Player Matchup

Hera
Hera
 
Hera
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
BooReC
Ix Chel
Level 117
God Stats
16W - 19L
1,451 SR
Queue Stats
266W - 263L
1,402 Elo+
Solo
Izanami
Izanami
Im_Hikarii
Izanami
Level 60
God Stats
23W - 16L
1,494 SR
Queue Stats
520W - 562L
1,362 Elo+
Party 1
Bakasura
Bakasura
TarTine-alexi
Bakasura
Level 156
God Stats
31W - 29L
1,490 SR
Queue Stats
602W - 676L
1,352 Elo+
Party 1
Horus
Horus
darkbee2411
Horus
Level 159
God Stats
14W - 8L
1,656 SR
Queue Stats
356W - 433L
1,356 Elo+
Party 1
Team Averages
Level 132
1,518 SR
1,394 Elo+

VS

Team Averages
Level 80
1,596 SR
1,471 Elo+
Lancelot
Lancelot
ArabicaBohne007
Lancelot
Level 122
God Stats
1W - 1L
1,749 SR
Queue Stats
109W - 104L
1,458 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Awesome_Alex09
Ah Muzen Cab
Level 62
God Stats
7W - 5L
1,566 SR
Queue Stats
309W - 311L
1,482 Elo+
Solo
Sylvanus
Sylvanus
KNB-ZACK
Sylvanus
Level 49
God Stats
2W - 4L
1,410 SR
Queue Stats
147W - 141L
1,467 Elo+
Solo
Neith
Neith
Lew_Williams93
Neith
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Horus
Horus
Saint_Wardog
Horus
Level 123
God Stats
6W - 5L
1,756 SR
Queue Stats
681W - 643L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
0 / 0 / 1
7,757
517
6,549
7,913
8,468
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
BooReC
Ix Chel
14
1 / 0 / 1
8,202
547
4,350
9,082
3,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Im_Hikarii
Izanami
12
2 / 2 / 3
7,292
486
10,104
10,707
4,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
TarTine-alexi
Bakasura
15
8 / 1 / 3
8,839
589
9,964
14,918
6,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 0 / 6
7,118
475
7,396
12,854
10,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
9
1 / 3 / 1
6,168
411
5,220
10,559
3,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
Awesome_Alex09
Ah Muzen Cab
15
1 / 1 / 1
8,249
550
6,354
7,573
3,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
KNB-ZACK
Sylvanus
9
1 / 4 / 2
6,758
451
7,436
16,638
12,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 3 / 1
6,120
408
5,430
10,735
3,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 1 / 0
7,679
512
5,027
10,788
8,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
12
Kills
3
3
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
0
0
1
0.5
L
Lancelot
1
3
1
0.5
L
Ah Muzen Cab
Awesome_Alex09
Ah Muzen Cab
1
1
1
1.5
W
Ix Chel
BooReC
Ix Chel
1
0
1
1.5
W
Izanami
Im_Hikarii
Izanami
2
2
3
1.75
L
Sylvanus
KNB-ZACK
Sylvanus
1
4
2
0.5
L
0
3
1
0.17
L
0
1
0
0
W
Bakasura
TarTine-alexi
Bakasura
8
1
3
9.5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,363
Damage
29,467
55,474
Taken
56,293
33,963
Mitigated
30,847
23,884
Healing
13,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
6,549
2,006
0
2,539
7,913
8,468
0
0
7,171
56,341
159
L
Lancelot
5,220
1,462
0
490
10,559
3,742
0
891
8,830
0
34,145
L
Ah Muzen Cab
Awesome_Alex09
Ah Muzen Cab
6,354
1,493
0
420
7,573
3,314
0
3,336
3,659
0
76,193
W
Ix Chel
BooReC
Ix Chel
4,350
525
351
5,212
9,082
3,931
598
0
9,082
61,230
0
W
Izanami
Im_Hikarii
Izanami
10,104
8,166
0
3,076
10,707
4,058
1,727
3,160
7,547
0
64,596
L
Sylvanus
KNB-ZACK
Sylvanus
7,436
3,575
2,090
4,503
16,638
12,270
0
28
16,094
25,089
0
L
5,430
1,840
0
1,315
10,735
3,156
0
133
10,177
0
39,388
L
5,027
2,258
40
4,498
10,788
8,365
0
6,390
4,398
0
58,204
W
Bakasura
TarTine-alexi
Bakasura
9,964
6,920
0
5,597
14,918
6,989
167
1,215
13,703
0
72,076
W
7,396
3,145
1,436
5,673
12,854
10,517
174
3,106
9,748
0
22,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,208
Gold Earned
34,974
472
Minions Killed
344
0
Camps Cleared
0
1,466,133
Distance Traveled
1,326,941
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,757
517
82
5
0
254,241
5
L
Lancelot
6,168
411
50
3
0
248,792
0
L
Ah Muzen Cab
8,249
550
117
8
0
282,960
4
W
Ix Chel
8,202
547
133
9
0
284,428
0
W
Izanami
7,292
486
97
6
0
266,910
0
L
Sylvanus
6,758
451
27
2
0
241,505
0
L
Neith
6,120
408
60
4
0
246,273
0
L
Horus
7,679
512
90
6
0
307,411
0
W
Bakasura
8,839
589
132
9
0
346,404
0
W
Horus
7,118
475
28
2
0
314,150
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role