Player Matchup

Kukulkan
Kukulkan
IIIOR3OIII
Kukulkan
Level 144
God Stats
3W - 6L
1,342 SR
Queue Stats
189W - 200L
1,509 Elo+
Solo
Raijin
Raijin
Rudolpho123
Raijin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 73L
1,397 Elo+
Solo
Lancelot
Lancelot
SurvivorHaviK
Lancelot
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 43L
1,487 Elo+
Solo
Ares
Ares
YoHopesNDreams
Ares
Level 136
God Stats
3W - 1L
1,708 SR
Queue Stats
359W - 376L
1,447 Elo+
Solo
King Arthur
King Arthur
row_kyo
King Arthur
Level 159
God Stats
1W - 4L
1,146 SR
Queue Stats
198W - 239L
1,495 Elo+
Solo
Team Averages
Level 120
1,439 SR
1,467 Elo+

VS

Team Averages
Level 102
1,508 SR
1,546 Elo+
Vulcan
Vulcan
WinterLilacs
Vulcan
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 56L
1,575 Elo+
Party 1
Bacchus
Bacchus
alexes4
Bacchus
Level 83
God Stats
11W - 7L
1,530 SR
Queue Stats
288W - 326L
1,439 Elo+
Solo
Hercules
Hercules
breaker_35
Hercules
Level 119
God Stats
4W - 0L
1,508 SR
Queue Stats
110W - 99L
1,603 Elo+
Party 1
Hachiman
Hachiman
lightow65
Hachiman
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 55L
1,493 Elo+
Party 1
Zeus
Zeus
tete011
Zeus
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 82L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
IIIOR3OIII
Kukulkan
18
5 / 4 / 9
10,233
930
13,409
10,391
5,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Raijin
13
1 / 10 / 7
7,929
721
7,038
13,521
6,235
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lancelot
SurvivorHaviK
Lancelot
17
5 / 6 / 6
9,585
871
10,510
15,090
11,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 7 / 5
9,334
849
7,671
17,903
20,460
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
row_kyo
King Arthur
13
0 / 8 / 5
7,270
661
3,165
17,269
13,712
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
18
12 / 2 / 16
11,116
1,011
18,305
7,016
2,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
alexes4
Bacchus
16
4 / 4 / 23
9,274
843
3,819
11,191
14,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
breaker_35
Hercules
17
6 / 3 / 16
9,753
887
11,515
19,586
25,450
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
lightow65
Hachiman
17
5 / 3 / 22
9,787
890
10,692
10,328
4,134
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
tete011
Zeus
17
8 / 3 / 18
10,287
935
19,814
8,168
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
130
15
Kills
35
35
Deaths
15
32
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
IIIOR3OIII
Kukulkan
5
4
9
2.38
L
Raijin
1
10
7
0.45
L
Lancelot
SurvivorHaviK
Lancelot
5
6
6
1.33
W
Vulcan
12
2
16
10
L
4
7
5
0.93
W
Bacchus
alexes4
Bacchus
4
4
23
3.88
W
Hercules
breaker_35
Hercules
6
3
16
4.67
W
Hachiman
lightow65
Hachiman
5
3
22
5.33
L
King Arthur
row_kyo
King Arthur
0
8
5
0.31
W
Zeus
tete011
Zeus
8
3
18
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,793
Damage
64,145
74,174
Taken
56,289
57,629
Mitigated
50,421
11,354
Healing
23,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
IIIOR3OIII
Kukulkan
13,409
485
737
2,221
10,391
5,684
324
5,426
4,689
39,260
0
L
Raijin
7,038
237
0
649
13,521
6,235
0
8,318
4,889
13,719
0
L
Lancelot
SurvivorHaviK
Lancelot
10,510
1,063
654
1,913
15,090
11,538
0
7,359
7,031
0
16,568
W
Vulcan
18,305
11,178
652
1,100
7,016
2,904
2,159
4,586
2,230
32,703
0
L
7,671
111
532
1,049
17,903
20,460
34
9,663
7,589
9,169
0
W
Bacchus
alexes4
Bacchus
3,819
26
1,574
2,252
11,191
14,490
981
5,639
5,302
8,026
0
W
Hercules
breaker_35
Hercules
11,515
2,752
2,790
9,524
19,586
25,450
536
7,621
11,675
0
18,494
W
Hachiman
lightow65
Hachiman
10,692
7,875
2,253
2,677
10,328
4,134
2,722
6,191
3,943
0
22,956
L
King Arthur
row_kyo
King Arthur
3,165
73
1,288
2,311
17,269
13,712
93
9,615
6,946
0
12,319
W
Zeus
tete011
Zeus
19,814
3,483
229
596
8,168
3,443
1,911
4,192
3,832
39,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,351
Gold Earned
50,217
110
Minions Killed
149
0
Camps Cleared
0
978,482
Distance Traveled
1,084,505
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,233
930
63
6
0
204,817
0
L
Raijin
7,929
721
8
1
0
180,316
0
L
Lancelot
9,585
871
24
2
0
206,075
0
W
Vulcan
11,116
1,011
51
5
0
239,972
0
L
Ares
9,334
849
2
0
0
179,789
0
W
Bacchus
9,274
843
7
1
0
219,776
0
W
Hercules
9,753
887
7
1
0
231,709
0
W
Hachiman
9,787
890
32
3
0
190,459
0
L
King Arthur
7,270
661
13
1
0
207,485
0
W
Zeus
10,287
935
52
5
0
202,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role