Player Matchup

Hera
Hera
Avienith
Hera
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 83L
1,394 Elo+
Solo
Tiamat
Tiamat
Ninjasholl
Tiamat
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 38L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Steel01
Kuzenbo
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 15L
1,523 Elo+
Solo
Artio
Artio
issues21
Artio
Level 127
God Stats
2W - 6L
1,352 SR
Queue Stats
342W - 345L
1,506 Elo+
Party 1
He Bo
He Bo
shermanator732
He Bo
Level 109
God Stats
3W - 2L
1,678 SR
Queue Stats
98W - 96L
1,480 Elo+
Party 1
Team Averages
Level 78
1,506 SR
1,481 Elo+

VS

Team Averages
Level 74
1,568 SR
1,415 Elo+
Danzaburou
Danzaburou
ArmyManDuBose
Danzaburou
Level 116
God Stats
3W - 0L
1,900 SR
Queue Stats
68W - 67L
1,474 Elo+
Party 2
Baron Samedi
Baron Samedi
IVAmBiiTiioNs
Baron Samedi
Level 112
God Stats
2W - 1L
1,215 SR
Queue Stats
82W - 92L
1,486 Elo+
Party 2
Charybdis
Charybdis
Kalator1619
Charybdis
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 32L
1,229 Elo+
Solo
Poseidon
Poseidon
MeryGambino
Poseidon
Level 28
God Stats
7W - 7L
1,500 SR
Queue Stats
289W - 319L
1,391 Elo+
Solo
Sobek
Sobek
xxbubbakushxx
Sobek
Level 69
God Stats
6W - 1L
1,726 SR
Queue Stats
502W - 474L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
2 / 3 / 4
8,853
681
14,956
8,033
3,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiamat
Ninjasholl
Tiamat
16
3 / 3 / 2
8,790
676
8,918
10,416
6,800
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Steel01
Kuzenbo
16
2 / 2 / 4
8,470
652
7,162
11,323
9,223
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Artio
issues21
Artio
14
0 / 6 / 5
7,970
613
6,344
19,505
21,672
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

16
3 / 8 / 6
9,711
747
14,516
14,030
6,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArmyManDuBose
Danzaburou
17
4 / 3 / 14
10,048
773
13,448
15,770
7,594
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
IVAmBiiTiioNs
Baron Samedi
16
6 / 2 / 13
9,788
753
9,431
11,223
6,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Kalator1619
Charybdis
17
4 / 1 / 16
9,737
749
9,321
9,641
6,722
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
MeryGambino
Poseidon
18
6 / 2 / 12
10,121
779
14,642
8,459
4,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 2 / 19
10,000
769
8,725
19,882
25,921
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
96
10
Kills
22
22
Deaths
10
21
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ArmyManDuBose
Danzaburou
4
3
14
3.67
L
Hera
2
3
4
1.33
W
Baron Samedi
IVAmBiiTiioNs
Baron Samedi
6
2
13
6.25
W
Charybdis
Kalator1619
Charybdis
4
1
16
12
W
Poseidon
MeryGambino
Poseidon
6
2
12
6
L
Tiamat
Ninjasholl
Tiamat
3
3
2
1.33
L
Kuzenbo
Steel01
Kuzenbo
2
2
4
2
L
Artio
issues21
Artio
0
6
5
0.42
L
3
8
6
0.75
W
2
2
19
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,896
Damage
55,567
63,307
Taken
64,975
48,069
Mitigated
50,925
21,139
Healing
35,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ArmyManDuBose
Danzaburou
13,448
4,385
683
4,041
15,770
7,594
0
12,640
2,685
0
36,651
L
Hera
14,956
2,840
1,167
1,126
8,033
3,981
668
4,497
3,536
32,503
0
W
Baron Samedi
IVAmBiiTiioNs
Baron Samedi
9,431
378
6,985
4,105
11,223
6,250
347
9,551
1,378
20,300
0
W
Charybdis
Kalator1619
Charybdis
9,321
4,908
2,268
3,669
9,641
6,722
1,147
8,178
1,295
0
20,454
W
Poseidon
MeryGambino
Poseidon
14,642
1,786
1,256
915
8,459
4,438
448
7,100
1,247
40,600
0
L
Tiamat
Ninjasholl
Tiamat
8,918
270
2,628
3,328
10,416
6,800
495
4,965
5,303
23,680
0
L
Kuzenbo
Steel01
Kuzenbo
7,162
2,852
1,538
2,567
11,323
9,223
350
5,137
6,158
10,842
0
L
Artio
issues21
Artio
6,344
211
2,311
3,347
19,505
21,672
351
10,894
8,295
13,158
737
L
14,516
362
1,952
1,175
14,030
6,393
0
6,980
6,729
23,157
0
W
8,725
260
4,119
6,984
19,882
25,921
0
12,096
7,096
13,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,794
Gold Earned
49,694
129
Minions Killed
166
0
Camps Cleared
0
1,187,459
Distance Traveled
1,118,639
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,048
773
36
3
0
202,891
0
L
Hera
8,853
681
57
4
0
208,947
0
W
Baron Samedi
9,788
753
26
2
0
219,074
0
W
Charybdis
9,737
749
36
3
0
205,147
0
W
Poseidon
10,121
779
62
5
0
218,229
0
L
Tiamat
8,790
676
28
2
0
237,964
0
L
Kuzenbo
8,470
652
5
0
0
262,166
0
L
Artio
7,970
613
13
1
0
248,003
0
L
He Bo
9,711
747
26
2
0
230,379
0
W
Sobek
10,000
769
6
0
0
273,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role