Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DAJUDE
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Solo
Nox
Nox
Eiach
Nox
Level 26
God Stats
2W - 1L
1,572 SR
Queue Stats
115W - 134L
1,421 Elo+
Solo
King Arthur
King Arthur
Joe_poggers
King Arthur
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
1,263 Elo+
Solo
Thoth
Thoth
KоnunAlexandеr
Thoth
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,722 Elo+
Solo
Team Averages
Level 55
1,514 SR
1,481 Elo+

VS

Team Averages
Level 110
1,520 SR
1,470 Elo+
Kuzenbo
Kuzenbo
Cracotte
Kuzenbo
Level 163
God Stats
35W - 21L
1,632 SR
Queue Stats
307W - 342L
1,387 Elo+
Solo
Surtr
Surtr
DlFECT
Surtr
Level 49
God Stats
3W - 4L
1,252 SR
Queue Stats
205W - 189L
1,447 Elo+
Solo
Serqet
Serqet
Rory2
Serqet
Level 26
God Stats
1W - 6L
1,545 SR
Queue Stats
63W - 57L
1,510 Elo+
Solo
Anubis
Anubis
Walky915
Anubis
Level 121
God Stats
10W - 10L
1,577 SR
Queue Stats
109W - 91L
1,518 Elo+
Solo
Izanami
Izanami
slayphil
Izanami
Level 191
God Stats
100W - 97L
1,594 SR
Queue Stats
455W - 499L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
0 / 0 / 12
8,322
757
6,151
12,999
16,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
DAJUDE
Neith
16
5 / 1 / 8
9,535
867
8,406
9,105
3,378
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nox
Eiach
Nox
14
2 / 3 / 9
8,434
767
6,683
6,863
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Joe_poggers
King Arthur
13
0 / 6 / 5
7,726
702
3,209
12,351
11,573
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
13 / 4 / 4
11,343
1,031
18,562
10,087
3,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Cracotte
Kuzenbo
13
2 / 4 / 2
7,825
711
5,912
10,230
12,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
DlFECT
Surtr
13
3 / 5 / 4
7,825
711
5,838
11,588
7,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
Rory2
Serqet
15
3 / 2 / 6
8,312
756
6,470
11,185
9,730
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Walky915
Anubis
16
4 / 7 / 2
9,090
826
8,883
12,798
5,366
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
slayphil
Izanami
15
2 / 2 / 2
8,026
730
9,289
8,619
2,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
30
20
Kills
14
14
Deaths
20
38
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
0
12
6
L
Kuzenbo
Cracotte
Kuzenbo
2
4
2
0.75
W
Neith
DAJUDE
Neith
5
1
8
9
L
Surtr
DlFECT
Surtr
3
5
4
1
W
Nox
Eiach
Nox
2
3
9
2.17
W
King Arthur
Joe_poggers
King Arthur
0
6
5
0.42
W
13
4
4
3.75
L
Serqet
Rory2
Serqet
3
2
6
3
L
Anubis
Walky915
Anubis
4
7
2
0.71
L
Izanami
slayphil
Izanami
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,011
Damage
36,392
51,405
Taken
54,420
38,016
Mitigated
37,393
4,800
Healing
5,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,151
2,056
0
1,024
12,999
16,248
12
1,783
10,671
13,597
0
L
Kuzenbo
Cracotte
Kuzenbo
5,912
1,503
0
742
10,230
12,017
73
4,811
5,207
13,439
0
W
Neith
DAJUDE
Neith
8,406
3,820
0
3,034
9,105
3,378
3,819
3,526
4,955
0
39,486
L
Surtr
DlFECT
Surtr
5,838
1,985
219
1,093
11,588
7,446
15
6,709
4,653
276
13,683
W
Nox
Eiach
Nox
6,683
540
0
0
6,863
3,034
246
1,778
4,630
22,737
0
W
King Arthur
Joe_poggers
King Arthur
3,209
93
0
0
12,351
11,573
44
3,733
7,938
0
10,777
W
18,562
832
0
742
10,087
3,783
3,932
3,131
6,332
61,424
0
L
Serqet
Rory2
Serqet
6,470
1,179
0
380
11,185
9,730
0
6,033
4,830
0
12,523
L
Anubis
Walky915
Anubis
8,883
223
0
2,005
12,798
5,366
0
7,449
5,274
27,358
0
L
Izanami
slayphil
Izanami
9,289
3,520
0
1,129
8,619
2,834
0
5,311
2,838
0
35,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,360
Gold Earned
41,078
243
Minions Killed
162
0
Camps Cleared
0
1,152,100
Distance Traveled
891,830
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,322
757
16
1
0
258,542
0
L
Kuzenbo
7,825
711
23
2
0
157,562
4
W
Neith
9,535
867
60
5
0
190,930
0
L
Surtr
7,825
711
18
2
0
143,326
0
W
Nox
8,434
767
48
4
0
227,185
0
W
King Arthur
7,726
702
23
2
0
227,202
0
W
Thoth
11,343
1,031
96
9
0
248,241
0
L
Serqet
8,312
756
16
1
0
245,304
2
L
Anubis
9,090
826
49
4
0
180,056
0
L
Izanami
8,026
730
56
5
0
165,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role