Player Matchup

Merlin
Merlin
 
Merlin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
APerfectDuck
Yemoja
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,488 Elo+
Party 1
Ymir
Ymir
APerfectPanda
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,547 Elo+
Party 1
Erlang Shen
Erlang Shen
Jokers1stJoke
Erlang Shen
Level 117
God Stats
2W - 3L
1,500 SR
Queue Stats
216W - 232L
1,410 Elo+
Solo
Danzaburou
Danzaburou
Stumps_56
Danzaburou
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 85
1,500 SR
1,489 Elo+

VS

Team Averages
Level 118
1,528 SR
1,487 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Katg197
Shiva
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 73L
1,474 Elo+
Party 2
Yemoja
Yemoja
WickedDragon94
Yemoja
Level 128
God Stats
3W - 1L
1,602 SR
Queue Stats
229W - 226L
1,487 Elo+
Party 2
Geb
Geb
ginhinlu
Geb
Level 126
God Stats
5W - 2L
1,468 SR
Queue Stats
267W - 255L
1,505 Elo+
Party 2
Xbalanque
Xbalanque
Ångel
Xbalanque
Level 159
God Stats
12W - 7L
1,570 SR
Queue Stats
358W - 368L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 1 / 2
7,288
729
17,715
8,858
4,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
15
2 / 2 / 1
8,209
821
5,264
12,322
8,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

12
0 / 4 / 1
6,877
688
3,676
16,138
15,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
Jokers1stJoke
Erlang Shen
12
0 / 7 / 2
6,325
633
7,540
17,155
18,344
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Stumps_56
Danzaburou
12
0 / 5 / 2
6,406
641
3,596
9,953
4,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
6 / 1 / 11
9,463
946
21,538
11,774
5,213
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
Katg197
Shiva
13
5 / 2 / 6
8,213
821
6,502
12,086
9,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 0 / 12
8,475
848
5,000
8,294
4,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
5 / 0 / 9
8,579
858
9,796
10,164
5,272
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Xbalanque
Ångel
Xbalanque
15
2 / 0 / 15
8,635
864
18,197
11,243
4,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
72
3
Kills
19
19
Deaths
3
8
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
2
2
W
Ah Puch
 
Ah Puch
6
1
11
11.5
L
Yemoja
2
2
1
1.25
L
0
4
1
0.13
L
Erlang Shen
Jokers1stJoke
Erlang Shen
0
7
2
0.14
W
Shiva
Katg197
Shiva
5
2
6
4
L
Danzaburou
Stumps_56
Danzaburou
0
5
2
0.2
W
1
0
12
7
W
5
0
9
9.5
W
Xbalanque
Ångel
Xbalanque
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,791
Damage
61,033
64,426
Taken
53,561
51,810
Mitigated
29,621
19,953
Healing
32,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
17,715
1,000
1,067
1,048
8,858
4,907
0
4,977
3,881
35,437
0
W
Ah Puch
 
Ah Puch
21,538
1,013
2,498
4,038
11,774
5,213
218
4,617
7,044
37,756
0
L
Yemoja
5,264
1,659
9,515
3,535
12,322
8,761
0
7,771
4,267
8,223
0
L
3,676
225
367
1,084
16,138
15,401
0
10,216
5,674
7,678
0
L
Erlang Shen
Jokers1stJoke
Erlang Shen
7,540
3,589
607
2,499
17,155
18,344
0
5,995
11,022
0
11,307
W
Shiva
Katg197
Shiva
6,502
1,301
1,746
1,686
12,086
9,575
158
7,120
4,966
286
11,689
L
Danzaburou
Stumps_56
Danzaburou
3,596
727
0
231
9,953
4,397
0
7,001
2,760
0
9,697
W
5,000
1,074
13,375
4,042
8,294
4,649
516
4,004
4,214
10,705
0
W
9,796
644
971
1,264
10,164
5,272
70
5,550
4,614
17,356
0
W
Xbalanque
Ångel
Xbalanque
18,197
11,365
1,020
2,250
11,243
4,912
3,981
5,381
5,676
0
31,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,105
Gold Earned
43,365
87
Minions Killed
127
0
Camps Cleared
0
801,726
Distance Traveled
974,506
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,288
729
46
5
0
171,203
0
W
Ah Puch
9,463
946
47
5
0
205,660
0
L
Yemoja
8,209
821
15
2
0
161,120
0
L
Ymir
6,877
688
5
1
0
151,159
0
L
Erlang Shen
6,325
633
4
0
0
176,441
0
W
Shiva
8,213
821
18
2
0
204,550
0
L
Danzaburou
6,406
641
17
2
0
141,803
0
W
Yemoja
8,475
848
15
2
0
179,559
0
W
Geb
8,579
858
8
1
0
194,712
0
W
Xbalanque
8,635
864
39
4
0
190,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role