Player Matchup

Thoth
Thoth
 
Thoth
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Aryasus
Medusa
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,510 Elo+
Solo
Mercury
Mercury
Troawyr
Mercury
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,507 Elo+
Party 1
Fenrir
Fenrir
VrieseD
Fenrir
Level 119
God Stats
10W - 13L
1,447 SR
Queue Stats
191W - 159L
1,526 Elo+
Party 1
Kuzenbo
Kuzenbo
infinito277
Kuzenbo
Level 119
God Stats
29W - 25L
1,627 SR
Queue Stats
172W - 149L
1,525 Elo+
Party 1
Team Averages
Level 91
1,515 SR
1,513 Elo+

VS

Team Averages
Level 84
1,507 SR
1,489 Elo+
Ravana
Ravana
 
Ravana
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Reshizard
Bastet
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
122W - 96L
1,481 Elo+
Party 2
Nu Wa
Nu Wa
itsnotfriskk
Nu Wa
Level 89
God Stats
19W - 16L
1,534 SR
Queue Stats
69W - 64L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
0 / 3 / 1
5,318
532
1,925
6,197
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Aryasus
Medusa
8
0 / 3 / 1
4,699
470
4,769
7,406
1,892
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Troawyr
Mercury
9
0 / 4 / 1
5,175
518
1,859
8,770
2,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
VrieseD
Fenrir
9
1 / 3 / 0
4,994
499
2,131
8,327
5,076
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
infinito277
Kuzenbo
8
1 / 1 / 1
5,246
525
2,554
5,715
4,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
3 / 0 / 0
7,450
745
4,948
2,070
1,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
 
Anhur
10
2 / 0 / 4
6,108
611
4,780
5,805
1,799
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Geb
 
Geb
8
1 / 1 / 3
5,766
577
2,777
7,463
5,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
Reshizard
Bastet
11
5 / 2 / 5
6,604
660
5,609
9,381
3,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 0 / 5
6,677
668
5,543
3,669
1,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
14
14
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
3
1
0.17
W
Ravana
 
Ravana
3
0
0
3
W
Anhur
 
Anhur
2
0
4
4
W
Geb
 
Geb
1
1
3
2.5
L
Medusa
Aryasus
Medusa
0
3
1
0.17
W
Bastet
Reshizard
Bastet
5
2
5
3.75
L
Mercury
Troawyr
Mercury
0
4
1
0.13
L
Fenrir
VrieseD
Fenrir
1
3
0
0.33
L
Kuzenbo
infinito277
Kuzenbo
1
1
1
1.5
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,238
Damage
23,657
36,415
Taken
28,388
15,460
Mitigated
12,522
7,957
Healing
10,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
1,925
147
0
1,795
6,197
1,680
0
966
4,984
30,017
0
W
Ravana
 
Ravana
4,948
1,178
0
1,038
2,070
1,143
0
122
1,948
0
44,853
W
Anhur
 
Anhur
4,780
2,354
0
3,549
5,805
1,799
901
816
4,989
0
37,803
W
Geb
 
Geb
2,777
251
0
1,872
7,463
5,448
27
797
6,666
17,490
0
L
Medusa
Aryasus
Medusa
4,769
2,550
0
1,571
7,406
1,892
0
1,615
5,679
0
28,182
W
Bastet
Reshizard
Bastet
5,609
1,306
0
2,624
9,381
3,098
0
1,467
7,914
0
40,962
L
Mercury
Troawyr
Mercury
1,859
643
0
785
8,770
2,498
0
1,588
7,018
0
36,948
L
Fenrir
VrieseD
Fenrir
2,131
1,009
0
1,770
8,327
5,076
0
1,690
6,121
0
17,093
L
Kuzenbo
infinito277
Kuzenbo
2,554
1,131
0
2,036
5,715
4,314
0
1,750
3,772
14,526
0
W
5,543
894
0
1,000
3,669
1,034
458
1,081
2,392
37,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,432
Gold Earned
32,605
216
Minions Killed
325
0
Camps Cleared
0
1,067,725
Distance Traveled
1,064,950
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,318
532
60
6
0
190,450
2
W
Ravana
7,450
745
92
9
0
186,579
0
W
Anhur
6,108
611
83
8
0
198,851
0
W
Geb
5,766
577
13
1
0
216,612
2
L
Medusa
4,699
470
50
5
0
188,267
0
W
Bastet
6,604
660
66
7
0
248,920
0
L
Mercury
5,175
518
59
6
0
256,297
0
L
Fenrir
4,994
499
26
3
0
222,335
0
L
Kuzenbo
5,246
525
21
2
0
210,376
1
W
Nu Wa
6,677
668
71
7
0
213,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role