
722
6
1
0
90,503
0
L
Neith
7,751
775
34
3
0
157,904
0
L
Freya
8,274
827
19
2
0
152,739
0
W
Janus
8,954
895
48
5
0
191,741
0
W
Chaac
10,133
1,013
29
3
0
213,741
0
W
Gilgamesh
8,307
831
7
1
0
205,840
0
W
Hera
8,718
872
23
2
0
187,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role