Player Matchup

Ra
Ra
 
Ra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ChallOutt
Fenrir
Level 105
God Stats
2W - 1L
1,477 SR
Queue Stats
8W - 8L
1,487 Elo+
Solo
Medusa
Medusa
Devina
Medusa
Level 136
God Stats
411W - 413L
1,459 SR
Queue Stats
967W - 935L
1,405 Elo+
Solo
Anubis
Anubis
Osakaii-
Anubis
Level 101
God Stats
9W - 8L
1,436 SR
Queue Stats
71W - 68L
1,484 Elo+
Solo
Artio
Artio
pugweed
Artio
Level 47
God Stats
2W - 2L
1,390 SR
Queue Stats
19W - 25L
1,375 Elo+
Solo
Team Averages
Level 104
1,452 SR
1,450 Elo+

VS

Team Averages
Level 140
1,550 SR
1,489 Elo+
Scylla
Scylla
 
Scylla
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CyberneticPain
Artemis
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 122L
1,474 Elo+
Solo
Danzaburou
Danzaburou
KelvinWombat
Danzaburou
Level 65
God Stats
32W - 47L
1,466 SR
Queue Stats
106W - 141L
1,407 Elo+
Solo
Nike
Nike
Undeadoperations
Nike
Level 106
God Stats
21W - 13L
1,667 SR
Queue Stats
100W - 106L
1,554 Elo+
Solo
Bellona
Bellona
hatecrime3199
Bellona
Level 137
God Stats
19W - 21L
1,619 SR
Queue Stats
188W - 192L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
4 / 1 / 3
6,652
665
7,590
6,208
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
ChallOutt
Fenrir
9
2 / 1 / 2
5,517
552
2,533
8,965
3,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Devina
Medusa
9
0 / 1 / 2
5,103
510
4,079
5,581
1,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Osakaii-
Anubis
12
3 / 1 / 1
6,889
689
6,412
7,299
3,569
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artio
pugweed
Artio
7
1 / 1 / 4
5,028
503
1,818
8,296
5,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
8
1 / 4 / 0
4,687
469
2,552
6,132
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 1
5,160
516
6,026
5,517
1,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
KelvinWombat
Danzaburou
9
0 / 1 / 1
5,092
509
1,016
6,081
2,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 1
5,274
527
6,411
7,690
4,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
10
1 / 2 / 0
5,041
504
3,968
10,625
5,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
10
Kills
4
5
Deaths
10
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
1
3
5.5
L
Scylla
 
Scylla
1
4
0
0.25
W
Fenrir
ChallOutt
Fenrir
2
1
2
3
L
1
1
1
1.5
W
Medusa
Devina
Medusa
0
1
2
1
L
Danzaburou
KelvinWombat
Danzaburou
0
1
1
0.5
W
Anubis
Osakaii-
Anubis
3
1
1
3.5
L
1
2
1
0.75
L
Bellona
1
2
0
0.5
W
Artio
pugweed
Artio
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,432
Damage
19,973
36,349
Taken
36,045
16,607
Mitigated
15,704
15,620
Healing
9,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,590
1,349
802
2,623
6,208
2,353
668
1,950
4,258
42,720
0
L
Scylla
 
Scylla
2,552
326
0
400
6,132
1,605
0
4,069
1,932
22,119
0
W
Fenrir
ChallOutt
Fenrir
2,533
362
0
3,187
8,965
3,327
0
0
8,965
0
31,791
L
6,026
2,682
0
2,765
5,517
1,983
0
896
4,621
0
34,155
W
Medusa
Devina
Medusa
4,079
1,544
0
1,814
5,581
1,793
0
0
5,581
0
30,774
L
Danzaburou
KelvinWombat
Danzaburou
1,016
327
0
766
6,081
2,043
0
1,531
4,493
0
26,976
W
Anubis
Osakaii-
Anubis
6,412
846
0
4,041
7,299
3,569
0
397
6,902
51,291
0
L
6,411
606
0
2,681
7,690
4,676
0
1,818
5,872
0
24,078
L
Bellona
3,968
602
0
2,657
10,625
5,397
0
7,332
3,293
0
25,136
W
Artio
pugweed
Artio
1,818
258
310
2,843
8,296
5,565
0
233
8,063
8,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,189
Gold Earned
25,254
279
Minions Killed
217
0
Camps Cleared
0
1,018,575
Distance Traveled
880,912
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,652
665
68
7
0
207,148
6
L
Scylla
4,687
469
31
3
0
175,365
0
W
Fenrir
5,517
552
48
5
0
240,045
0
L
Artemis
5,160
516
59
6
0
163,108
0
W
Medusa
5,103
510
58
6
0
177,563
3
L
Danzaburou
5,092
509
50
5
0
170,034
0
W
Anubis
6,889
689
96
10
0
165,517
0
L
Nike
5,274
527
40
4
0
187,665
1
L
Bellona
5,041
504
37
4
0
184,740
0
W
Artio
5,028
503
9
1
0
228,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role