Player Matchup

Cupid
Cupid
CigonoAkis
Cupid
Level 146
God Stats
7W - 9L
1,597 SR
Queue Stats
621W - 550L
1,540 Elo+
Solo
Anubis
Anubis
KazumaKiryuDoD
Anubis
Level 104
God Stats
0W - 8L
1,234 SR
Queue Stats
30W - 37L
1,483 Elo+
Solo
Nemesis
Nemesis
Praikksss
Nemesis
Level 40
God Stats
0W - 2L
1,303 SR
Queue Stats
47W - 55L
1,421 Elo+
Solo
Fafnir
Fafnir
TiesIsDeMan2
Fafnir
Level 92
God Stats
1W - 2L
1,303 SR
Queue Stats
24W - 23L
1,491 Elo+
Solo
Pele
Pele
joe1997guy
Pele
Level 105
God Stats
0W - 2L
1,305 SR
Queue Stats
230W - 199L
1,531 Elo+
Solo
Team Averages
Level 97
1,348 SR
1,493 Elo+

VS

Team Averages
Level 120
1,465 SR
1,545 Elo+
Thor
Thor
 
Thor
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Artec123
He Bo
Level 99
God Stats
3W - 0L
1,418 SR
Queue Stats
116W - 93L
1,503 Elo+
Party 1
Hachiman
Hachiman
Lucoral
Hachiman
Level 129
God Stats
3W - 0L
1,408 SR
Queue Stats
28W - 25L
1,523 Elo+
Party 2
Achilles
Achilles
MimirClark
Achilles
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
9
1 / 3 / 0
5,517
502
6,236
9,657
3,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 8 / 0
5,514
501
4,634
11,628
4,389
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Praikksss
Nemesis
10
2 / 2 / 1
5,677
516
4,206
9,811
3,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
8
0 / 1 / 0
5,372
488
1,694
10,967
9,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 3 / 0
6,032
548
2,485
10,545
4,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
10 / 1 / 2
7,762
706
13,616
10,508
5,045
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
 
Jormungandr
13
2 / 0 / 1
7,638
694
7,478
8,538
6,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
Artec123
He Bo
13
4 / 0 / 5
7,420
675
7,237
4,718
1,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Lucoral
Hachiman
10
1 / 2 / 1
5,693
518
7,667
7,310
2,425
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
MimirClark
Achilles
8
0 / 1 / 3
5,548
504
3,834
6,297
4,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
4
Kills
17
17
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
10
1
2
11
W
Jormungandr
 
Jormungandr
2
0
1
2.5
W
He Bo
Artec123
He Bo
4
0
5
6.5
L
Cupid
1
3
0
0.33
L
1
8
0
0.13
W
Hachiman
Lucoral
Hachiman
1
2
1
0.75
W
Achilles
MimirClark
Achilles
0
1
3
1.5
L
Nemesis
Praikksss
Nemesis
2
2
1
1.25
L
Fafnir
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,255
Damage
39,832
52,608
Taken
37,371
24,886
Mitigated
20,217
14,528
Healing
13,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
13,616
3,316
0
2,871
10,508
5,045
0
4,587
5,921
0
53,325
W
Jormungandr
 
Jormungandr
7,478
2,736
0
2,599
8,538
6,406
16
12
8,526
63,493
87
W
He Bo
Artec123
He Bo
7,237
615
0
3,109
4,718
1,429
388
417
4,301
70,567
0
L
Cupid
6,236
4,499
330
3,336
9,657
3,273
0
737
8,879
0
35,577
L
4,634
396
0
2,325
11,628
4,389
0
1,729
9,899
34,765
0
W
Hachiman
Lucoral
Hachiman
7,667
3,651
0
2,595
7,310
2,425
0
758
6,544
0
44,826
W
Achilles
MimirClark
Achilles
3,834
995
0
2,083
6,297
4,912
0
609
5,688
0
11,846
L
Nemesis
Praikksss
Nemesis
4,206
1,765
0
2,203
9,811
3,237
0
1,956
7,855
0
32,173
L
Fafnir
1,694
473
1,109
1,969
10,967
9,405
0
2,140
8,779
13,043
0
L
2,485
446
0
3,256
10,545
4,582
0
7,558
2,351
0
47,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,112
Gold Earned
34,061
293
Minions Killed
380
0
Camps Cleared
0
1,116,476
Distance Traveled
1,143,509
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,762
706
88
8
0
221,454
2
W
Jormungandr
7,638
694
106
10
0
209,067
1
W
He Bo
7,420
675
102
9
0
255,461
0
L
Cupid
5,517
502
55
5
0
202,198
3
L
Anubis
5,514
501
64
6
0
198,291
0
W
Hachiman
5,693
518
69
6
0
220,938
1
W
Achilles
5,548
504
15
1
0
236,589
1
L
Nemesis
5,677
516
54
5
0
265,982
0
L
Fafnir
5,372
488
24
2
0
236,815
1
L
Pele
6,032
548
96
9
0
213,190
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role