Player Matchup

Cthulhu
Cthulhu
CARNAGEDG4
Cthulhu
Level 49
God Stats
61W - 50L
1,565 SR
Queue Stats
246W - 314L
1,488 Elo+
Party 1
Set
Set
CroppaFeel
Set
Level 147
God Stats
2W - 1L
1,616 SR
Queue Stats
100W - 95L
1,464 Elo+
Solo
Jing Wei
Jing Wei
DORITOS15243
Jing Wei
Level 44
God Stats
20W - 46L
1,298 SR
Queue Stats
73W - 129L
1,323 Elo+
Party 1
Agni
Agni
i-SaGe-
Agni
Level 49
God Stats
31W - 53L
1,413 SR
Queue Stats
81W - 143L
1,393 Elo+
Party 1
Poseidon
Poseidon
jashton25
Poseidon
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 126L
1,367 Elo+
Party 1
Team Averages
Level 64
1,478 SR
1,407 Elo+

VS

Team Averages
Level 72
1,477 SR
1,372 Elo+
Ah Puch
Ah Puch
Fatdong
Ah Puch
Level 47
God Stats
13W - 12L
1,465 SR
Queue Stats
131W - 125L
1,493 Elo+
Party 2
Cthulhu
Cthulhu
JSC_Yuma
Cthulhu
Level 89
God Stats
2W - 2L
1,331 SR
Queue Stats
22W - 15L
1,531 Elo+
Solo
Chang'e
Chang'e
Shaylormoon
Chang'e
Level 33
God Stats
22W - 21L
1,572 SR
Queue Stats
125W - 117L
1,486 Elo+
Party 2
Bastet
Bastet
TPain1025
Bastet
Level 69
God Stats
2W - 0L
1,498 SR
Queue Stats
6W - 6L
1,249 Elo+
Party 2
Chaac
Chaac
cturner55
Chaac
Level 121
God Stats
2W - 2L
1,518 SR
Queue Stats
2W - 4L
1,100 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CARNAGEDG4
Cthulhu
16
0 / 2 / 4
10,013
1,001
17,046
21,198
16,123
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
3 / 2 / 2
11,351
1,135
12,698
14,631
9,377
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
DORITOS15243
Jing Wei
15
2 / 5 / 4
9,921
992
9,883
17,471
6,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Agni
i-SaGe-
Agni
15
2 / 7 / 1
9,263
926
8,849
14,750
5,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
jashton25
Poseidon
15
0 / 6 / 2
9,084
908
5,760
14,620
4,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

177

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Fatdong
Ah Puch
17
7 / 2 / 10
11,867
1,187
25,054
10,709
4,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
JSC_Yuma
Cthulhu
16
2 / 1 / 10
11,001
1,100
11,106
11,716
13,868
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Shaylormoon
Chang'e
17
1 / 2 / 14
9,991
999
14,710
12,910
5,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
TPain1025
Bastet
16
5 / 2 / 6
10,089
1,009
8,667
8,554
3,921
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
cturner55
Chaac
18
7 / 0 / 11
11,751
1,175
18,425
14,148
13,272
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
73
7
Kills
22
22
Deaths
7
13
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CARNAGEDG4
Cthulhu
0
2
4
1
L
3
2
2
2
L
Jing Wei
DORITOS15243
Jing Wei
2
5
4
0.8
W
Ah Puch
Fatdong
Ah Puch
7
2
10
6
W
Cthulhu
JSC_Yuma
Cthulhu
2
1
10
7
W
Chang'e
Shaylormoon
Chang'e
1
2
14
4
W
Bastet
TPain1025
Bastet
5
2
6
4
W
Chaac
cturner55
Chaac
7
0
11
12.5
L
Agni
i-SaGe-
Agni
2
7
1
0.36
L
Poseidon
jashton25
Poseidon
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,236
Damage
77,962
82,670
Taken
58,037
41,898
Mitigated
41,498
4,232
Healing
20,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CARNAGEDG4
Cthulhu
17,046
555
376
880
21,198
16,123
0
15,584
5,284
43,782
2,037
L
12,698
3,575
0
2,201
14,631
9,377
0
9,010
5,284
0
33,712
L
Jing Wei
DORITOS15243
Jing Wei
9,883
8,444
0
775
17,471
6,396
0
10,831
6,634
0
19,749
W
Ah Puch
Fatdong
Ah Puch
25,054
1,178
0
1,992
10,709
4,911
0
4,656
6,053
46,127
0
W
Cthulhu
JSC_Yuma
Cthulhu
11,106
1,690
448
2,314
11,716
13,868
0
8,471
3,245
22,514
0
W
Chang'e
Shaylormoon
Chang'e
14,710
1,695
5,385
4,214
12,910
5,526
0
5,721
7,157
24,516
0
W
Bastet
TPain1025
Bastet
8,667
3,088
0
572
8,554
3,921
0
3,175
5,379
0
13,275
W
Chaac
cturner55
Chaac
18,425
2,750
0
5,203
14,148
13,272
0
7,826
6,322
0
43,647
L
Agni
i-SaGe-
Agni
8,849
679
0
0
14,750
5,038
0
7,835
6,510
16,323
0
L
Poseidon
jashton25
Poseidon
5,760
1,619
0
0
14,620
4,964
0
7,309
7,079
14,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,632
Gold Earned
54,699
199
Minions Killed
175
7
Camps Cleared
4
947,447
Distance Traveled
1,097,964
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,013
1,001
68
7
1
216,501
0
L
Set
11,351
1,135
56
6
1
210,790
0
L
Jing Wei
9,921
992
28
3
4
186,096
0
W
Ah Puch
11,867
1,187
63
6
1
214,198
0
W
Cthulhu
11,001
1,100
17
2
0
209,306
0
W
Chang'e
9,991
999
21
2
0
211,594
0
W
Bastet
10,089
1,009
8
1
1
229,394
0
W
Chaac
11,751
1,175
66
7
2
233,472
0
L
Agni
9,263
926
22
2
1
175,413
0
L
Poseidon
9,084
908
25
3
0
158,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role