Player Matchup

Sun Wukong
Sun Wukong
BigDiffEnergy
Sun Wukong
Level 65
God Stats
1W - 0L
1,754 SR
Queue Stats
19W - 7L
1,561 Elo+
Party 2
Neith
Neith
NotClownishjoe
Neith
Level 27
God Stats
2W - 0L
1,763 SR
Queue Stats
28W - 9L
1,753 Elo+
Party 2
Bacchus
Bacchus
PapaClax
Bacchus
Level 226
God Stats
1W - 2L
1,654 SR
Queue Stats
171W - 140L
1,609 Elo+
Party 2
Izanami
Izanami
TheUbiMiracle
Izanami
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 30L
1,500 Elo+
Party 1
Ares
Ares
Ubivashe4ka
Ares
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,500 Elo+
Party 1
Team Averages
Level 73
1,634 SR
1,585 Elo+

VS

Team Averages
Level 53
1,580 SR
1,504 Elo+
Ymir
Ymir
BirdBomb5067
Ymir
Level 47
God Stats
0W - 1L
1,816 SR
Queue Stats
60W - 53L
1,607 Elo+
Solo
Pele
Pele
Gamer_Tsuma
Pele
Level 67
God Stats
31W - 34L
1,538 SR
Queue Stats
124W - 119L
1,474 Elo+
Party 3
Hercules
Hercules
LoserAim
Hercules
Level 40
God Stats
14W - 12L
1,666 SR
Queue Stats
103W - 73L
1,528 Elo+
Party 3
Rama
Rama
lTwntyl
Rama
Level 41
God Stats
3W - 5L
1,356 SR
Queue Stats
51W - 77L
1,398 Elo+
Solo
Hera
Hera
namechanged9898
Hera
Level 69
God Stats
50W - 47L
1,524 SR
Queue Stats
155W - 131L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigDiffEnergy
Sun Wukong
16
6 / 0 / 3
9,498
633
9,018
11,513
11,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

15
5 / 1 / 6
9,292
619
12,998
11,223
4,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
PapaClax
Bacchus
15
9 / 0 / 3
9,426
628
9,609
7,346
6,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
11
0 / 3 / 3
6,297
420
4,467
9,027
3,045
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
0 / 2 / 8
7,365
491
4,616
8,857
7,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 4
7,017
468
3,611
14,046
11,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 4 / 1
6,768
451
4,328
12,794
4,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hercules
LoserAim
Hercules
13
1 / 4 / 0
7,012
467
5,132
12,735
10,063
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rama
lTwntyl
Rama
11
2 / 2 / 3
7,180
479
5,581
10,352
3,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 7 / 3
6,677
445
5,292
9,698
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
20
Kills
6
6
Deaths
20
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BigDiffEnergy
Sun Wukong
6
0
3
7.5
L
1
3
4
1
L
2
4
1
0.63
L
Hercules
LoserAim
Hercules
1
4
0
0.25
W
5
1
6
8
W
Bacchus
PapaClax
Bacchus
9
0
3
10.5
W
Izanami
0
3
3
0.5
W
0
2
8
2
L
Rama
lTwntyl
Rama
2
2
3
1.75
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,708
Damage
23,944
47,966
Taken
59,625
33,886
Mitigated
32,914
12,846
Healing
15,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BigDiffEnergy
Sun Wukong
9,018
1,489
0
2,018
11,513
11,916
0
169
11,344
446
75,073
L
3,611
1,193
1,656
2,795
14,046
11,743
0
4,524
9,459
21,421
0
L
4,328
911
0
1,587
12,794
4,075
0
3,688
9,066
0
46,632
L
Hercules
LoserAim
Hercules
5,132
1,864
0
3,552
12,735
10,063
0
1,442
11,235
0
51,807
W
12,998
4,858
0
3,431
11,223
4,855
1,021
4,700
6,493
0
91,738
W
Bacchus
PapaClax
Bacchus
9,609
1,244
0
4,728
7,346
6,958
0
1,450
5,896
67,861
0
W
Izanami
4,467
3,226
0
1,123
9,027
3,045
468
1,074
7,953
0
35,608
W
4,616
218
0
1,546
8,857
7,112
75
1,907
6,950
13,779
0
L
Rama
lTwntyl
Rama
5,581
5,067
0
4,131
10,352
3,845
0
3,994
6,358
0
45,814
L
5,292
1,052
0
1,968
9,698
3,188
0
1,491
8,158
47,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,878
Gold Earned
34,654
427
Minions Killed
337
0
Camps Cleared
0
1,535,647
Distance Traveled
1,425,379
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,498
633
115
8
0
300,737
0
L
Ymir
7,017
468
15
1
0
242,197
2
L
Pele
6,768
451
64
4
0
327,592
0
L
Hercules
7,012
467
77
5
0
309,629
2
W
Neith
9,292
619
142
9
0
287,924
2
W
Bacchus
9,426
628
105
7
0
348,378
1
W
Izanami
6,297
420
56
4
0
272,389
0
W
Ares
7,365
491
9
1
0
326,219
0
L
Rama
7,180
479
98
7
0
256,919
0
L
Hera
6,677
445
83
6
0
289,042
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role