Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Joker369 xD
Skadi
Level 62
God Stats
3W - 3L
1,399 SR
Queue Stats
17W - 34L
1,350 Elo+
Solo
Merlin
Merlin
Ninja88393
Merlin
Level 86
God Stats
11W - 9L
1,597 SR
Queue Stats
281W - 234L
1,531 Elo+
Solo
Bakasura
Bakasura
OgKiLlA247
Bakasura
Level 195
God Stats
6W - 3L
1,995 SR
Queue Stats
205W - 209L
1,525 Elo+
Party 1
Hades
Hades
Sharp5hooter147
Hades
Level 124
God Stats
5W - 2L
1,692 SR
Queue Stats
367W - 338L
1,500 Elo+
Solo
Team Averages
Level 130
1,637 SR
1,481 Elo+

VS

Team Averages
Level 63
1,472 SR
1,400 Elo+
Ymir
Ymir
 
Ymir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
DeafKage420
Thor
Level 147
God Stats
3W - 1L
1,623 SR
Queue Stats
85W - 80L
1,531 Elo+
Solo
Medusa
Medusa
HighhImTyler
Medusa
Level 49
God Stats
9W - 27L
1,356 SR
Queue Stats
12W - 30L
1,152 Elo+
Party 2
Bastet
Bastet
Rekticidal
Bastet
Level 15
God Stats
2W - 15L
1,383 SR
Queue Stats
12W - 31L
1,199 Elo+
Party 2
Kukulkan
Kukulkan
levvel2
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 1 / 4
7,495
500
6,684
10,737
7,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 3 / 3
7,637
509
5,867
8,324
2,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Ninja88393
Merlin
15
6 / 1 / 7
9,653
644
12,209
8,943
3,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
OgKiLlA247
Bakasura
16
9 / 2 / 7
9,961
664
11,388
16,615
7,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
4 / 1 / 2
9,577
638
8,298
11,907
5,804
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 4 / 1
5,094
340
1,717
12,734
8,200
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 5 / 0
7,023
468
7,529
14,015
5,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
8
0 / 4 / 0
5,432
362
5,195
9,954
3,298
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
Rekticidal
Bastet
9
2 / 5 / 1
6,218
415
4,680
13,770
4,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
levvel2
Kukulkan
11
1 / 5 / 1
6,799
453
7,474
11,612
5,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
23
Kills
5
8
Deaths
23
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
1
4
3
L
Ymir
 
Ymir
0
4
1
0.13
L
2
5
0
0.4
L
Medusa
0
4
0
0
W
3
3
3
1.5
W
Merlin
Ninja88393
Merlin
6
1
7
9.5
W
Bakasura
OgKiLlA247
Bakasura
9
2
7
6.25
L
Bastet
Rekticidal
Bastet
2
5
1
0.5
W
4
1
2
5
L
Kukulkan
levvel2
Kukulkan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,446
Damage
26,595
56,526
Taken
62,085
26,879
Mitigated
26,481
27,539
Healing
10,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,684
1,671
110
5,067
10,737
7,247
180
2,708
8,029
39,251
0
L
Ymir
 
Ymir
1,717
540
0
500
12,734
8,200
0
5,900
6,617
9,663
0
L
7,529
1,975
0
1,870
14,015
5,725
0
5,565
7,916
0
54,676
L
Medusa
5,195
1,936
0
1,653
9,954
3,298
0
4,235
5,719
0
34,167
W
5,867
2,819
0
710
8,324
2,764
1,283
888
7,436
0
39,189
W
Merlin
Ninja88393
Merlin
12,209
678
0
2,419
8,943
3,673
1,179
3,259
5,684
77,062
0
W
Bakasura
OgKiLlA247
Bakasura
11,388
7,669
0
8,588
16,615
7,391
1,219
1,584
15,031
0
61,078
L
Bastet
Rekticidal
Bastet
4,680
1,422
0
5,118
13,770
4,117
0
4,832
8,563
0
27,420
W
8,298
888
523
10,122
11,907
5,804
597
1,242
10,665
79,778
0
L
Kukulkan
levvel2
Kukulkan
7,474
852
0
1,705
11,612
5,141
0
6,666
4,508
55,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,323
Gold Earned
30,566
513
Minions Killed
282
0
Camps Cleared
0
1,444,359
Distance Traveled
1,424,997
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,495
500
46
3
0
306,549
5
L
Ymir
5,094
340
11
1
0
279,420
3
L
Thor
7,023
468
75
5
0
249,873
0
L
Medusa
5,432
362
62
4
0
299,864
2
W
Skadi
7,637
509
61
4
0
250,919
0
W
Merlin
9,653
644
129
9
0
273,165
2
W
Bakasura
9,961
664
131
9
0
353,552
8
L
Bastet
6,218
415
42
3
0
318,069
0
W
Hades
9,577
638
146
10
0
260,174
0
L
Kukulkan
6,799
453
92
6
0
277,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role