Player Matchup

Cupid
Cupid
Forevrmoist1
Cupid
Level 139
God Stats
7W - 3L
1,566 SR
Queue Stats
132W - 143L
1,542 Elo+
Party 2
Kumbhakarna
Kumbhakarna
KILLA420210
Kumbhakarna
Level 133
God Stats
11W - 8L
1,641 SR
Queue Stats
212W - 215L
1,503 Elo+
Solo
Zhong Kui
Zhong Kui
MrHenriChicken
Zhong Kui
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 53L
1,545 Elo+
Solo
Cliodhna
Cliodhna
OoOWUYUN
Cliodhna
Level 129
God Stats
14W - 16L
1,500 SR
Queue Stats
218W - 226L
1,521 Elo+
Solo
Agni
Agni
PuceAbyss973476
Agni
Level 178
God Stats
10W - 14L
1,563 SR
Queue Stats
808W - 884L
1,525 Elo+
Party 2
Team Averages
Level 129
1,554 SR
1,527 Elo+

VS

Team Averages
Level 132
1,651 SR
1,634 Elo+
Hades
Hades
Freerokim
Hades
Level 145
God Stats
2W - 0L
1,815 SR
Queue Stats
511W - 162L
1,791 Elo+
Party 1
Artio
Artio
JXJibbles
Artio
Level 155
God Stats
20W - 20L
1,570 SR
Queue Stats
225W - 157L
1,615 Elo+
Solo
Ra
Ra
Magnivarix
Ra
Level 64
God Stats
1W - 1L
1,238 SR
Queue Stats
6W - 12L
1,461 Elo+
Solo
King Arthur
King Arthur
Wh00pD3Sc00p
King Arthur
Level 158
God Stats
15W - 2L
2,107 SR
Queue Stats
685W - 305L
1,796 Elo+
Party 1
Hachiman
Hachiman
whatthefeezy
Hachiman
Level 138
God Stats
16W - 17L
1,527 SR
Queue Stats
647W - 609L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 3
10,327
1,033
12,368
11,598
5,718
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
KILLA420210
Kumbhakarna
15
0 / 2 / 4
9,457
946
2,471
11,786
10,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
MrHenriChicken
Zhong Kui
15
1 / 6 / 2
9,560
956
14,793
16,684
13,299
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
OoOWUYUN
Cliodhna
15
0 / 15 / 2
9,271
927
11,212
26,541
9,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 0 / 1
10,476
1,048
12,145
5,740
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

148

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Freerokim
Hades
17
6 / 0 / 18
10,874
1,087
11,584
11,475
12,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Artio
JXJibbles
Artio
17
3 / 0 / 16
10,531
1,053
9,608
10,573
13,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
6 / 1 / 12
11,075
1,108
10,673
9,120
4,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

King Arthur
Wh00pD3Sc00p
King Arthur
17
2 / 2 / 14
10,158
1,016
11,692
15,344
20,797
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
whatthefeezy
Hachiman
17
8 / 2 / 10
10,882
1,088
16,106
10,827
5,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
95
5
Kills
25
26
Deaths
5
12
Assists
70
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
Hades
Freerokim
Hades
6
0
18
15
W
Artio
JXJibbles
Artio
3
0
16
11
L
Kumbhakarna
KILLA420210
Kumbhakarna
0
2
4
1
W
6
1
12
12
L
Zhong Kui
MrHenriChicken
Zhong Kui
1
6
2
0.33
L
Cliodhna
OoOWUYUN
Cliodhna
0
15
2
0.07
L
2
0
1
2.5
W
King Arthur
Wh00pD3Sc00p
King Arthur
2
2
14
4.5
W
Hachiman
whatthefeezy
Hachiman
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,989
Damage
59,663
72,349
Taken
57,339
41,753
Mitigated
56,640
6,102
Healing
12,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,368
7,077
430
2,452
11,598
5,718
0
5,643
5,704
0
38,790
W
Hades
Freerokim
Hades
11,584
1,724
276
2,249
11,475
12,445
0
6,238
5,237
17,808
0
W
Artio
JXJibbles
Artio
9,608
575
3,441
3,733
10,573
13,728
0
6,087
4,422
21,693
365
L
Kumbhakarna
KILLA420210
Kumbhakarna
2,471
351
0
678
11,786
10,931
0
5,500
5,790
4,984
0
W
10,673
1,101
949
515
9,120
4,195
0
3,557
5,563
33,836
0
L
Zhong Kui
MrHenriChicken
Zhong Kui
14,793
217
0
1,188
16,684
13,299
0
6,658
9,650
40,449
0
L
Cliodhna
OoOWUYUN
Cliodhna
11,212
1,629
0
1,188
26,541
9,527
0
10,261
11,404
0
23,961
L
12,145
679
0
166
5,740
2,278
0
2,259
3,359
32,623
0
W
King Arthur
Wh00pD3Sc00p
King Arthur
11,692
1,282
0
1,722
15,344
20,797
0
8,691
6,653
0
25,974
W
Hachiman
whatthefeezy
Hachiman
16,106
9,194
0
50
10,827
5,475
0
4,907
5,920
0
39,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,091
Gold Earned
53,520
198
Minions Killed
199
7
Camps Cleared
8
814,202
Distance Traveled
959,068
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,327
1,033
55
6
3
175,674
0
W
Hades
10,874
1,087
15
2
1
177,596
0
W
Artio
10,531
1,053
33
3
2
199,403
0
L
Kumbhakarna
9,457
946
3
0
0
115,334
0
W
Ra
11,075
1,108
72
7
1
196,678
0
L
Zhong Kui
9,560
956
56
6
1
179,655
0
L
Cliodhna
9,271
927
34
3
1
181,558
0
L
Agni
10,476
1,048
50
5
2
161,981
0
W
King Arthur
10,158
1,016
32
3
2
200,531
4
W
Hachiman
10,882
1,088
47
5
2
184,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role