Player Matchup

Artemis
Artemis
DTM7693
Artemis
Level 8
God Stats
1W - 2L
1,206 SR
Queue Stats
1W - 11L
1,053 Elo+
Party 2
Achilles
Achilles
FadedWolfEpic
Achilles
Level 48
God Stats
6W - 7L
1,490 SR
Queue Stats
255W - 236L
1,469 Elo+
Party 3
Zeus
Zeus
RRahys
Zeus
Level 65
God Stats
4W - 6L
1,214 SR
Queue Stats
29W - 49L
1,058 Elo+
Party 2
Nemesis
Nemesis
SiiLeNTzGod
Nemesis
Level 86
God Stats
7W - 8L
1,383 SR
Queue Stats
236W - 200L
1,458 Elo+
Party 3
Scylla
Scylla
StrongWolfEpic
Scylla
Level 44
God Stats
6W - 9L
1,020 SR
Queue Stats
187W - 177L
1,441 Elo+
Party 3
Team Averages
Level 50
1,262 SR
1,296 Elo+

VS

Team Averages
Level 27
1,399 SR
1,304 Elo+
Olorun
Olorun
 
Olorun
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Can2ThunderStorm
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,234 Elo+
Party 1
Bacchus
Bacchus
KindaPunie
Bacchus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,196 Elo+
Party 1
Skadi
Skadi
KinkyMastodon
Skadi
Level 37
God Stats
0W - 2L
1,173 SR
Queue Stats
1W - 3L
1,196 Elo+
Party 1
Loki
Loki
TwAx_Wrap
Loki
Level 41
God Stats
2W - 6L
1,321 SR
Queue Stats
36W - 49L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DTM7693
Artemis
9
0 / 4 / 0
5,084
424
1,082
7,665
2,543
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
FadedWolfEpic
Achilles
10
0 / 0 / 0
5,977
498
2,579
7,222
5,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
RRahys
Zeus
12
3 / 0 / 0
7,209
601
5,477
4,508
1,729
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
SiiLeNTzGod
Nemesis
12
1 / 0 / 1
7,039
587
2,333
8,317
3,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 1 / 0
6,733
561
5,744
3,667
1,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
0 / 3 / 0
5,813
484
2,866
9,008
3,131
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

10
3 / 1 / 0
6,402
534
1,381
5,866
2,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
KindaPunie
Bacchus
7
0 / 2 / 2
5,311
443
2,325
6,860
5,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 2 / 1
5,543
462
2,657
6,009
1,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
11
1 / 0 / 1
5,844
487
4,594
5,564
1,853
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
8
Kills
4
5
Deaths
8
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
3
0
0
L
3
1
0
3
W
Artemis
DTM7693
Artemis
0
4
0
0
W
Achilles
FadedWolfEpic
Achilles
0
0
0
0
L
Bacchus
KindaPunie
Bacchus
0
2
2
0.5
L
0
2
1
0.25
W
Zeus
RRahys
Zeus
3
0
0
3
W
Nemesis
SiiLeNTzGod
Nemesis
1
0
1
1.5
W
4
1
0
4
L
Loki
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,215
Damage
13,823
31,379
Taken
33,307
14,181
Mitigated
15,447
9,008
Healing
9,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,866
1,000
174
2,264
9,008
3,131
0
5,320
3,688
32,311
0
L
1,381
550
0
4,507
5,866
2,615
0
21
5,845
0
32,482
W
Artemis
DTM7693
Artemis
1,082
840
0
1,533
7,665
2,543
1,074
341
7,324
0
21,868
W
Achilles
FadedWolfEpic
Achilles
2,579
532
98
822
7,222
5,474
549
843
6,379
0
35,846
L
Bacchus
KindaPunie
Bacchus
2,325
349
0
1,026
6,860
5,947
0
2,389
4,221
10,568
0
L
2,657
1,024
0
808
6,009
1,901
45
2,847
2,854
0
25,567
W
Zeus
RRahys
Zeus
5,477
634
0
2,709
4,508
1,729
902
2,382
2,126
47,024
0
W
Nemesis
SiiLeNTzGod
Nemesis
2,333
474
0
3,058
8,317
3,124
0
749
7,568
0
63,087
W
5,744
1,081
0
788
3,667
1,311
0
876
2,791
28,148
0
L
Loki
4,594
561
0
978
5,564
1,853
0
157
5,407
0
38,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,042
Gold Earned
28,913
304
Minions Killed
218
0
Camps Cleared
0
1,143,447
Distance Traveled
1,086,833
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,813
484
61
5
0
146,195
0
L
Thanatos
6,402
534
52
4
0
215,798
0
W
Artemis
5,084
424
33
3
0
185,637
0
W
Achilles
5,977
498
49
4
0
234,791
0
L
Bacchus
5,311
443
9
1
0
232,035
0
L
Skadi
5,543
462
37
3
0
211,827
0
W
Zeus
7,209
601
81
7
0
208,642
0
W
Nemesis
7,039
587
92
8
0
290,786
0
W
Scylla
6,733
561
49
4
0
223,591
0
L
Loki
5,844
487
59
5
0
280,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role