Player Matchup

Ganesha
Ganesha
Bronze IV
DirtDiver0905
Ganesha
Bronze IV
Level 157
God Stats
11W - 5L
1,587 SR
Queue Stats
113W - 157L
189 MMR
Solo
Thor
Thor
Silver V
ElFizzyLokot
Thor
Silver V
Level 89
God Stats
18W - 23L
1,330 SR
Queue Stats
144W - 180L
597 MMR
Party 1
Nu Wa
Nu Wa
Silver IV
ElPopeyeComito
Nu Wa
Silver IV
Level 113
God Stats
1W - 3L
1,461 SR
Queue Stats
86W - 116L
725 MMR
Party 1
Shiva
Shiva
Silver IV
Ghost Rider1122
Shiva
Silver IV
Level 113
God Stats
17W - 13L
1,445 SR
Queue Stats
75W - 100L
690 MMR
Solo
Izanami
Izanami
Silver IV
Scyll1234567
Izanami
Silver IV
Level 144
God Stats
3W - 4L
1,678 SR
Queue Stats
367W - 384L
642 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 123
1,500 SR
569 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,477 SR
567 MMR
Ne Zha
Ne Zha
Silver V
Beyond_redemptio
Ne Zha
Silver V
Level 89
God Stats
3W - 7L
1,503 SR
Queue Stats
126W - 163L
693 MMR
Solo
Anubis
Anubis
Bronze I
Codythegreat287
Anubis
Bronze I
Level 118
God Stats
1W - 3L
1,478 SR
Queue Stats
191W - 211L
489 MMR
Solo
Chang'e
Chang'e
Silver IV
ESB Coop
Chang'e
Silver IV
Level 113
God Stats
19W - 18L
1,488 SR
Queue Stats
86W - 106L
718 MMR
Solo
Zeus
Zeus
Bronze II
HulkMeeche
Zeus
Bronze II
Level 128
God Stats
55W - 72L
1,417 SR
Queue Stats
488W - 568L
414 MMR
Solo
Erlang Shen
Erlang Shen
Bronze II
Twall1224
Erlang Shen
Bronze II
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
185W - 235L
521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
12
0 / 4 / 12
8,309
489
4,287
13,490
11,457
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
2 / 2 / 4
8,381
493
7,072
14,744
6,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
8 / 5 / 10
9,806
577
14,123
11,467
4,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
6 / 1 / 6
10,120
595
11,083
17,512
13,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
Scyll1234567
Izanami
16
7 / 1 / 3
10,231
602
8,602
12,395
5,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AtlasLokiSurtrKali

VS

Bans
IshtarRavanaAphroditeBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 5
8,793
517
7,735
16,551
6,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 6 / 4
9,253
544
10,017
11,368
5,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
ESB Coop
Chang'e
14
6 / 4 / 4
8,738
514
12,973
16,040
5,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 3 / 0
8,035
473
4,399
7,187
2,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Erlang Shen
Twall1224
Erlang Shen
12
0 / 5 / 4
7,585
446
3,888
19,661
15,850
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
28
23
Kills
11
13
Deaths
23
35
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
L
1
6
4
0.5
W
Ganesha
0
4
12
1.5
L
Chang'e
ESB Coop
Chang'e
6
4
4
2
W
2
2
4
2
W
8
5
10
2.6
W
6
1
6
9
L
2
3
0
0.67
W
Izanami
Scyll1234567
Izanami
7
1
3
8.5
L
Erlang Shen
Twall1224
Erlang Shen
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,167
Damage
39,012
69,608
Taken
70,807
40,740
Mitigated
35,112
16,574
Healing
14,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,735
1,663
0
1,171
16,551
6,157
0
2,851
13,346
0
58,452
L
10,017
661
0
2,563
11,368
5,254
509
2,202
9,052
59,565
0
W
Ganesha
4,287
476
2,269
2,172
13,490
11,457
45
5,816
7,500
25,321
0
L
Chang'e
ESB Coop
Chang'e
12,973
1,203
815
4,360
16,040
5,320
0
6,803
8,875
63,358
0
W
7,072
2,243
0
1,945
14,744
6,098
355
3,491
10,977
0
73,638
W
14,123
1,848
0
1,016
11,467
4,391
1,525
5,777
5,440
58,204
0
W
11,083
1,113
26
4,507
17,512
13,760
29
7,338
10,047
0
70,700
L
4,399
578
0
1,184
7,187
2,531
0
1,560
5,481
46,936
3,056
W
Izanami
Scyll1234567
Izanami
8,602
5,854
0
4,639
12,395
5,034
1,197
4,165
8,194
0
92,426
L
Erlang Shen
Twall1224
Erlang Shen
3,888
943
0
4,456
19,661
15,850
0
3,982
15,456
0
37,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,847
Gold Earned
42,404
487
Minions Killed
421
0
Camps Cleared
0
1,607,067
Distance Traveled
1,462,925
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,793
517
72
4
0
318,130
0
L
Anubis
9,253
544
114
7
0
271,068
0
W
Ganesha
8,309
489
3
0
0
331,715
9
L
Chang'e
8,738
514
105
6
0
298,195
2
W
Thor
8,381
493
86
5
0
369,899
0
W
Nu Wa
9,806
577
115
7
0
290,148
0
W
Shiva
10,120
595
112
7
0
297,985
6
L
Zeus
8,035
473
86
5
0
248,424
5
W
Izanami
10,231
602
171
10
0
317,320
1
L
Erlang Shen
7,585
446
44
3
0
327,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role