Player Matchup

Cthulhu
Cthulhu
GremlinTL
Cthulhu
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,772 Elo+
Party 2
Xbalanque
Xbalanque
Mjolnir50
Xbalanque
Level 85
God Stats
42W - 45L
1,373 SR
Queue Stats
55W - 65L
1,287 Elo+
Solo
Chaac
Chaac
SunWalker79
Chaac
Level 95
God Stats
3W - 1L
1,930 SR
Queue Stats
14W - 6L
1,766 Elo+
Party 2
Ao Kuang
Ao Kuang
lileakinaldo
Ao Kuang
Level 106
God Stats
1W - 0L
1,454 SR
Queue Stats
12W - 2L
1,893 Elo+
Party 2
Anhur
Anhur
skullroseBlue
Anhur
Level 66
God Stats
2W - 7L
1,228 SR
Queue Stats
250W - 279L
1,419 Elo+
Solo
Team Averages
Level 87
1,497 SR
1,627 Elo+

VS

Team Averages
Level 83
1,491 SR
1,452 Elo+
Medusa
Medusa
 
Medusa
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Giggle-Jar
Kukulkan
Level 88
God Stats
23W - 22L
1,564 SR
Queue Stats
32W - 30L
1,539 Elo+
Party 1
Anubis
Anubis
Ratzort
Anubis
Level 100
God Stats
16W - 14L
1,424 SR
Queue Stats
164W - 174L
1,422 Elo+
Solo
Sun Wukong
Sun Wukong
Yurskin_Yo
Sun Wukong
Level 98
God Stats
8W - 12L
1,494 SR
Queue Stats
105W - 112L
1,399 Elo+
Solo
Sol
Sol
shwiftywick
Sol
Level 67
God Stats
235W - 236L
1,472 SR
Queue Stats
761W - 813L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GremlinTL
Cthulhu
16
2 / 0 / 11
11,141
1,114
10,301
14,299
13,765
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Xbalanque
Mjolnir50
Xbalanque
16
0 / 3 / 7
9,806
981
6,221
8,802
3,719
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 1 / 9
9,966
997
9,944
12,283
11,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
lileakinaldo
Ao Kuang
17
13 / 2 / 2
12,937
1,294
19,995
10,175
4,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

16
2 / 2 / 5
9,640
964
7,748
6,903
2,756
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

271

VS

Team 2 Tickets

179

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
1 / 4 / 5
9,724
972
8,588
13,548
6,199
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Kukulkan
Giggle-Jar
Kukulkan
16
2 / 6 / 4
10,548
1,055
13,825
16,158
7,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
Ratzort
Anubis
15
1 / 2 / 4
9,904
990
8,410
9,025
5,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
Yurskin_Yo
Sun Wukong
14
0 / 1 / 0
8,411
841
517
1,680
769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

15
4 / 5 / 3
10,490
1,049
13,897
16,441
7,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
18
Kills
8
8
Deaths
18
34
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
4
5
0.88
L
Kukulkan
Giggle-Jar
Kukulkan
2
6
4
0.67
W
Cthulhu
GremlinTL
Cthulhu
2
0
11
7.5
W
Xbalanque
Mjolnir50
Xbalanque
0
3
7
1.17
L
Anubis
Ratzort
Anubis
1
2
4
1.5
W
1
1
9
5.5
L
Sun Wukong
Yurskin_Yo
Sun Wukong
0
1
0
0
W
Ao Kuang
lileakinaldo
Ao Kuang
13
2
2
7
L
4
5
3
1.1
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,209
Damage
45,237
52,462
Taken
56,852
36,604
Mitigated
26,593
9,320
Healing
4,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,588
4,930
168
147
13,548
6,199
0
7,344
6,094
0
28,989
L
Kukulkan
Giggle-Jar
Kukulkan
13,825
1,041
243
932
16,158
7,414
0
9,764
6,164
40,922
0
W
Cthulhu
GremlinTL
Cthulhu
10,301
509
585
574
14,299
13,765
0
10,214
4,085
32,624
771
W
Xbalanque
Mjolnir50
Xbalanque
6,221
3,382
0
997
8,802
3,719
0
5,673
3,129
0
29,438
L
Anubis
Ratzort
Anubis
8,410
168
0
743
9,025
5,062
0
4,674
4,151
24,719
0
W
9,944
1,148
0
3,963
12,283
11,485
0
8,080
4,203
0
26,910
L
Sun Wukong
Yurskin_Yo
Sun Wukong
517
83
0
169
1,680
769
0
476
1,204
0
1,543
W
Ao Kuang
lileakinaldo
Ao Kuang
19,995
7,878
0
3,201
10,175
4,879
0
6,133
3,392
31,328
2,787
L
13,897
4,642
0
1,676
16,441
7,149
0
6,498
9,863
23,120
1,539
W
7,748
3,981
0
0
6,903
2,756
0
5,555
1,348
0
12,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,490
Gold Earned
49,077
186
Minions Killed
185
11
Camps Cleared
5
957,530
Distance Traveled
783,994
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,724
972
54
5
1
194,681
0
L
Kukulkan
10,548
1,055
62
6
0
174,380
0
W
Cthulhu
11,141
1,114
51
5
0
215,799
0
W
Xbalanque
9,806
981
64
6
1
165,096
0
L
Anubis
9,904
990
43
4
0
183,400
0
W
Chaac
9,966
997
42
4
0
205,293
0
L
Sun Wukong
8,411
841
5
1
0
37,755
0
W
Ao Kuang
12,937
1,294
17
2
10
208,935
0
L
Sol
10,490
1,049
21
2
4
193,778
0
W
Anhur
9,640
964
12
1
0
162,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role