Player Matchup

Sylvanus
Sylvanus
Davidqq1234
Sylvanus
Level 149
God Stats
4W - 10L
1,317 SR
Queue Stats
568W - 559L
1,579 Elo+
Party 1
Apollo
Apollo
Grzli
Apollo
Level 106
God Stats
5W - 6L
1,367 SR
Queue Stats
681W - 671L
1,566 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
HerbMelnick
Morgan Le Fay
Level 156
God Stats
0W - 1L
1,859 SR
Queue Stats
77W - 64L
1,520 Elo+
Party 1
Susano
Susano
StickyPause
Susano
Level 193
God Stats
0W - 3L
1,680 SR
Queue Stats
190W - 189L
1,541 Elo+
Party 1
Athena
Athena
Trev42301
Athena
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 206L
1,538 Elo+
Party 1
Team Averages
Level 152
1,545 SR
1,549 Elo+

VS

Team Averages
Level 105
1,504 SR
1,512 Elo+
Horus
Horus
AlfredOnnaDL
Horus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Ghonzalo
Zhong Kui
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 30L
1,534 Elo+
Solo
Hercules
Hercules
Natsuris
Hercules
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 75L
1,422 Elo+
Solo
Odin
Odin
ahairygooseegg
Odin
Level 66
God Stats
5W - 7L
1,634 SR
Queue Stats
657W - 644L
1,561 Elo+
Solo
Cernunnos
Cernunnos
lGankl
Cernunnos
Level 158
God Stats
2W - 5L
1,386 SR
Queue Stats
318W - 320L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Davidqq1234
Sylvanus
15
3 / 3 / 7
8,806
801
5,625
14,679
14,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
Grzli
Apollo
15
7 / 7 / 6
9,727
884
10,547
12,452
6,246
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
HerbMelnick
Morgan Le Fay
16
2 / 3 / 8
8,432
767
19,430
9,158
5,309
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
15
3 / 6 / 9
8,798
800
9,939
13,308
8,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Athena
Trev42301
Athena
12
0 / 6 / 8
7,262
660
6,165
12,879
14,248
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 14
8,943
813
7,323
17,520
19,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zhong Kui
Ghonzalo
Zhong Kui
16
4 / 3 / 14
9,784
889
12,829
11,656
14,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Natsuris
Hercules
12
0 / 5 / 13
7,747
704
6,994
13,406
14,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
10 / 2 / 12
10,299
936
8,449
13,192
14,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
lGankl
Cernunnos
17
7 / 3 / 17
10,252
932
19,317
12,048
6,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
95
15
Kills
25
25
Deaths
18
38
Assists
70
Player
Kills
Deaths
Assists
KDA
W
4
5
14
2.2
L
Sylvanus
Davidqq1234
Sylvanus
3
3
7
2.17
W
Zhong Kui
Ghonzalo
Zhong Kui
4
3
14
3.67
L
Apollo
Grzli
Apollo
7
7
6
1.43
L
Morgan Le Fay
HerbMelnick
Morgan Le Fay
2
3
8
2
W
Hercules
Natsuris
Hercules
0
5
13
1.3
L
Susano
3
6
9
1.25
L
Athena
Trev42301
Athena
0
6
8
0.67
W
10
2
12
8
W
Cernunnos
lGankl
Cernunnos
7
3
17
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,706
Damage
54,912
62,476
Taken
67,822
49,417
Mitigated
68,845
16,214
Healing
26,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,323
1,709
6,345
5,198
17,520
19,126
610
9,927
7,498
6,767
6,755
L
Sylvanus
Davidqq1234
Sylvanus
5,625
1,020
3,847
3,959
14,679
14,810
453
2,727
11,402
8,138
0
W
Zhong Kui
Ghonzalo
Zhong Kui
12,829
752
1,613
3,030
11,656
14,116
1,490
4,120
7,412
26,032
0
L
Apollo
Grzli
Apollo
10,547
5,970
393
610
12,452
6,246
0
3,742
8,322
0
15,247
L
Morgan Le Fay
HerbMelnick
Morgan Le Fay
19,430
2,921
1,141
1,596
9,158
5,309
732
3,257
5,539
37,862
0
W
Hercules
Natsuris
Hercules
6,994
965
1,076
2,584
13,406
14,553
205
6,636
6,770
0
9,685
L
Susano
9,939
1,017
471
3,029
13,308
8,804
132
2,555
10,357
0
19,226
L
Athena
Trev42301
Athena
6,165
720
451
717
12,879
14,248
395
4,782
7,548
10,765
0
W
8,449
1,196
1,416
2,288
13,192
14,666
273
5,207
7,761
0
12,589
W
Cernunnos
lGankl
Cernunnos
19,317
7,815
1,225
1,895
12,048
6,384
3,874
4,854
7,138
0
42,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,025
Gold Earned
47,025
85
Minions Killed
136
0
Camps Cleared
0
924,829
Distance Traveled
1,026,150
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,943
813
13
1
0
210,693
0
L
Sylvanus
8,806
801
7
1
0
177,280
0
W
Zhong Kui
9,784
889
43
4
0
199,944
0
L
Apollo
9,727
884
14
1
0
154,146
0
L
Morgan Le Fay
8,432
767
38
3
0
210,975
0
W
Hercules
7,747
704
12
1
0
192,103
0
L
Susano
8,798
800
17
2
0
194,424
0
L
Athena
7,262
660
9
1
0
188,004
0
W
Odin
10,299
936
13
1
0
240,767
0
W
Cernunnos
10,252
932
55
5
0
182,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role