Player Matchup

Shiva
Shiva
 
Shiva
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
GohanJr21
Sun Wukong
Level 100
God Stats
2W - 2L
1,657 SR
Queue Stats
49W - 58L
1,565 Elo+
Party 1
Maui
Maui
GudanGarann
Maui
Level 142
God Stats
1W - 2L
1,663 SR
Queue Stats
72W - 48L
1,561 Elo+
Solo
Charybdis
Charybdis
TOMM7B
Charybdis
Level 148
God Stats
2W - 3L
1,322 SR
Queue Stats
264W - 285L
1,498 Elo+
Solo
Fenrir
Fenrir
TheLokiMaster84
Fenrir
Level 169
God Stats
1W - 1L
1,448 SR
Queue Stats
16W - 6L
1,831 Elo+
Party 1
Team Averages
Level 129
1,518 SR
1,591 Elo+

VS

Team Averages
Level 140
1,576 SR
1,499 Elo+
Bacchus
Bacchus
AdamsIntentions
Bacchus
Level 159
God Stats
2W - 0L
1,634 SR
Queue Stats
128W - 121L
1,511 Elo+
Solo
Vulcan
Vulcan
Hope_Legends
Vulcan
Level 129
God Stats
2W - 0L
1,728 SR
Queue Stats
140W - 152L
1,447 Elo+
Solo
Danzaburou
Danzaburou
Marimeeks
Danzaburou
Level 205
God Stats
2W - 4L
1,411 SR
Queue Stats
286W - 302L
1,509 Elo+
Solo
Zhong Kui
Zhong Kui
crookkyler
Zhong Kui
Level 109
God Stats
3W - 4L
1,448 SR
Queue Stats
164W - 159L
1,518 Elo+
Party 2
Vamana
Vamana
kavioney
Vamana
Level 99
God Stats
3W - 1L
1,659 SR
Queue Stats
96W - 81L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
2 / 3 / 4
8,041
804
6,206
11,167
9,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
GohanJr21
Sun Wukong
12
1 / 6 / 4
6,825
683
9,077
13,860
16,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 4 / 6
7,332
733
4,755
12,669
12,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
TOMM7B
Charybdis
12
0 / 5 / 3
6,614
661
7,267
8,911
3,844
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 4 / 2
7,509
751
4,227
11,701
11,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 14
9,505
951
6,657
15,610
20,693
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
16
3 / 1 / 16
8,957
896
13,717
8,345
4,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Marimeeks
Danzaburou
17
6 / 0 / 14
9,708
971
7,096
5,631
2,908
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
crookkyler
Zhong Kui
17
8 / 2 / 10
9,560
956
17,215
12,910
11,907
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vamana
kavioney
Vamana
13
2 / 3 / 14
8,170
817
8,207
11,134
12,435
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
90
7
Kills
22
22
Deaths
7
19
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
3
4
1.33
W
3
1
14
10
L
Sun Wukong
GohanJr21
Sun Wukong
1
6
4
0.5
L
1
4
6
1
W
Vulcan
3
1
16
11
W
Danzaburou
Marimeeks
Danzaburou
6
0
14
13
L
Charybdis
TOMM7B
Charybdis
0
5
3
0.3
L
3
4
2
1
W
Zhong Kui
crookkyler
Zhong Kui
8
2
10
6.5
W
Vamana
kavioney
Vamana
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,532
Damage
52,892
58,308
Taken
53,630
53,783
Mitigated
52,866
7,445
Healing
21,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
6,206
309
370
1,778
11,167
9,005
84
7,232
3,554
0
20,422
W
6,657
253
2,926
5,173
15,610
20,693
414
852
13,808
12,154
0
L
Sun Wukong
GohanJr21
Sun Wukong
9,077
510
499
1,402
13,860
16,853
148
8,285
5,209
0
16,943
L
4,755
437
481
877
12,669
12,984
0
8,796
3,685
7,486
0
W
Vulcan
13,717
6,162
342
1,805
8,345
4,923
897
583
7,597
33,737
0
W
Danzaburou
Marimeeks
Danzaburou
7,096
2,239
1,464
2,723
5,631
2,908
1,908
669
4,338
0
19,579
L
Charybdis
TOMM7B
Charybdis
7,267
2,406
499
844
8,911
3,844
0
5,118
3,702
0
14,954
L
4,227
975
66
629
11,701
11,097
0
7,468
3,919
0
8,163
W
Zhong Kui
crookkyler
Zhong Kui
17,215
175
2,217
3,662
12,910
11,907
596
1,029
11,273
28,232
0
W
Vamana
kavioney
Vamana
8,207
3,047
693
583
11,134
12,435
81
1,612
8,424
0
10,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,321
Gold Earned
45,900
86
Minions Killed
120
0
Camps Cleared
0
939,343
Distance Traveled
1,063,247
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,041
804
28
3
0
186,276
0
W
Bacchus
9,505
951
9
1
0
215,984
0
L
Sun Wukong
6,825
683
22
2
0
225,457
0
L
Maui
7,332
733
9
1
0
179,653
0
W
Vulcan
8,957
896
34
3
0
223,963
0
W
Danzaburou
9,708
971
37
4
0
196,938
0
L
Charybdis
6,614
661
14
1
0
155,188
0
L
Fenrir
7,509
751
13
1
0
192,769
0
W
Zhong Kui
9,560
956
32
3
0
233,425
0
W
Vamana
8,170
817
8
1
0
192,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role