Player Matchup

Ah Puch
Ah Puch
Heaader_2
Ah Puch
Level 134
God Stats
1W - 2L
1,452 SR
Queue Stats
138W - 143L
1,483 Elo+
Party 3
Anubis
Anubis
Kiseeeiju
Anubis
Level 51
God Stats
26W - 15L
1,680 SR
Queue Stats
207W - 195L
1,489 Elo+
Party 2
Cerberus
Cerberus
SpruceBenny
Cerberus
Level 122
God Stats
2W - 3L
1,323 SR
Queue Stats
179W - 183L
1,464 Elo+
Solo
Rama
Rama
le_lama_tueur
Rama
Level 98
God Stats
0W - 1L
1,463 SR
Queue Stats
218W - 198L
1,496 Elo+
Party 2
Arachne
Arachne
lunatike95
Arachne
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,472 Elo+
Party 3
Team Averages
Level 102
1,484 SR
1,481 Elo+

VS

Team Averages
Level 104
1,547 SR
1,487 Elo+
Hercules
Hercules
 
Hercules
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BigSnuggy
Danzaburou
Level 153
God Stats
21W - 9L
1,616 SR
Queue Stats
309W - 294L
1,474 Elo+
Solo
Zhong Kui
Zhong Kui
RockMacaroon68
Zhong Kui
Level 145
God Stats
25W - 12L
1,559 SR
Queue Stats
1,181W - 1,157L
1,458 Elo+
Solo
He Bo
He Bo
jarturo1609p
He Bo
Level 56
God Stats
8W - 8L
1,558 SR
Queue Stats
127W - 127L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Heaader_2
Ah Puch
13
0 / 2 / 2
7,434
531
9,814
8,766
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Kiseeeiju
Anubis
11
2 / 7 / 0
7,581
542
8,071
14,474
6,087
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
SpruceBenny
Cerberus
10
1 / 5 / 1
6,554
468
6,152
17,299
11,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 3 / 0
6,852
489
3,188
7,926
2,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
lunatike95
Arachne
10
1 / 5 / 0
6,363
455
4,280
13,116
4,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
6 / 0 / 4
8,159
583
11,280
14,834
11,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Set
 
Set
13
3 / 0 / 5
7,557
540
5,927
10,502
4,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
BigSnuggy
Danzaburou
15
7 / 2 / 1
9,613
687
9,397
14,050
4,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
RockMacaroon68
Zhong Kui
13
2 / 1 / 4
7,643
546
7,317
6,353
5,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
4 / 1 / 4
8,033
574
11,879
9,600
3,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
22
22
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
0
4
8
W
Set
 
Set
3
0
5
5.5
W
Danzaburou
BigSnuggy
Danzaburou
7
2
1
3.75
L
Ah Puch
Heaader_2
Ah Puch
0
2
2
0.5
L
Anubis
Kiseeeiju
Anubis
2
7
0
0.29
W
Zhong Kui
RockMacaroon68
Zhong Kui
2
1
4
4
L
Cerberus
SpruceBenny
Cerberus
1
5
1
0.3
W
4
1
4
6
L
0
3
0
0
L
Arachne
lunatike95
Arachne
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,505
Damage
45,800
61,581
Taken
55,339
27,889
Mitigated
29,626
16,148
Healing
20,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
11,280
3,198
0
3,434
14,834
11,723
124
5,937
8,402
0
33,806
W
Set
 
Set
5,927
2,864
0
4,943
10,502
4,121
0
3,825
6,595
0
51,763
W
Danzaburou
BigSnuggy
Danzaburou
9,397
4,313
0
6,449
14,050
4,878
744
7,348
6,661
0
73,086
L
Ah Puch
Heaader_2
Ah Puch
9,814
308
0
2,878
8,766
2,998
0
5,233
3,533
61,800
0
L
Anubis
Kiseeeiju
Anubis
8,071
520
0
4,328
14,474
6,087
0
872
13,602
52,125
0
W
Zhong Kui
RockMacaroon68
Zhong Kui
7,317
2,742
0
3,358
6,353
5,505
544
2,803
3,369
57,053
9,231
L
Cerberus
SpruceBenny
Cerberus
6,152
319
119
4,181
17,299
11,681
0
5,826
11,309
26,575
0
W
11,879
647
0
1,867
9,600
3,399
0
3,440
5,962
63,091
0
L
3,188
2,714
0
2,828
7,926
2,993
449
2,189
5,737
0
42,707
L
Arachne
lunatike95
Arachne
4,280
3,062
0
1,814
13,116
4,130
0
4,290
8,731
0
31,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,784
Gold Earned
41,005
379
Minions Killed
481
0
Camps Cleared
0
1,336,989
Distance Traveled
1,343,500
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,159
583
50
4
0
313,231
0
W
Set
7,557
540
84
6
0
296,748
2
W
Danzaburou
9,613
687
107
8
0
220,063
0
L
Ah Puch
7,434
531
107
8
0
283,204
0
L
Anubis
7,581
542
80
6
0
207,579
0
W
Zhong Kui
7,643
546
117
8
0
255,203
2
L
Cerberus
6,554
468
49
4
0
276,500
0
W
He Bo
8,033
574
123
9
0
258,255
3
L
Rama
6,852
489
101
7
0
257,341
0
L
Arachne
6,363
455
42
3
0
312,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role