Player Matchup

Ravana
Ravana
 
Ravana
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Alaskantar67
Sol
Level 139
God Stats
9W - 6L
1,580 SR
Queue Stats
95W - 104L
1,498 Elo+
Party 1
Hachiman
Hachiman
WaZa_KoRo
Hachiman
Level 155
God Stats
1W - 0L
1,595 SR
Queue Stats
4W - 9L
1,517 Elo+
Party 1
Nike
Nike
oachkaztlschwoaf
Nike
Level 88
God Stats
49W - 15L
1,811 SR
Queue Stats
93W - 69L
1,616 Elo+
Solo
Team Averages
Level 122
1,597 SR
1,526 Elo+

VS

Team Averages
Level 80
1,498 SR
1,419 Elo+
Mercury
Mercury
 
Mercury
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ASMKW-
Bacchus
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Merlin
Merlin
Alex_96_22
Merlin
Level 159
God Stats
32W - 32L
1,595 SR
Queue Stats
573W - 562L
1,590 Elo+
Solo
Freya
Freya
Schatziii18
Freya
Level 46
God Stats
0W - 1L
1,397 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
Winnniix
Rama
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,006 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
4 / 0 / 2
7,577
631
4,645
4,167
2,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
 
Ganesha
11
0 / 0 / 7
6,977
581
3,795
9,046
6,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 1 / 1
7,348
612
3,155
7,015
2,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
WaZa_KoRo
Hachiman
12
3 / 1 / 3
7,125
594
4,560
5,787
2,047
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
7 / 1 / 0
8,755
730
9,750
11,682
6,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 4 / 1
6,421
535
2,924
11,732
4,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
ASMKW-
Bacchus
8
0 / 4 / 0
5,146
429
1,992
8,471
5,250
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
Alex_96_22
Merlin
13
1 / 1 / 1
7,116
593
4,655
4,981
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 3 / 1
5,448
454
3,142
5,333
1,666
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rama
10
0 / 4 / 2
5,542
462
2,850
8,668
2,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
16
Kills
3
3
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
0
2
5
W
Ganesha
 
Ganesha
0
0
7
3.5
L
Mercury
 
Mercury
2
4
1
0.63
L
Bacchus
ASMKW-
Bacchus
0
4
0
0
W
2
1
1
2.5
L
Merlin
Alex_96_22
Merlin
1
1
1
1.5
L
0
3
1
0.17
W
Hachiman
WaZa_KoRo
Hachiman
3
1
3
4.5
L
Rama
0
4
2
0.25
W
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,905
Damage
15,563
37,697
Taken
39,185
19,259
Mitigated
15,510
16,093
Healing
7,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,645
1,325
0
781
4,167
2,218
0
1,538
2,629
0
59,659
W
Ganesha
 
Ganesha
3,795
617
1,602
2,449
9,046
6,088
354
2,155
6,891
25,783
0
L
Mercury
 
Mercury
2,924
1,707
0
540
11,732
4,097
0
2,100
9,632
0
42,331
L
Bacchus
ASMKW-
Bacchus
1,992
210
0
2,144
8,471
5,250
0
340
8,131
14,503
0
W
3,155
1,232
0
3,498
7,015
2,490
1,490
2,089
4,926
58,680
0
L
Merlin
Alex_96_22
Merlin
4,655
142
0
1,015
4,981
1,683
0
796
4,185
63,185
0
L
3,142
1,277
0
709
5,333
1,666
0
1,062
4,271
18,785
0
W
Hachiman
WaZa_KoRo
Hachiman
4,560
2,693
0
2,531
5,787
2,047
151
1,551
4,236
0
43,400
L
Rama
2,850
2,108
0
2,767
8,668
2,814
0
2,673
5,995
0
35,959
W
9,750
932
0
5,232
11,682
6,416
92
2,526
9,156
0
67,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,782
Gold Earned
29,673
392
Minions Killed
319
0
Camps Cleared
0
1,285,169
Distance Traveled
1,234,793
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,577
631
90
8
0
304,782
2
W
Ganesha
6,977
581
1
0
0
258,159
0
L
Mercury
6,421
535
78
7
0
271,914
0
L
Bacchus
5,146
429
22
2
0
222,020
0
W
Sol
7,348
612
108
9
0
228,531
2
L
Merlin
7,116
593
116
10
0
249,328
2
L
Freya
5,448
454
49
4
0
251,703
0
W
Hachiman
7,125
594
89
7
0
244,462
2
L
Rama
5,542
462
54
5
0
239,828
0
W
Nike
8,755
730
104
9
0
249,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role