Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
BigKeif Jr26
Discordia
Level 86
God Stats
4W - 6L
1,363 SR
Queue Stats
506W - 562L
1,404 Elo+
Solo
Fenrir
Fenrir
King Kusch
Fenrir
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,632 Elo+
Solo
Ymir
Ymir
Mercureeee
Ymir
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 61L
1,414 Elo+
Solo
Zhong Kui
Zhong Kui
jcastillo18092
Zhong Kui
Level 118
God Stats
4W - 1L
1,733 SR
Queue Stats
119W - 105L
1,441 Elo+
Solo
Team Averages
Level 105
1,519 SR
1,478 Elo+

VS

Team Averages
Level 58
1,585 SR
1,376 Elo+
Loki
Loki
EIegyfn
Loki
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 29L
1,144 Elo+
Solo
Ne Zha
Ne Zha
ItzMosterPvP
Ne Zha
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 49L
1,378 Elo+
Solo
Shiva
Shiva
Pureephat_Thong
Shiva
Level 101
God Stats
3W - 3L
1,704 SR
Queue Stats
522W - 484L
1,468 Elo+
Solo
Thoth
Thoth
SA3Dv825
Thoth
Level 25
God Stats
1W - 1L
1,721 SR
Queue Stats
54W - 48L
1,477 Elo+
Solo
Ullr
Ullr
xPinkishDiamond
Ullr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 42L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
5 / 0 / 22
9,340
934
15,437
7,906
4,349
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
BigKeif Jr26
Discordia
15
3 / 0 / 21
8,320
832
8,800
5,522
2,522
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
King Kusch
Fenrir
15
5 / 1 / 21
8,645
865
8,839
11,152
11,441
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 1 / 23
8,550
855
7,450
13,508
13,622
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
jcastillo18092
Zhong Kui
17
11 / 2 / 11
10,163
1,016
12,122
9,885
10,432
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
EIegyfn
Loki
12
1 / 6 / 1
7,104
710
3,584
9,365
3,658
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
14
2 / 6 / 1
7,566
757
7,867
11,313
7,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 7 / 3
6,967
697
11,709
14,412
13,910
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
SA3Dv825
Thoth
16
0 / 2 / 2
7,522
752
12,645
7,323
3,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 3
7,719
772
4,296
15,771
6,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
14
28
Kills
4
4
Deaths
28
98
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
0
22
16
W
Discordia
BigKeif Jr26
Discordia
3
0
21
13.5
L
Loki
EIegyfn
Loki
1
6
1
0.25
L
Ne Zha
2
6
1
0.42
W
Fenrir
King Kusch
Fenrir
5
1
21
15.5
W
4
1
23
15.5
L
0
7
3
0.21
L
Thoth
SA3Dv825
Thoth
0
2
2
0.5
W
Zhong Kui
jcastillo18092
Zhong Kui
11
2
11
8.25
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,648
Damage
40,101
47,973
Taken
58,184
42,366
Mitigated
34,849
18,134
Healing
11,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
15,437
6,879
3,745
3,110
7,906
4,349
1,116
2,875
4,859
0
31,822
W
Discordia
BigKeif Jr26
Discordia
8,800
672
1,979
1,244
5,522
2,522
522
1,548
3,718
14,701
0
L
Loki
EIegyfn
Loki
3,584
660
267
1,108
9,365
3,658
0
4,032
5,309
0
7,170
L
Ne Zha
7,867
243
429
1,111
11,313
7,422
0
5,307
6,006
0
14,427
W
Fenrir
King Kusch
Fenrir
8,839
1,848
2,143
2,120
11,152
11,441
587
3,930
6,970
0
11,701
W
7,450
1,052
403
768
13,508
13,622
29
6,304
6,732
10,846
367
L
11,709
95
1,978
1,462
14,412
13,910
0
7,592
6,776
4,913
15,132
L
Thoth
SA3Dv825
Thoth
12,645
651
232
1,363
7,323
3,131
0
4,076
3,247
32,924
0
W
Zhong Kui
jcastillo18092
Zhong Kui
12,122
2,006
699
1,923
9,885
10,432
1,188
1,492
8,205
36,912
0
L
4,296
1,937
305
3,107
15,771
6,728
0
7,253
8,462
0
6,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,018
Gold Earned
36,878
128
Minions Killed
97
0
Camps Cleared
0
995,763
Distance Traveled
915,763
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,340
934
30
3
0
194,335
0
W
Discordia
8,320
832
7
1
0
186,600
0
L
Loki
7,104
710
6
1
0
183,626
0
L
Ne Zha
7,566
757
13
1
0
180,739
0
W
Fenrir
8,645
865
13
1
0
224,830
0
W
Ymir
8,550
855
6
1
0
212,103
0
L
Shiva
6,967
697
14
1
0
167,240
0
L
Thoth
7,522
752
56
6
0
203,028
0
W
Zhong Kui
10,163
1,016
72
7
0
177,895
0
L
Ullr
7,719
772
8
1
0
181,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role