Player Matchup

Cthulhu
Cthulhu
ArmyManDuBose
Cthulhu
Level 116
God Stats
0W - 1L
1,219 SR
Queue Stats
68W - 67L
1,513 Elo+
Party 1
Rama
Rama
ArrogantSheet57
Rama
Level 109
God Stats
2W - 4L
1,500 SR
Queue Stats
245W - 217L
1,532 Elo+
Solo
Martichoras
Martichoras
Aurious23
Martichoras
Level 117
God Stats
1W - 2L
1,387 SR
Queue Stats
54W - 65L
1,469 Elo+
Solo
Sylvanus
Sylvanus
IVAmBiiTiioNs
Sylvanus
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 92L
1,524 Elo+
Party 1
Shiva
Shiva
PRAzurda
Shiva
Level 77
God Stats
0W - 1L
1,381 SR
Queue Stats
100W - 80L
1,456 Elo+
Solo
Team Averages
Level 106
1,397 SR
1,499 Elo+

VS

Team Averages
Level 132
1,574 SR
1,443 Elo+
Raijin
Raijin
 
Raijin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
JackalQueen
Chernobog
Level 128
God Stats
3W - 2L
1,620 SR
Queue Stats
89W - 113L
1,407 Elo+
Solo
Ares
Ares
Jiggy Doom
Ares
Level 128
God Stats
6W - 1L
1,576 SR
Queue Stats
356W - 366L
1,418 Elo+
Solo
Chang'e
Chang'e
Kreiina
Chang'e
Level 155
God Stats
11W - 9L
1,416 SR
Queue Stats
516W - 565L
1,424 Elo+
Solo
Janus
Janus
Peshmerga97
Janus
Level 123
God Stats
2W - 0L
1,759 SR
Queue Stats
93W - 78L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
1 / 6 / 8
8,085
674
13,445
18,179
23,673
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
6 / 5 / 1
8,507
709
7,952
14,337
6,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Martichoras
Aurious23
Martichoras
7
0 / 2 / 2
6,415
535
2,087
3,027
1,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
IVAmBiiTiioNs
Sylvanus
16
2 / 4 / 5
8,468
706
3,705
16,905
15,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
PRAzurda
Shiva
16
3 / 7 / 3
9,138
762
10,501
16,116
16,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
6 / 2 / 13
10,866
906
19,844
13,961
9,035
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
JackalQueen
Chernobog
17
5 / 3 / 9
10,405
867
11,318
11,294
5,925
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
1 / 5 / 9
9,561
797
6,867
19,657
20,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
Kreiina
Chang'e
18
7 / 1 / 11
10,778
898
12,840
13,671
6,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 1 / 14
10,289
857
11,378
8,172
4,063
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
80
12
Kills
24
24
Deaths
12
19
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
2
13
6.25
L
Cthulhu
1
6
8
0.83
L
6
5
1
1.3
L
Martichoras
Aurious23
Martichoras
0
2
2
0.5
L
Sylvanus
IVAmBiiTiioNs
Sylvanus
2
4
5
1.13
W
Chernobog
JackalQueen
Chernobog
5
3
9
3.17
W
1
5
9
1.1
W
Chang'e
Kreiina
Chang'e
7
1
11
12.5
L
Shiva
PRAzurda
Shiva
3
7
3
0.64
W
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,690
Damage
62,247
68,564
Taken
66,755
62,829
Mitigated
46,340
15,448
Healing
33,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
19,844
2,977
395
3,901
13,961
9,035
878
4,332
9,262
34,728
0
L
Cthulhu
13,445
406
805
1,293
18,179
23,673
0
12,183
5,870
24,922
0
L
7,952
5,504
555
2,348
14,337
6,305
0
10,617
3,404
0
14,890
L
Martichoras
Aurious23
Martichoras
2,087
76
0
202
3,027
1,154
0
2,605
422
0
3,660
L
Sylvanus
IVAmBiiTiioNs
Sylvanus
3,705
936
3,991
4,441
16,905
15,583
0
12,663
3,810
9,948
0
W
Chernobog
JackalQueen
Chernobog
11,318
6,281
1,414
2,140
11,294
5,925
3,048
2,545
8,626
0
28,978
W
6,867
198
669
2,087
19,657
20,475
167
4,261
14,784
10,469
0
W
Chang'e
Kreiina
Chang'e
12,840
389
10,695
9,102
13,671
6,842
1,374
4,139
9,086
30,689
0
L
Shiva
PRAzurda
Shiva
10,501
1,295
701
1,112
16,116
16,114
0
12,447
3,645
0
23,929
W
11,378
1,004
1,929
1,415
8,172
4,063
1,350
2,034
5,997
30,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,613
Gold Earned
51,899
73
Minions Killed
167
0
Camps Cleared
0
800,317
Distance Traveled
1,134,452
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,866
906
28
2
0
209,849
0
L
Cthulhu
8,085
674
19
2
0
215,309
0
L
Rama
8,507
709
17
1
0
165,585
0
L
Martichoras
6,415
535
1
0
0
60,322
0
L
Sylvanus
8,468
706
12
1
0
171,664
0
W
Chernobog
10,405
867
38
3
0
196,333
0
W
Ares
9,561
797
12
1
0
219,184
0
W
Chang'e
10,778
898
40
3
0
271,226
0
L
Shiva
9,138
762
24
2
0
187,437
0
W
Janus
10,289
857
49
4
0
237,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role