Player Matchup

Ratatoskr
Ratatoskr
Actualtro
Ratatoskr
Level 124
God Stats
5W - 6L
1,292 SR
Queue Stats
168W - 170L
1,515 Elo+
Party 1
Sun Wukong
Sun Wukong
RigidThmb
Sun Wukong
Level 63
God Stats
2W - 5L
1,449 SR
Queue Stats
84W - 85L
1,518 Elo+
Party 1
Ravana
Ravana
SarkastikJim
Ravana
Level 62
God Stats
4W - 6L
1,432 SR
Queue Stats
165W - 177L
1,357 Elo+
Solo
Sol
Sol
Stokeleyy
Sol
Level 153
God Stats
23W - 15L
1,539 SR
Queue Stats
232W - 220L
1,541 Elo+
Party 1
Artemis
Artemis
giodidthat
Artemis
Level 104
God Stats
0W - 1L
1,755 SR
Queue Stats
29W - 48L
1,326 Elo+
Solo
Team Averages
Level 101
1,493 SR
1,452 Elo+

VS

Team Averages
Level 91
1,472 SR
1,467 Elo+
Fenrir
Fenrir
MegaDaMan
Fenrir
Level 66
God Stats
13W - 5L
1,661 SR
Queue Stats
85W - 88L
1,481 Elo+
Party 2
Nu Wa
Nu Wa
Redonmybed69
Nu Wa
Level 43
God Stats
2W - 0L
1,707 SR
Queue Stats
28W - 42L
1,391 Elo+
Party 2
Terra
Terra
VaporyLobster76
Terra
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,458 Elo+
Party 2
Lancelot
Lancelot
jeewl
Lancelot
Level 142
God Stats
3W - 2L
1,261 SR
Queue Stats
272W - 254L
1,470 Elo+
Party 2
Neith
Neith
riikardo99
Neith
Level 158
God Stats
2W - 0L
1,231 SR
Queue Stats
275W - 271L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Actualtro
Ratatoskr
15
2 / 2 / 1
8,209
547
2,903
9,872
3,889
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
RigidThmb
Sun Wukong
13
3 / 3 / 1
7,286
486
9,815
12,376
12,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ravana
9
0 / 2 / 0
5,790
386
4,640
7,406
5,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
6 / 5 / 2
8,624
575
11,451
14,161
4,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
giodidthat
Artemis
13
2 / 0 / 2
7,405
494
6,211
5,655
2,273
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MegaDaMan
Fenrir
13
3 / 4 / 4
8,298
553
6,399
13,983
5,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 5 / 1
7,954
530
6,817
8,615
3,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 1 / 6
7,721
515
1,697
10,355
6,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
jeewl
Lancelot
15
5 / 0 / 1
9,811
654
10,292
17,613
17,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Neith
14
2 / 3 / 1
8,987
599
4,847
10,466
3,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
13
Kills
12
12
Deaths
13
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
Actualtro
Ratatoskr
2
2
1
1.25
W
Fenrir
MegaDaMan
Fenrir
3
4
4
1.25
W
2
5
1
0.5
L
Sun Wukong
RigidThmb
Sun Wukong
3
3
1
1.17
L
Ravana
0
2
0
0
L
6
5
2
1.4
W
0
1
6
3
L
Artemis
giodidthat
Artemis
2
0
2
3
W
Lancelot
jeewl
Lancelot
5
0
1
5.5
W
Neith
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,020
Damage
30,052
49,470
Taken
61,032
28,891
Mitigated
36,600
8,787
Healing
13,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
Actualtro
Ratatoskr
2,903
977
0
200
9,872
3,889
0
1,330
8,474
0
78,511
W
Fenrir
MegaDaMan
Fenrir
6,399
1,630
0
2,134
13,983
5,973
0
3,456
10,480
0
57,273
W
6,817
2,281
0
500
8,615
3,267
116
5,240
3,334
36,560
0
L
Sun Wukong
RigidThmb
Sun Wukong
9,815
1,622
0
2,218
12,376
12,466
10
1,947
10,369
0
39,012
L
Ravana
4,640
1,077
0
1,156
7,406
5,769
0
254
7,120
0
22,888
L
11,451
3,272
0
5,213
14,161
4,494
876
4,366
9,479
72,666
0
W
1,697
375
1,774
2,411
10,355
6,481
90
1,683
8,451
16,870
0
L
Artemis
giodidthat
Artemis
6,211
2,029
0
0
5,655
2,273
560
586
5,041
0
45,501
W
Lancelot
jeewl
Lancelot
10,292
2,160
0
3,679
17,613
17,039
0
1,101
15,528
448
66,969
W
Neith
4,847
1,711
0
2,550
10,466
3,840
856
849
9,236
0
65,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,314
Gold Earned
42,771
383
Minions Killed
375
0
Camps Cleared
0
1,377,952
Distance Traveled
1,511,274
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
8,209
547
123
8
0
368,089
1
W
Fenrir
8,298
553
76
5
0
344,390
0
W
Nu Wa
7,954
530
58
4
0
255,346
0
L
Sun Wukong
7,286
486
40
3
0
286,850
0
L
Ravana
5,790
386
37
2
0
178,158
1
L
Sol
8,624
575
107
7
0
255,916
1
W
Terra
7,721
515
25
2
0
307,215
0
L
Artemis
7,405
494
76
5
0
288,939
0
W
Lancelot
9,811
654
101
7
0
340,642
0
W
Neith
8,987
599
115
8
0
263,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role