Player Matchup

Bacchus
Bacchus
Any_naru_
Bacchus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 78L
1,220 Elo+
Party 3
Neith
Neith
Jzero ja
Neith
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 118L
1,393 Elo+
Party 3
Xbalanque
Xbalanque
PottsHTX
Xbalanque
Level 122
God Stats
6W - 5L
1,455 SR
Queue Stats
280W - 299L
1,549 Elo+
Solo
Aphrodite
Aphrodite
xTreated
Aphrodite
Level 68
God Stats
1W - 4L
1,465 SR
Queue Stats
162W - 157L
1,525 Elo+
Party 1
Fenrir
Fenrir
xXV4LKRYIEXx
Fenrir
Level 22
God Stats
22W - 23L
1,505 SR
Queue Stats
40W - 42L
1,455 Elo+
Party 1
Team Averages
Level 51
1,485 SR
1,428 Elo+

VS

Team Averages
Level 61
1,495 SR
1,399 Elo+
Chang'e
Chang'e
E7271
Chang'e
Level 28
God Stats
4W - 0L
1,723 SR
Queue Stats
14W - 18L
1,403 Elo+
Party 2
Skadi
Skadi
E_egirl-lily
Skadi
Level 35
God Stats
3W - 7L
1,160 SR
Queue Stats
94W - 110L
1,274 Elo+
Party 4
Fenrir
Fenrir
GreedyDaddy
Fenrir
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 14L
1,328 Elo+
Party 4
Danzaburou
Danzaburou
Kiriaki8
Danzaburou
Level 127
God Stats
1W - 1L
1,590 SR
Queue Stats
113W - 90L
1,504 Elo+
Party 2
Zeus
Zeus
Siinn
Zeus
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 23L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Any_naru_
Bacchus
14
0 / 8 / 5
9,268
927
5,843
16,980
14,772
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
Jzero ja
Neith
15
2 / 4 / 4
10,091
1,009
12,118
14,731
6,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
PottsHTX
Xbalanque
13
0 / 0 / 0
6,809
681
0
0
0
Aphrodite
xTreated
Aphrodite
16
2 / 5 / 5
10,418
1,042
11,768
18,692
10,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
16
4 / 10 / 3
10,443
1,044
9,715
21,892
10,786
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

101

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
E7271
Chang'e
16
1 / 2 / 15
10,268
1,027
11,388
8,214
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 1 / 8
10,493
1,049
8,529
6,450
2,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
16
2 / 4 / 14
10,071
1,007
8,193
12,464
7,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Kiriaki8
Danzaburou
17
8 / 0 / 12
12,777
1,278
16,128
9,127
4,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
Siinn
Zeus
19
10 / 1 / 16
13,051
1,305
24,248
7,836
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
92
8
Kills
27
27
Deaths
8
17
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Any_naru_
Bacchus
0
8
5
0.31
W
Chang'e
E7271
Chang'e
1
2
15
4.25
W
6
1
8
10
W
Fenrir
2
4
14
2.25
L
Neith
Jzero ja
Neith
2
4
4
1
W
Danzaburou
Kiriaki8
Danzaburou
8
0
12
14
L
Xbalanque
PottsHTX
Xbalanque
0
0
0
0
W
Zeus
Siinn
Zeus
10
1
16
18
L
Aphrodite
xTreated
Aphrodite
2
5
5
0.9
L
Fenrir
4
10
3
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,444
Damage
68,486
72,295
Taken
44,091
42,840
Mitigated
21,702
10,359
Healing
11,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Any_naru_
Bacchus
5,843
1,094
0
255
16,980
14,772
0
9,440
6,951
7,617
0
W
Chang'e
E7271
Chang'e
11,388
1,797
4,545
2,576
8,214
3,707
0
3,338
4,876
31,648
0
W
8,529
3,395
0
28
6,450
2,811
0
3,083
3,147
0
19,306
W
Fenrir
8,193
2,986
0
1,048
12,464
7,285
0
5,706
6,758
0
9,222
L
Neith
Jzero ja
Neith
12,118
4,784
0
1,120
14,731
6,577
0
5,010
9,585
0
25,627
W
Danzaburou
Kiriaki8
Danzaburou
16,128
4,714
0
2,173
9,127
4,430
0
2,346
6,781
0
30,049
L
Xbalanque
PottsHTX
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
W
Zeus
Siinn
Zeus
24,248
6,695
0
765
7,836
3,469
0
3,372
4,428
48,145
0
L
Aphrodite
xTreated
Aphrodite
11,768
2,825
2,752
4,712
18,692
10,705
0
11,366
7,202
45,680
0
L
Fenrir
9,715
4,039
0
1,520
21,892
10,786
0
9,460
11,990
0
17,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,029
Gold Earned
56,660
142
Minions Killed
181
5
Camps Cleared
7
662,553
Distance Traveled
892,328
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,268
927
3
0
1
130,455
2
W
Chang'e
10,268
1,027
58
6
0
174,101
0
W
Skadi
10,493
1,049
23
2
3
175,328
0
W
Fenrir
10,071
1,007
7
1
0
171,461
0
L
Neith
10,091
1,009
21
2
2
176,212
0
W
Danzaburou
12,777
1,278
26
3
1
191,811
0
L
Xbalanque
6,809
681
0
0
0
0
0
W
Zeus
13,051
1,305
67
7
3
179,627
0
L
Aphrodite
10,418
1,042
96
10
0
171,575
0
L
Fenrir
10,443
1,044
22
2
2
184,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role