Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Antony3015
Janus
Level 61
God Stats
5W - 3L
1,702 SR
Queue Stats
35W - 31L
1,462 Elo+
Party 2
Sun Wukong
Sun Wukong
Elian_507
Sun Wukong
Level 64
God Stats
9W - 8L
1,675 SR
Queue Stats
72W - 68L
1,444 Elo+
Party 2
Ymir
Ymir
Oscarsaid_098
Ymir
Level 56
God Stats
8W - 9L
1,633 SR
Queue Stats
89W - 75L
1,452 Elo+
Party 2
Skadi
Skadi
Toxic--Panda---
Skadi
Level 121
God Stats
2W - 4L
1,500 SR
Queue Stats
112W - 102L
1,486 Elo+
Party 3
Team Averages
Level 78
1,602 SR
1,469 Elo+

VS

Team Averages
Level 67
1,400 SR
1,376 Elo+
Pele
Pele
DJKakaHole33
Pele
Level 87
God Stats
11W - 12L
1,497 SR
Queue Stats
683W - 641L
1,443 Elo+
Solo
Agni
Agni
Ghettosoldier51
Agni
Level 29
God Stats
3W - 4L
1,211 SR
Queue Stats
113W - 91L
1,335 Elo+
Party 1
Izanami
Izanami
GhoulishBaby
Izanami
Level 18
God Stats
3W - 2L
1,489 SR
Queue Stats
103W - 96L
1,335 Elo+
Party 1
Sylvanus
Sylvanus
YoungCloud9
Sylvanus
Level 134
God Stats
2W - 3L
1,500 SR
Queue Stats
165W - 162L
1,331 Elo+
Party 1
Fenrir
Fenrir
lmk Hazard
Fenrir
Level 67
God Stats
2W - 1L
1,302 SR
Queue Stats
49W - 53L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
2 / 3 / 2
6,573
506
4,206
10,193
3,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
12
1 / 1 / 0
6,791
522
2,337
3,181
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
Elian_507
Sun Wukong
12
0 / 1 / 0
6,858
528
4,847
11,862
7,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 1
6,390
492
4,175
13,217
12,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 3 / 2
6,783
522
7,178
8,330
2,893
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 2
7,546
580
7,480
9,389
6,152
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 1 / 2
7,409
570
2,116
4,452
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
GhoulishBaby
Izanami
11
1 / 2 / 4
6,291
484
5,235
8,318
3,363
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
YoungCloud9
Sylvanus
12
3 / 0 / 5
7,631
587
4,850
9,346
5,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
lmk Hazard
Fenrir
14
6 / 2 / 1
7,846
604
8,692
10,672
4,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
4
Kills
11
11
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
3
2
1
L
Janus
1
1
0
1
W
1
0
2
2
L
Sun Wukong
Elian_507
Sun Wukong
0
1
0
0
W
0
1
2
1
W
Izanami
GhoulishBaby
Izanami
1
2
4
1.5
L
1
3
1
0.5
L
0
3
2
0.33
W
Sylvanus
YoungCloud9
Sylvanus
3
0
5
5.5
W
Fenrir
lmk Hazard
Fenrir
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,743
Damage
28,373
46,783
Taken
42,177
27,429
Mitigated
21,499
7,610
Healing
18,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,206
694
0
1,265
10,193
3,817
0
1,737
8,456
0
41,987
L
Janus
2,337
194
0
504
3,181
1,129
26
866
2,315
42,582
0
W
7,480
2,005
0
4,850
9,389
6,152
284
18
9,371
0
63,653
L
Sun Wukong
Elian_507
Sun Wukong
4,847
830
0
1,929
11,862
7,402
0
0
11,862
0
54,541
W
2,116
43
0
1,000
4,452
1,264
212
1,399
2,927
52,175
0
W
Izanami
GhoulishBaby
Izanami
5,235
3,710
0
836
8,318
3,363
127
1,949
6,369
0
38,930
L
4,175
950
0
1,114
13,217
12,188
252
3,138
10,079
20,275
0
L
7,178
2,358
0
2,798
8,330
2,893
0
1,445
6,885
0
66,950
W
Sylvanus
YoungCloud9
Sylvanus
4,850
1,482
3,372
4,140
9,346
5,996
0
1,876
7,470
23,489
0
W
Fenrir
lmk Hazard
Fenrir
8,692
1,346
0
4,280
10,672
4,724
0
1,162
9,434
0
57,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,395
Gold Earned
36,723
373
Minions Killed
381
0
Camps Cleared
0
1,261,534
Distance Traveled
1,310,947
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,573
506
67
5
0
243,316
0
L
Janus
6,791
522
83
6
0
252,887
0
W
Pele
7,546
580
98
8
0
264,661
0
L
Sun Wukong
6,858
528
84
6
0
276,864
0
W
Agni
7,409
570
99
8
0
260,465
0
W
Izanami
6,291
484
76
6
0
248,454
0
L
Ymir
6,390
492
20
2
0
235,981
0
L
Skadi
6,783
522
119
9
0
252,486
0
W
Sylvanus
7,631
587
27
2
0
232,148
3
W
Fenrir
7,846
604
81
6
0
305,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role