Player Matchup

Izanami
Izanami
EL_TACO_GUAPO_XD
Izanami
Level 115
God Stats
20W - 12L
1,526 SR
Queue Stats
161W - 168L
1,379 Elo+
Party 2
Yemoja
Yemoja
SkinnySlay
Yemoja
Level 113
God Stats
12W - 15L
1,621 SR
Queue Stats
211W - 215L
1,418 Elo+
Party 1
Mercury
Mercury
eduardo_el_24
Mercury
Level 89
God Stats
14W - 6L
1,714 SR
Queue Stats
206W - 204L
1,347 Elo+
Party 2
Vamana
Vamana
gogo4our
Vamana
Level 42
God Stats
5W - 13L
1,272 SR
Queue Stats
142W - 151L
1,325 Elo+
Solo
Hel
Hel
merrp33
Hel
Level 119
God Stats
15W - 13L
1,576 SR
Queue Stats
195W - 206L
1,394 Elo+
Party 1
Team Averages
Level 96
1,542 SR
1,373 Elo+

VS

Team Averages
Level 80
1,539 SR
1,341 Elo+
Bakasura
Bakasura
ElNithoCuh
Bakasura
Level 86
God Stats
2W - 1L
1,700 SR
Queue Stats
41W - 46L
1,359 Elo+
Party 3
Cerberus
Cerberus
ElestevanCuh
Cerberus
Level 8
God Stats
3W - 4L
1,552 SR
Queue Stats
9W - 17L
1,189 Elo+
Party 3
Odin
Odin
Hercules_3456
Odin
Level 108
God Stats
3W - 3L
1,595 SR
Queue Stats
281W - 246L
1,395 Elo+
Solo
Kuzenbo
Kuzenbo
MetroKingCash12
Kuzenbo
Level 68
God Stats
2W - 2L
1,597 SR
Queue Stats
34W - 38L
1,360 Elo+
Party 3
Medusa
Medusa
iAnKillerZx
Medusa
Level 128
God Stats
0W - 3L
1,254 SR
Queue Stats
63W - 61L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 6 / 2
10,198
637
19,919
16,897
6,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
SkinnySlay
Yemoja
13
1 / 0 / 7
8,572
536
5,346
8,430
7,652
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mercury
13
3 / 2 / 2
8,369
523
3,857
13,902
5,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
gogo4our
Vamana
14
3 / 4 / 1
9,197
575
9,930
14,107
13,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hel
15
2 / 1 / 1
8,946
559
9,914
11,950
4,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ElNithoCuh
Bakasura
13
6 / 5 / 0
8,511
532
10,761
15,370
6,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cerberus
ElestevanCuh
Cerberus
12
1 / 7 / 4
7,432
465
3,254
17,260
16,390
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

14
3 / 1 / 2
8,099
506
9,146
12,282
15,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
1 / 2 / 2
6,339
396
2,877
8,688
6,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
13
1 / 2 / 0
7,654
478
8,290
13,394
5,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
17
Kills
12
13
Deaths
17
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
8
6
2
1.5
L
Bakasura
ElNithoCuh
Bakasura
6
5
0
1.2
L
Cerberus
ElestevanCuh
Cerberus
1
7
4
0.43
L
3
1
2
4
L
1
2
2
1
W
Yemoja
SkinnySlay
Yemoja
1
0
7
4.5
W
Mercury
3
2
2
2
W
Vamana
gogo4our
Vamana
3
4
1
0.88
L
Medusa
1
2
0
0.5
W
Hel
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,966
Damage
34,328
65,286
Taken
66,994
37,521
Mitigated
50,490
23,902
Healing
9,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,919
15,876
0
2,818
16,897
6,453
5,734
6,152
9,881
0
121,023
L
Bakasura
ElNithoCuh
Bakasura
10,761
6,102
0
2,744
15,370
6,698
698
2,549
12,821
0
47,051
L
Cerberus
ElestevanCuh
Cerberus
3,254
515
0
1,493
17,260
16,390
0
1,356
15,629
22,751
0
L
9,146
1,706
0
1,183
12,282
15,887
364
24
12,258
1,995
44,209
L
2,877
1,304
0
2,077
8,688
6,211
4
1,184
7,504
11,169
0
W
Yemoja
SkinnySlay
Yemoja
5,346
1,228
4,658
3,467
8,430
7,652
588
831
7,579
23,665
0
W
Mercury
3,857
1,899
0
3,623
13,902
5,434
0
678
13,020
0
50,473
W
Vamana
gogo4our
Vamana
9,930
5,215
0
1,065
14,107
13,067
1,212
335
13,322
0
70,047
L
Medusa
8,290
1,682
0
2,210
13,394
5,304
0
10,572
2,822
0
59,698
W
Hel
9,914
65
1,368
6,903
11,950
4,915
692
0
11,862
69,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,282
Gold Earned
38,035
519
Minions Killed
285
0
Camps Cleared
0
1,572,753
Distance Traveled
1,393,839
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,198
637
181
11
0
257,248
0
L
Bakasura
8,511
532
92
6
0
341,560
1
L
Cerberus
7,432
465
28
2
0
276,299
0
L
Odin
8,099
506
72
5
0
330,348
0
L
Kuzenbo
6,339
396
10
1
0
156,543
2
W
Yemoja
8,572
536
24
2
0
279,728
1
W
Mercury
8,369
523
67
4
0
399,963
0
W
Vamana
9,197
575
118
7
0
322,871
0
L
Medusa
7,654
478
83
5
0
289,089
0
W
Hel
8,946
559
129
8
0
312,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role