Player Matchup

Merlin
Merlin
CHOIJUCHIHA
Merlin
Level 108
God Stats
1W - 4L
1,489 SR
Queue Stats
75W - 105L
1,508 Elo+
Party 1
Hercules
Hercules
CrocsandJorts
Hercules
Level 41
God Stats
9W - 29L
1,361 SR
Queue Stats
27W - 57L
1,367 Elo+
Party 1
Ra
Ra
KwissKarma
Ra
Level 147
God Stats
1W - 4L
1,277 SR
Queue Stats
92W - 128L
1,516 Elo+
Party 1
Rama
Rama
LordWhattimeisit
Rama
Level 108
God Stats
6W - 2L
1,907 SR
Queue Stats
105W - 132L
1,542 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Soan45
Ah Muzen Cab
Level 124
God Stats
5W - 6L
1,433 SR
Queue Stats
76W - 116L
1,470 Elo+
Party 1
Team Averages
Level 106
1,493 SR
1,481 Elo+

VS

Team Averages
Level 122
1,624 SR
1,554 Elo+
Anubis
Anubis
DJdub-_-2
Anubis
Level 148
God Stats
7W - 3L
1,568 SR
Queue Stats
61W - 53L
1,479 Elo+
Solo
Ix Chel
Ix Chel
JemmiKrinkals
Ix Chel
Level 166
God Stats
23W - 9L
1,763 SR
Queue Stats
85W - 50L
1,633 Elo+
Solo
Jing Wei
Jing Wei
Leffrey69
Jing Wei
Level 69
God Stats
63W - 53L
1,659 SR
Queue Stats
124W - 113L
1,597 Elo+
Solo
Tyr
Tyr
XxLuisMC26xX
Tyr
Level 141
God Stats
18W - 16L
1,602 SR
Queue Stats
38W - 35L
1,523 Elo+
Solo
Achilles
Achilles
sloeh1301
Achilles
Level 85
God Stats
2W - 1L
1,526 SR
Queue Stats
113W - 103L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
1 / 5 / 1
7,263
726
3,931
9,557
3,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
CrocsandJorts
Hercules
12
0 / 5 / 1
6,598
660
2,719
10,761
7,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 6 / 1
7,046
705
4,407
8,785
3,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 3 / 0
7,316
732
3,377
7,627
3,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Soan45
Ah Muzen Cab
14
1 / 3 / 2
7,373
737
5,511
9,384
6,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DJdub-_-2
Anubis
15
7 / 2 / 9
8,646
865
7,769
8,009
4,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ix Chel
16
5 / 0 / 13
8,537
854
13,616
6,905
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
Leffrey69
Jing Wei
15
1 / 0 / 10
8,088
809
6,849
4,109
1,916
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 1 / 10
7,722
772
7,706
10,781
10,029
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
sloeh1301
Achilles
15
5 / 0 / 13
8,304
830
6,517
8,642
10,669
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
77
3
Kills
22
22
Deaths
3
5
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
5
1
0.3
L
Hercules
CrocsandJorts
Hercules
0
5
1
0.1
W
Anubis
DJdub-_-2
Anubis
7
2
9
5.75
W
Ix Chel
5
0
13
11.5
L
0
6
1
0.08
W
Jing Wei
Leffrey69
Jing Wei
1
0
10
6
L
1
3
0
0.33
L
Ah Muzen Cab
Soan45
Ah Muzen Cab
1
3
2
0.67
W
4
1
10
9
W
Achilles
sloeh1301
Achilles
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,945
Damage
42,457
46,114
Taken
38,446
24,950
Mitigated
29,661
4,186
Healing
15,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,931
464
0
808
9,557
3,966
0
4,638
4,793
19,630
0
L
Hercules
CrocsandJorts
Hercules
2,719
145
0
1,056
10,761
7,213
153
6,084
4,295
830
9,043
W
Anubis
DJdub-_-2
Anubis
7,769
443
380
1,624
8,009
4,110
681
1,121
6,472
33,928
0
W
Ix Chel
13,616
1,900
2,455
2,867
6,905
2,937
761
1,588
5,061
37,451
0
L
4,407
739
252
684
8,785
3,667
0
1,596
7,151
21,823
0
W
Jing Wei
Leffrey69
Jing Wei
6,849
5,536
0
1,602
4,109
1,916
1,501
811
3,222
0
35,740
L
3,377
2,361
0
791
7,627
3,220
0
3,642
3,701
0
19,857
L
Ah Muzen Cab
Soan45
Ah Muzen Cab
5,511
1,552
0
595
9,384
6,884
0
4,628
4,334
0
15,484
W
7,706
258
0
4,335
10,781
10,029
0
3,451
6,417
0
15,473
W
Achilles
sloeh1301
Achilles
6,517
956
0
2,385
8,642
10,669
569
1,541
6,610
0
15,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,596
Gold Earned
41,297
181
Minions Killed
257
0
Camps Cleared
0
1,005,816
Distance Traveled
1,103,199
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,263
726
45
5
0
181,077
0
L
Hercules
6,598
660
18
2
0
201,920
2
W
Anubis
8,646
865
64
6
0
199,047
0
W
Ix Chel
8,537
854
73
7
0
229,012
5
L
Ra
7,046
705
56
6
0
209,901
0
W
Jing Wei
8,088
809
71
7
0
198,927
0
L
Rama
7,316
732
47
5
0
207,141
3
L
Ah Muzen Cab
7,373
737
15
2
0
205,777
0
W
Tyr
7,722
772
26
3
0
232,954
0
W
Achilles
8,304
830
23
2
0
243,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role